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- Cannon Fodder 3 by Mario Kinnikuman at 9:54 AM EDT on May 4, 2013
- Hey, all.
I managed to extract 12 music files within the .XWB file, but didn't seem to have much luck beside that. I found out they're .WMA files, using Unxwb.exe, which gave me .WAV files, and I tried to convert them with VGMtoolbox's XMAshMash, but that didn't seem to work at all.
I'm stumped, but if anyone else could take a look and see if they'd have better luck than I did in getting these files to play, I'd appreciate it.
CF3_Music_XWB.rar
edited 9:55 AM EDT May 4, 2013
- Universal BRSAR Patcher by soneek at 4:21 AM EDT on May 5, 2013
- I'm not sure how many people this will be useful for, but eh. There might at least one person that could use this.
I put together a tool to automatically patch brsars when you want to replace the brstms in whatever Wii game you're hacking, whether it be wii Riivolution, or USB Loader or whatever.
Some games have a problem in which it only loads a certain amount of bytes for a song. This tool edits the brsar to use the file size of whatever music you're putting in, and then your replacements will play fine.
Universal BRSAR Patcher
Instructions to use the batch files are in the README, and you can run the program manually to view how to use it. Always make sure you dump a raw BRSAR before patching, and use the same exact folder structure as what's on the game disc.
universalbrsarpatcher path_to_brsar path_from_brsar_to_brstm
An example with Mario Kart Wii would be:
universalbrsarpatcher revo_kart.brsar strm/STRM_N_RIDGEHIGHWAY_N.brstm
This version will only work if you run it in the same folder as the brsar. I'll improve it at a later time.
edited 4:37 AM EDT May 5, 2013
- Muting Channels Banjo Kazooie/tooie/dk64 by blackhand1001 at 12:27 PM EDT on May 6, 2013
- I am trying to mute channels in these games. I don't care about using it in the game. I just want to do it to play in winamp. In particular I want to mute the background wind noise in cauldron keep, and in Dk64 mute the laugh in Frantic Factory boss theme. I tried just screwing around in a hex editor and made some weird things happen but a point in the right direction would be helpful.
- Super Mario Galaxy's sequenced files? by TheUltimateKoopa at 1:02 PM EDT on May 6, 2013
- OK, as some of you may know, furry bob (Moosehunter) sent MIDI conversions of the sequenced files in Super Mario Galaxy...
They can be found here: https://mega.co.nz/#!EMAAVKpR!DXUVhWHCyNtguBBvUBirUmSSeQRVyxQkO75SHG7pWwE
But is there still currently no way of playing them as they are supposed to be played, with the correct samples, i.e. as you hear them in game?
- Cars Rac-O-Rama .dsp files by BlitzX207 at 9:50 PM EDT on May 6, 2013
- I need help on converting the .dsp files for Cars Race-O-Rama.
- Soul Reaver 2 instruments by Delon at 11:18 AM EDT on May 10, 2013
- dark.mus
--------------------------
[code]Mus!( ÿÿÿÿÿÿÿÿ ( Ð+ + ( D2 „~ ˜‡ ˆ“ ˜ ( à
h À ¨ 0 ° ¸ À ¨ ( ø % L% x% ¤% Ð% ü% (& T& €& ¬& Ø& ' 0' \' ˆ' ´' à' Gated Tom (master) ðD "V < TYMPANI D21 À¡-012à‰ ó ó "V < Timp Roll A11 QˆQÆ ä9 "V : B3ATSHTVL_mon_32 32 þ§ ˆ_ } < VLA E2 TRM _mon_32 g +¢ … … } ) VLA E1 TRM _mon_32 ’ V¨ ° ° } VLA C2 TRM _mon_32 xÉ ˜ \ \ } % VCSTRMD3 P_mon_32 2 0à Á Ù5 Ù5 } 2 VCSTRMC2 P_mon_32 2 âK † ê> ê> } $ VCSTRMA2 P_mon_32 2 ¶É < ñ2 ñ2 } - VCS MRC G2_mon_32 2 ˜/ ˆN } < VCS MRC F3_mon_32 2 ¨Ì pS } < VCS MRC D3_mon_32 2 ˆs S } < VCS MRC C2_mon_32 2 È } < VCS MRC B2_mon_32 2 Z èP } < VCS MRC A3_mon_32 2 Øû hT } < G#3ATSHTVL_mon_32 2 ¨¤ €^ } < D4ATSHTVL_mon_32 2 ¨a ` } < D#4ATSHTVL_mon_32 2 Ø! àX } < VLA G1 TRM _mon_32 ˜Ó ˆ¢ â â } Wooden Shot1
¡* \ÿ" €‡ D¬ < [/code]
--------------------------
B3ATSHTVL:
TheUltimateStringsCollection2
Partition D.
