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Final Fantasy VIII PC by TheUltimateKoopa at 11:18 PM EST on December 2, 2012
Is there a rip of all the MIDIs from this game (like with VII)? As well as any other MIDIs from FF games released on PC?
FUCKING N64MIDITOOL! by TheUltimateKoopa at 1:31 PM EST on December 4, 2012
FUCKING SUCKS!

GOLDENEYE
CAVERNS
TRIANGLES
ONLY GOES FOR TWO FUCKING BARS!
WHY DOESN'T IT JUST FUCKING HAVE THE PROPER FUCKING STHIT?D:GKDSG SDGd@FG?DFGH ?FDGH?dr'ty
#ry6 #45
The mysterious "ficedm-1.1.exe" Winamp plugin. by RukarioGyiyg996 at 3:03 AM EST on December 8, 2012
Which apparently was only hosted on Fileplanet and now it doesn't exist anymore.

If anyone happens to have this, or manages to find it and uploads it to like MediaFire or something.. I'd be grateful.

Apparently it's a winamp plugin for DirectMusic related files.
Silent Hill 3 Sequenced and midi tracks by peronmls at 8:20 PM EST on December 15, 2012
I think I'm going to have the best luck posting here.

I have been trying to get my hands on Silent Hill 3s Sequenced tracks but in midi form. I have no clue how to get it from the PS2 version. The instruments are in a file called XBG0.MFA. The PC version is actually streamed but layered.

But I have ran into the Silent Hill HD Collection version for Xbox360 and PS3. It is sequenced still for god knows why.

There are FILES called .bd, .hd, .td, and .snd in both the Xbox and PS3 version for each song. So far I found out .bd contains the samples and .hd is the sequencer... I think. I have no clue what .snd and .td are. .snd wont play.

I used VGMTrans to try and extract the wavs from .bd and tried to convert .hd to dls but that doesn't work. It simply does nothing. Nothing is converted or saved. When I try to save them as raw I get 0 bytes of nothing.

I'm still learning here. So educate me! =)

How can create this type file? by Datevaio97 at 11:57 AM EST on December 18, 2012
I have Sonic Heroes for PS2, I change the music with de DKZ STUDIO, but all music is contained in on one file .CVM
I open this file with UltraIso, but when I try to save the file, the program only can save in .iso .cue .bin but never .CVM
i need a program.
How can create this type file?
Humble THQ Bundle soundtracks by Hotcakes at 10:06 PM EST on December 19, 2012
Did anyone get a copy of these? I'm really only looking for the Saints Row The Third soundtrack, preferably in FLAC.
AIX and ADX by peronmls at 8:47 PM EST on December 22, 2012
I want to know if it is possible to convert WAVs into ADXs and then repack the ADXs in AIX.

Thanks
"High quality" DS music with MIDIs and DLS banks... by TheUltimateKoopa at 1:18 AM EST on December 23, 2012
So, I used VGMTrans to rip MIDIs from DS ROMs, and saved soundbanks for those sequences, as DLS files, and then played them in Synthfont.

One good thing? VERY Good quality, obviously. Well most of the time.

Two bad things. Well if I said ADSR.. you'd know what I mean.
The other issue is any MIDI events on a percussion track. For example, if you know how the underground theme from NSMB sounds, you'll notice the percussion changes the pan position almost constantly, however, when I did the above, it was just permanently of the right.

Here's 2 examples from NSMB:
https://docs.google.com/open?id=0BxGzY1eGAiitTHZQR2swSWFsM0E
https://docs.google.com/open?id=0BxGzY1eGAiitU2NKX29fVmFXLXc

World 8 Map, and Underground, respectively.

Does anyone know how do get the instruments to have the correct attack, decay, sustain and release.... things? And also, the whole panning thing?
How to open Goldeneye 007 wii filelist.000? by C2EX9000 at 5:46 AM EST on December 23, 2012
I want to extract the music from Goldeneye 007 wii.
but I can not open the filelist.000.
Do you have someone who was open?
Microsoft Interactive Music by RukarioGyiyg996 at 8:09 AM EST on December 24, 2012
I'm probably going to get absolutely zero response on this one, but I'm throwing it out there out of spite.


Does ANYONE know anything at all that could playback the .sty's and .sec's of the IMA system? It's basically the infantile precursor to DirectMusic.

It was used in Blood 2 and Shogo: Mobile Armor Division, perhaps also in Alien vs. Predator 2.

first few bytes of a .sec:
RIFF $C4 $02 NUL NUL AASEsecnx

and first few for .sty:
RIFF $02 & NUL NUL AASYstyl^ NUL NUL NUL S NUL h NUL o NUL p NUL o NUL p NUL 1

The string there in the .sty reads "Shopop1" for whatever reason it splits each character with a NUL.


There's also a iMusic.ini that looks sorta like this:


[Personalities]
NbrPersonalities=1
Magic=2469226140
Name1=Silence
UserName1=Silence
File1=SILENCE.PER

[Styles]
NbrStyles=9
Magic=2596743547
Name1=Shopop1
File1=shopop1.sty
Category1=
GUID1={0B7B5BA2-0B62-11D2-9392-006097742299}
TimeSig1=262148
CPB1=4
Name2=Shopop2
File2=shopop2.sty
Category2=
GUID2={0B7B5BA4-0B62-11D2-9392-006097742299}
TimeSig2=262148
CPB2=4
Name3=Shopop3
File3=shopop3.sty
Category3=
GUID3={FDB3D282-0C16-11D2-9392-006097742299}
TimeSig3=262148
CPB3=4
Name4=Shopop4
File4=shopop4.sty
Category4=
GUID4={8FC65D28-0C29-11D2-9392-006097742299}
TimeSig4=262148
CPB4=4
Name5=Shopop5
File5=shopop5.sty
Category5=
GUID5={8FC65D2B-0C29-11D2-9392-006097742299}
TimeSig5=262148
CPB5=4
Name6=Shopop6
File6=shopop6.sty
Category6=
GUID6={8FC65D24-0C29-11D2-9392-006097742299}
TimeSig6=262148
CPB6=4
Name7=Shopop7
File7=shopop7.sty
Category7=
GUID7={8FC65D27-0C29-11D2-9392-006097742299}
TimeSig7=262148
CPB7=4
Name8=Shopop8
File8=shopop8.sty
Category8=
GUID8={8FC65D2E-0C29-11D2-9392-006097742299}
TimeSig8=262148
CPB8=4
Name9=Spopinit
File9=spopinit.sty
Category9=
GUID9={8FC65D2D-0C29-11D2-9392-006097742299}
TimeSig9=262148
CPB9=4



Ficedm doesn't understand this ancient format and Google isn't helping. (As if it ever did for me, I just get lead to places to download the DLL's for IMA and articles about it's introduction into video gaming... as well as a article about how to set it up on a website of all things)

If anyone has any clue to this estranged format and how to get it playing (or better convert it to dmsp aka Direct Music Producer) I'll be eternally grateful.

DLL's involved with the API (as far as I can tell):

AM18.dll - Microsoft AudioMan
IMRT25.DLL - Microsoft Interactive Music Engine - RT
IMRT1625.DLL - Microsoft Interactive Music Engine - RT16
IMRT3225.DLL - Microsoft Interactive Music Engine - RT32
IMUSIC25.DLL - Microsoft Interactive Music Engine
MSynth25.dll - Microsoft Synthesizer


P.S. If anyone needs files and feels confident to look into this.. reply and I'll upload the shopop folder to my dropbox.

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