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- by Tanookirby at 11:55 PM EDT on March 19, 2010
- What about an NSF of Mega Man 10?
- by Dais! at 12:10 AM EDT on March 20, 2010
- additional requests, which I shouldn't be making due to never getting around to tagging old requests:
-Sigma Star Saga (GAX)
-Shaman King: Master of Spirits 1 & 2
-Pyuu to Fuku! Jogger Byuu to Deru! Megane-Kun
-Legacy of Goku I/II/Buu's Fury
-Gegege no Kitarou
very low priority:
-Comix Zone
-Any Yu-Gi-Oh games that haven't been done
-The other two Getbackers games
-Broken Circle (never got a commercial release but was posted online by the creators)
-World Reborn (ditto)
in the case of those last two, it might be possible to get in touch with the creators themselves in order to make things easier
- by Lunar at 8:04 AM EDT on March 20, 2010
- "What about an NSF of Mega Man 10?"
like he did for mega man 9, TSSF is working on an nsf for mega man 10 at the moment. progress can be tracked here: http://famitracker.shoodot.net/forum/posts.php?id=736
also i guess i'd like to see advance guardian heroes GSF. though i really should tag gunstar super heroes first... if all the tracks are there for sure now, i'd do it, if no-one else has.
edited 8:06 AM EDT March 20, 2010
- Sigma Star Saga by unknownfile at 9:33 AM EDT on March 20, 2010
- Those pesky sound programmers...
Sound select is at 0x8000434 but it passes offsets to the sequences as GAX normally requires. It doesn't use sound codes from what I see so far...
Example:
LDR R4, =0x266
LDR R0, =unk_814AEC4 ; pointer to sequence
BL sub_8000434
Sequences seem to have the magic word 08 00 20 00, but this doesn't turn up all of them.
I have 42 tracks ripped out of 48.
edited 10:50 AM EDT March 20, 2010
- ...and its incomplete rip by unknownfile at 1:03 PM EDT on March 20, 2010
- Here's an incomplete rip of Sigma Star Saga. It has 46 tracks. I gave up looking for the last 2 missing ones mainly because the music sucks.
- by Dais! at 7:44 PM EDT on March 20, 2010
- thank you very much! I really appreciate it.
(I'm kind of surprised there's so many music tracks, I thought there were only about two dozen in the game. Guess there were more event themes than I remembered)
I'm...not sure I understand, though. When you say you can't find the 2/3 missing ones, is that some specific problem with ripping GAX games? I assume the same thing that prevents you from just handing me every possible minigsf (like with an automatic extraction)?
- RE: Mega Man 10 NSFs by marioman at 10:23 PM EDT on March 20, 2010
- Awesome. I was wondering if TSSF would try his hand at some Mega Man 10 NSFs. Thanks for the heads up Lunar.
- GAX and why it is annoying as shit to rip by unknownfile at 11:55 PM EDT on March 20, 2010
- All drivers use a call that tell things to play. On the GBA, most of these drivers pass a sound code to their initialization function. I've seen this happen with most drivers, even custom ones.
GAX on the other hand requires the programmers to send an offset to a sequence through GAX_Init. While this makes sense from a programming standpoint it makes things difficult to rip because I can't just send the function a range of values between 0x00 and 0x2f -- instead I need to pass offsets which have big values like 0x814bdd4.
Typically there's a table that contains pointers to all the sequences as there has been in the Iridions, but I haven't seen one here.
- Broken Circle by unknownfile at 12:12 AM EDT on March 21, 2010
- IN THE BEGINNING
THE BROTHERS FIGHT,
AND KILL EACH OTHER...
IT'S NO WONDER WHY
THIS GAME WASN'T RELEASED,
IT SUCKS ASS
MOST OF THE PROGRAM
IS ARM INSTEAD OF THUMB,
HOW ODD
found the sound select
MOV R0, R8 ; argument 1, pointer to a function I think
MOV R1, #1 ; no idea
MOV R2, #9 ; sound code
LDR R4, =(sub_807684C+1) ; jump into THUMB code
MOV LR, PC
Well I was about to throw it into gsfopt, but it uses MULTIPLE SOUND BANKS!!! GAHHH!!!!!!
edited 11:05 AM EDT March 21, 2010
- ...and its rip by unknownfile at 11:35 AM EDT on March 21, 2010
- Broken Circle
This is unoptimized due to gsfopt fucking up and duplicating tracks for no reason. But hey, you're always welcome to give optimization a try.
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