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by Josh W at 9:22 PM EDT on October 13, 2005
yes, now we wouldnt want to do that now.

In my mind i said i'd stop ripping once all the sets i wanted were done, now they are i feel strange.
Since i am so damn good i don't wanna stop. I still gotta do the turoks.

Well i found a new place to download some new roms (i've blee freeromgames.com dry), so i'll be doing some extensive analysis on some roms such as Megaman 64, Gex and Automobil Lambrogini ?)

But before that i might clean up my existing sets and find some track names for the mario partys. And then i got some assignments to do by next week.

But now i could do with some sleep.


edited 5:19 AM EDT October 14, 2005
by hcs at 4:11 AM EDT on October 14, 2005
You may notice that sparse02 is a combination of a bunch of themes. Well problem solved. Last night after the rip was finished I figured out how to eliminate channels (like I said I could before...) and did some critical listening to determine when each needed to be enabled, so now I have a miniusf for each section of the OST track. I've included the track here so people can listen and point out any mistakes I've made.

With the current rip first note still winds up sounding odd because the sequence has already started playing, however if we get a rip that's done before the play has started this should work pretty much perfectly.

edited 8:11 AM EDT October 14, 2005

and don't let the fact that I can't spell rhythm confuse you...

edited 8:21 AM EDT October 14, 2005
by Josh W at 4:28 AM EDT on October 14, 2005
nice, i was playing cbfd and noticing the same thing and it raised my blood tempreture (as i have the same issues in other rips)

But you seemed to have it figured out so i bow to your finite wisdom and patience.

Also, to enable the rips to rip before any of the music is loaded then the TLB error problem must be fixed (or whatever is related to it). I have a few theorys but not a clue.

by hcs at 5:11 AM EDT on October 14, 2005
again I offer my help in this regard, just copy and paste your save state generation code here and I'll do what I can
by marioman at 5:14 AM EDT on October 14, 2005
Congrats Josh. You are becoming a USF ripping MASTER! Good job.
by unknownfile at 7:45 AM EDT on October 14, 2005
++Josh W.
by unknownfile at 12:34 PM EDT on October 14, 2005
You'll notice the same problem on track sparse44 (Enter the Vertex), it's all dynamic.
by Poobah at 2:32 PM EDT on October 14, 2005
A lot of the main themes in Rare's games are 'dynamic'.
by Josh W at 5:54 PM EDT on October 14, 2005
sure i'll post it, but in it's current state you most likely will be able to do nothing with it because it is mainly time dependent and counts dlists and the like (and if this option is opted then an initial savestate will be needed [that is saved after the into and before a music call])

Other than that sure (but i will go through it and try to make it useable).

damn, i think my cdrw is stuffed.


edited 1:31 AM EDT October 15, 2005
by Josh W at 1:45 AM EDT on October 15, 2005
ok i think i got it working now.

Anyway here is files for cbfd (but also contains stuff for other rips here)

USF ripping Master eh? I somehow don't think that i fit that profile, but that might be just my oppinion. Oh, and i think i got Turok 3 working.

I've also noticed when looking at my hard drive space that ripping usfs take quite some space, and that my free space is dwindling very quickly.
See.

Better start saving for a new hard drive.

Posting images is neat.


edited 5:49 AM EDT October 15, 2005

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