Previous Page | Next Page

God of War 2 (PS2) Music Rip by ShadowStrangle55 at 11:11 PM EST on February 20, 2013
Hi, I was wondering if anyone could help me extract the music and sounds from God of War 2? Suffice to say, I'm a n00b at ripping and I could really use some assistance. I own the PS2 game disc, and I've attempted to extract the files on the disc via tools found on the web, but they haven't worked for me. If anyone could help, I'd appreciate it thanks.
USF Bugs by wolupgm6 at 1:50 AM EST on February 22, 2013
Just got myself a copy of the Banjo Tooie set from Josh W's page and noticed that the Hag 1 battle theme was missing the first note (in a very similar way to Donkey Kong 64's final battle). I recall this from years ago (2006-ish?), back when there were all kinds of problems to do with dynamic tracks. I was just wondering if there's any solution to this these days.

I figured I'd start this thread for not only an answer to this question, but also as a place where anyone else noticing bugs, whether obvious to everyone like I presume these are (and that I'm asking a rather stupid question here) or an obscure noticing that someone feels needed to be brought to attention. Either way, cheers guys! :D
Ripping SSX Blur by Jules at 8:47 PM EST on February 22, 2013
Hello,

I haven't been able to download manakoAT's torrent from the "The Official Streamed VGM Distribution Thread" which contains an SSX Blur game rip, so I figured I'd just rip the files myself. Unfortunately, I haven't been very successful so far.

The file system on the disc contains files named music.big and femusic.big, from which I managed to extract Track.mus and TrackFE.mus. I managed to chop these up into a few hundred files which seem to fit a few technical descriptions I came across. They are divided into chunks which all start with SCxl ids. The first chunk starts with SCHl and contains a format header starting with PT.

Well, I figured I wouldn't have to dive in this deep anyways, since it's already been ripped, so I guessed that vgmstream would already support them. From the VGM distribution thread, I got this line:

SSX Blur (2007)(EA Sports Big)[WII][Electronic Arts XA][EAM]

I guess that means the format is "Electronic Arts XA" and the file extension I need to give it for vgmstream to recognize the format is "EAM". Thing is, when I do that, I get four channels of what sounds like white noise with lots of silence at the end. Also, the metadata that vgmstream displays doesn't fit the metadata I extracted from the PT header by hand.

For example:

decoding Track2.eam
sample rate 48000 Hz
channels: 4
stream total samples: 7833280 (163.1933 seconds)
encoding: Big Endian 16-bit PCM
layout: flat (no layout)
metadata from: Standard Nintendo DSP header
samples to play: 7833280 (163.1933 seconds)

From what my specification says (which may very well be wrong, although it described the PT header format very accurately), the file should contain 1280000 samples, which, interestingly enough, is what I get if I give the file the extension ASF:

decoding Track2.asf
sample rate 48000 Hz
channels: 4
stream total samples: 1280000 (26.6667 seconds)
encoding: Big Endian 16-bit PCM
layout: flat (no layout)
metadata from: Standard Nintendo DSP header
samples to play: 1280000 (26.6667 seconds)

But unfortunately this also results in while noise, although with less silence at the end this time. I'm also somewhat puzzled about vgmstream telling me that the encoding is just 16-bit PCM, since the files are much too small for uncompressed PCM audio.

Unfortunately, I haven't found anything about the process involved in making the rip that's already out there, but maybe someone who knows what's going on can give me a pointer in the right direction. I can also upload sample files somewhere if that's needed.

Thanks in advance,
Jules
Paper Mario by Benjamin at 6:15 AM EST on March 1, 2013
I used brsar_unpack on Super Paper Mario. It works alright (did anyone know that?), although I can't loop though and some sounds seem to be missing.

I also have a help question. How could one be able to extract PMTTYD sounds anytime in the future?

edited 6:16 AM EST March 1, 2013
Naruto Shippuden Ultimate Ninja Storm 3 AWB by alexfilth at 11:32 AM EST on March 2, 2013
Hello everybody, i'm trying to extract music from Naruto Shippuden Ultimate Ninja Storm 3.
I was able to extract the file adx2.cpk with utf_tab, now i'm left with an AWB file but i can't find a way to decrypt it. Here's the first 10mb of the file.

Sample

edited 11:33 AM EST March 2, 2013
Request of FFVIII .SGT files by AceK at 6:13 AM EST on March 3, 2013
Yea... a wasteful thread for requesting, but I want to know if these files contain loop data, and how different they are from loop data in other files. If they do contain it, I would like to know how it works. So, I would like a test file to examine.

Thanks in advance!

EDIT: PC version of Final Fantasy 8.

edited 6:13 AM EST March 3, 2013
Tekken 6 XMA to WAV help by AENIGMA at 5:11 PM EST on March 4, 2013
Could someone please help me figure out how to convert the Tekken 6 XMA files to WAV files?

I've tried all of the XMA ripping/conversion tools on the Stream ripping tools page, but I can't get anything converted. bxaimc had a Ripkit, but the link does not work.

bxaimc, do you still have the ripkit on hand?
What's the deal with MGS? by Truth Unknown at 2:19 AM EST on March 5, 2013
That PlayStation classic, Metal Gear Solid. Has any of the music been ripped?
What is the format of this audio file? by Puck at 3:59 PM EST on March 8, 2013
Hello,

I have a file from a Wii game which presumably contains a bunch of audios. The problem is I'm not sure what format the audios have.

Do you guys have any idea?

This is the file in question:
https://mega.co.nz/#!G8YiGRCB!c_meORscIwVv1fsh7xiWcjNspt9n_V3UeJdEp-Jxw2Y

Thanks
N64 Zelda rips wrong tempo by Soulis at 12:21 PM EDT on March 14, 2013
It seems the Zelda rips have a bit slower tempo than the real games. Is this a known issue?

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source