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Looking for a PSF2 Set by Elven Spellmaker at 7:21 PM EDT on March 16, 2013
Does anyone know if there is a PSF2 set for Yugioh! The Duelist of the Roses?

There are a couple of really nice pieces of music in this game, but I cannot find a PSF2 set for it anywhere on the internet and I have found no mention of it on this site using the search either.

Any help in finding the set, as PSF2 or otherwise such as MP3, would be much appreciated.

Thanks.

edited 7:21 PM EDT March 16, 2013
Super Princess Peach 2SF Rip by (!!!!!) at 4:04 AM EDT on March 17, 2013
Does anyone have the SPP 2sf rip that unknownfile did a while back because it's not in the archive.
Dynamic 2SFs? Any progress? by agu fungus at 3:09 PM EDT on March 22, 2013
As the title said, has anyone found a way to split the dynamic tracks of several games, such as Super Mario 64 DS, Tetris DS, Yoshi's Island DS and Pokémon Black and White?
how to play files by beavis2323 at 8:55 PM EDT on March 22, 2013
i have these MIB files i want to open and play but i have no idea how to i downloaded the .dll files necessary to use it and when i click run it does nothing
Does anyone know how to extract .bstn files? by Ryuji at 11:03 PM EDT on March 24, 2013
Hi there, I'm pretty new here and have recently gotten into ripping videogames. I have ripped several so far, with excellent results. This time though I need help. I'm talking about Mario Kart Double Dash. When I extracted the files from the mkdd iso, I saw all the sound files located in a folder named AudioRes. Then in that folder there are a couple of subfolders, they are named Stream, which contains the .ast music files, and the other is called Waves, which contain the sound effects. However that is not what I want. There are files in the AudioRes folder, called GCKart.bsft and GCKart.bstn. Looking at those files with hex editor, I can see that the .bsft file appears to have the stream data for all the music tracks. The .bstn file though, has all the voices used in the game, a few examples are MARIO_SELECT.JA_VOICE or MARIO_GO.JA_VOICE. These are the files I want. Is there any way I can extract and get to these files, and hopefully, play them as well?

N64MidiTool by TheUltimateKoopa at 3:14 PM EDT on March 25, 2013
I used N64MIDITool to rip MIDIs from Donkey Kong 64, however, it only seems to rip the first 128 MIDIs from 00 to 79, however the USFs go up to AE (or AD if you start from 00 and not 01). So how do I get the other 45 MIDIs, i.e. from 80 to AE?
Condemned 2: Bloodshot - .Arch02 files by ShadowStrangle55 at 4:21 PM EDT on March 25, 2013
Anyone know if there is a way to open the Condemned 2 .Arch02 files? I've tried using the F.E.A.R tools and renaming the files, but no luck.
New music format for sequenced DS music: NCSF (potentially to replace 2SF) by CyberBotX at 2:09 AM EDT on March 27, 2013
Hello everyone. As the subject of this thread states, I have made a new PSF-style format for Nintendo DS sequenced music. I am calling it NCSF, short for Nitro Composer Sound Format, due to the fact that it uses the SDAT files made with Nitro Composer from the Nintendo DS Nitro SDK.

Full details of the format, as well as the tool(s) to make them and the Winamp plugin to play them, can be found at the NCSF Home Page.

Current listing of files will slowly grow. The process of making a good NCSF set is time consuming, although the time to create the files is much faster than making a 2SF set, and NDS to NCSF includes an automated timer, avoiding the need for sseq2mid.

I'd like to give special thanks to fincs for his work on FeOS Sound System, a library for his Nintendo DS operating system, FeOS. The library's code was adapted by me to play without the DS, and if it wasn't for this library in the first place, playing the sequences would've taken a lot more work. I also used small portions of code from DeSmuME, so thanks go out to them as well.

While stated on the home page, I'd like to point out my reasoning behind creating NCSF. While I like the idea behind 2SF, I dislike the overhead needed by the DS emulation of DeSmuME, as well as noticing that 2SFs made via VGMToolbox still write the entire SDAT to the final 2sflib (I know it "cleans" them, but the process of cleaning them is only to zero out the unused data, the file size is unchanged).

While NCSFs can have some minor playback issues (I am unsure whether this is an issue with my own code or with FeOS Sound System), I feel that it can eventually replace 2SF.

As an aside, I had to make a small change to VGMToolbox to get it to allow me to tag the minincsf files with it's xSF Tag Editor. I cannot recall where the change was, but if the demand for NCSF grows, I will work with snakemeat and any others who work on VGMToolbox into incorporating NCSF within it. I do not wish to have a 100% automated NDS to NCSF creation tool like the current NDS to 2SF tool works, but I think mostly automated with some toggles to allow for more manual operation would work better.
MDScene down? by Pulstar at 9:12 AM EDT on March 27, 2013
MDScene has been down for a while now.. Anyone knows if they'll be back up soon?
Paper Mario TTYD .samp file by ... at 1:09 PM EDT on March 28, 2013
Would it be possible to make an extractor for this file format?

the file: http://www.sendspace.com/file/vbjzfj

edited 1:09 PM EDT March 28, 2013

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