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- Whats the status for 3DS format? by Soulis at 12:42 PM EDT on March 29, 2013
- I still haven't found any XSF rips for this console and i was wondering if anyone is working on that. Sorry if this has been asked before recently...
- There are absolutely NO soundfonts from N64 games AT ALL... by TheUltimateKoopa at 3:48 PM EDT on March 29, 2013
- ... which have the correct instruments to the correct program numbers, in the correct pitch, and with the correct ADSR envelope settings...
Not even that Goldeneye 64 soundfont which is said to be in the correct order by SubDrag and some other guy(s) is 100% correct...
Some examples:
A vibraphone sound is used when there should be some kind of brass
Some kind of brass instrument is used for what should be some strings
Strings are used for what should be a wind sound
The low bass sound used in Surface 1 is missing, and a few other instruments are as well, for example the drums in the beginning of DAM are completely missing.
- SPAMBOT! HOOOOOO!!!!! by JFD62780 at 4:57 PM EDT on March 30, 2013
- Someone please get this MOTHERFUCKING ccebancksmary OFF OUR MOTHERFUCKING BOARD!!!!!111
Ferchrissake, I've had enough of that on the PJ 2612 boards (it's why we don't allow registration anymore); lord knows we DON'T need it here, am I right? x.x
edited 7:06 PM EDT March 30, 2013
- Injustice: Gods Among Us Xbox360 FSBs by (!!!!!) at 3:21 AM EDT on April 6, 2013
- EDIT: figured out below
File still for anyone who wants it.
SND_MUS_Fortress.xxx
edited 5:34 PM EDT April 6, 2013
- hca2wav0.2 "Error reading HCA header" error by moon at 3:57 AM EDT on April 6, 2013
- "Error reading HCA header"error occurs when hca2wav0.2 decoding ,
is there a way around this ?
http://rghost.net/45056677
- Help with creating PSF2 from Haunting Ground by peronmls at 12:30 PM EDT on April 6, 2013
- So this "could" be my first PSF2 rip with out any programming knowledge.
So I need to find the
SQ
HD
BD
Which I did inside the "Data.CVM" file. Now I'm just a little stumped on how to hex edit them out. I have never hex edited anything and I think this is where I learn.
I see this
IECSsreV........IECSuqeS ... ...ÿÿÿÿ0...ÿÿÿÿÿÿÿÿIECSidiMp.......
Which is the the SQ I believe. There also seems to be more of those tags after that section of date. Those would be the sequence tracks correct? Do I need to edit out each sequence or take it all out into one SQ if that makes sense...
edited 12:46 PM EDT April 6, 2013
- Orphen: Scion of Sorcery PSF issue by nothingtosay at 1:40 AM EDT on April 7, 2013
- Pixel_Crusher ripped the set and made note in the readme that it doesn't sound as it should on the console. I know what the problem is but I have no capability to do anything about it.
The music plays at too low a pitch. Notably, it's a PSF set for a PS2 game, not PSF2. As such, it plays at 44.1kHz rather than 48kHz. If you convert it to WAV, load it into an audio editor, and set the playback rate to 48kHz without resampling, the pitch will be correct. Of course the speed will be wrong though. I don't know if anyone's interested in fixing this, but there you have it.
Also, some of the miscellaneous tracks are exact repeats as bit-comparison will reveal.
- Twilight princess .aw files by kenshen at 12:23 PM EDT on April 7, 2013
- So I'm new here and i recently had an idea to replace all of the music files of twilight princess with http://twilight-symphony.com/ and i have a question about aw files i know what they are my list of audio files being at http://gbatemp.net/threads/question-about-twilight-princess.336850/ how do i replace them?
- Resident Evil Remake Sounds by ian209 at 7:56 AM EDT on April 10, 2013
- Hey Guys,
I'm having difficulties trying to play/convert the audio from the RE Remake. I'm not sure if I extracted the correct files from the image to begin with. The only folder that looks like it has sound files in it is labelled "se", which I'm assuming stands for "sound effects."
I tried extracting the files (which have a .snd extention) and playing them in winamp with the in_cube plugin, but no go.
Has anyone figured out how to convert these sounds? I'm also wondering if it is possible to convert a WAV or MP3 file back into the .snd format?
Thanks in advance!
- M3U metadata format, Japanese titles by MultimediaMike at 1:06 PM EDT on April 11, 2013
- Hey, remember my little project I released last year that allows playing chiptunes directly in the web browser? Sure you do! BTW, if you haven't seen it recently, give it another look since I just rolled out a more usable interface.
Anyway, I have finally been working on importing data from the Portable Music History archive (PMH). Of course, I already have a bunch of Game Boy items in the archive but they lack the rich metadata added by PMH. The challenge is munging the .m3u files bundled with each PMH archive.
How common are Japanese titles in the metadata? The first .m3u file I studied (for Castlevania II: Belmont's Revenge) had a katakana (?) title. I haven't been able to find that in any other files I have spot-checked.
Also, while there isn't much documentation about the characteristics seen in these .m3u files, I think I have figured out most of the details. For example:
DMG-CWJ.gbs::GBS,19,Opening [Opening],1:09,,1
First CSV field defines filename and system type (is there ever anything between those 2 colons?); second field is track number within the file; third field is title; and fourth is play length.
Is there ever anything interesting in the 5th field? About the 6th field, that is always either 1 or 10. Empirically, 1 appears to indicate a non-looping track while 10 is probably a looping indicator. As I close?
Anything else I should be aware of when munging these files? Otherwise, thanks for being so consistent in the tagging!
edited 1:07 PM EDT April 11, 2013
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