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by furrybob at 9:00 PM EST on November 21, 2010
Cool, now the 30 second script execution limit's not a problem, though you probably should have put a tmp folder in there, as it doesn't automatically create it.
by itsacatfish at 11:39 AM EST on December 4, 2010
does it? how do you compile it?

the only really disastrous error in the program appears in two files: e_goma_01 and field_day_link end up in an endless loop cycle.

I think the reason for this is that there is one loop embedded inside another. So it loops a section once, and then it finds another loop that goes back to before the first loop, but then it sees the first loop again and doesn't realise it's the same one from before and returns back to the beginning again. And this continues for ever.

Other than that, most files work pretty much fine.

oh this also happens with e_ganon_04



edited 3:58 PM EST December 4, 2010
by itsacatfish at 2:30 PM EST on December 5, 2010
can anyone sort this out?? or even get their heads around the source code??
by headerless at 1:45 AM EST on December 8, 2010
does it? how do you compile it?
you dont, you run it on a webserver, until someone ports the code to something else

edited 1:46 AM EST December 8, 2010
by furrybob at 9:01 PM EDT on July 9, 2011
Since Dolphin's low level audio emulation is now, for the most part, accurate, I decided to try to rip Super Mario Sunshine using BMS swapping like I did with Luigi's Mansion back in March. http://www.brawlcustommusic.com/temporarycrap/lm/

The problem with SMS is that the music samples aren't all loaded at start-up like they are with Luigi's Mansion. When playing back the music, this causes some instruments to not play in most of the tracks.

In messing around with Gamecube/Wii audio, has anybody found a way to make the game load the banks needed to play the desired BMS files?

Edit: I found out that zeroing out the first bms, MSD_SE_SEQ, cancels out all sound effects. This could be useful in doing a rip.

edited 9:10 PM EDT July 9, 2011
by holyice7 at 11:51 AM EDT on July 15, 2011
Incidentally, bob, thank you for pointing out those files. I have a few scraps of Luigi's Mansion stuff here and there, but it's only amalgamations of line-in and muting with missing and incorrect tracks. With your stuff I should actually be able to put together something close to complete.

Then my iPod will be almost perfect~
by furrybob at 7:48 PM EDT on July 29, 2011
Well, I've been messing around with these BMS files for the past few days, and here's one of the things I came up with.
http://www.brawlcustommusic.com/temporarycrap/zwwsea/index.html
by arbingordon at 5:45 PM EDT on July 30, 2011
That's awesome.
by Delon at 8:18 AM EDT on August 23, 2011
http://bms.learnpad.net does not work.
I have missed bms convert to mid.
by furrybob at 3:31 PM EDT on August 23, 2011
Someone pasted the source code, so you can use that if you want. It doesn't set the tempo properly, so you'll have to fix that though.

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