VLA E2 TRM:
TheUltimateStringsCollection2
Partition G.
VCSTRMD3:
TheUltimateStringsCollection2
Partition H.
VCS MRC D3:
TheUltimateStringsCollection2
Partition A : COMBO 3.
G#3ATSHTVL:
TheUltimateStringsCollection2
Partition D : VLNS MARC.
Ind Shk:
Supremebeatsvol1AfricanContemporary
Partition H : SHAKERS.
VCS MARCATO:
TheUltimateStringsCollection2
Partition G.
Vcs Trm p:
TheUltimateStringsCollection2
Partition H.
--------------------------
pillars.mus
--------------------------
[code]Mus!¸2 ÿÿÿÿÿÿÿÿ 1 0œ ' À2 |? Là ô‚ ¬‰ ¸‡ ´š Ü Ä ¬
œ
” | 4 Ô ¼ ô Ü œ $" Ü# ì. Ô/ 0 ,0 X0 „0 °0 Ü0 1 41 `1 Œ1 ¸1 ä1 2 <2 h2 ”2 Angry Horn dn24 one 8, ܈ ܈ D¬ < acrid horn1 ¨ ß **¸ dk r‰ r‰ D¬ < Low string-horn1 Þœ$
™ é¶ é¶ D¬ < Big Theme_22 ** Àßn’ (? ‹¼ ‹¼ "V < Synth Pad_G31 cˆ á„ i« / / D¬ < Bonang Eb4f1 ÝdB œi Øk D¬ < Bonang2 A4f1 Þ **LA èŒ D¬ < toy piano B31 it Ø[ µ к к D¬ < pling C1 Ý Ú0ݼРïR ˜b ˜b D¬ < pling F1 ÝÈÚ **ì• ÑR «[ «[ D¬ < forge tom low cut àBM è° D¬ < Roto1 ÐàÀÙø¯ €™ D¬ < piano C31 ¸Ú â ïx ˜y ˜y D¬ < piano C41 ØØØ BÕ ÀU V V D¬ < WS7 j ˜| `m < WS6 šz! ° `m < WS5 ú™! `m < WS4 º! ¨ `m < WS3 jÛ! `m < WS2 ªù! P? `m < Japan 1011 ) Jx" P” D¬ < Hi Mid Proc Tom L1 ê # àE } < Bonang F4f P ª,$ à Ñ" Ñ" "V < Bonang Ab4f P Lr$ þ …& …& "V < Synth Pad L1 øÆV¿$ û? lš lš €> < Big Theme nt Ù`ñ .ô% ÓY Å“ Å“ °6 < ÿÿÿÿ Large Cym34 Ê ñ ¸' € } < Large Cym33 Ê ñ ¸>' ø } < Large Cym32 Ê ñ ¨^' P } < Large Cym35 Ê 8ñ H{' H¨ } < sleighbells @ˆ0 ØË( HP } < string A4 teÀ ñ toffhl) ª ûd ûd } < seidpizz A1 -R 0àñ ^6* à + < seidpizz A3 -R t b* À + < seidpizz A3 -L t ž™* À + < seidpizz A2 -R t Ñ* À + < seidpizz A2 -L t ž+ À + < seidpizz A1 -L old <+ ° + < blat horn 8ñ ~i+ ˆ* "V < Synth Pad 1 Ð
Ø0 d ? ûŠ5A ÈB?Ì@ €:åÐA C > ÉÈÈ> €? €? €? €? ÈB €? ? ´À5? ÈB?Ì@ €:åÐA 7 = ÉÈÈ> €? €? €? €? ÈB €? Big Theme 1 ¨ñ ˆ ñÿÿÿ TãE? ÈB³ÝA €:åÐA 2 ÉÈÈ> €? €? €? €? ÈB €? °rh> [/code]
--------------------------
Bonang F4f:
HeartofAsiadisc2
Partition A : BONANG 1.
edited 12:01 PM EDT May 10, 2013
- The Walking Dead Survival Instinct .bnk by qord at 7:04 PM EDT on May 10, 2013
- This game is based on infernal engine by Terminal Reality. I unpacked game data and managed to convert .wem to .ogg successfully(with the use of packed_codebooks_aoTuV_603 @ww2ogg because game was released in 2013)
But WwiseBank files were not converted. xmash08 returns failure[i]. wwxmabnk returns [i]wwisexmabank.c:30:main: missing magic -1 after completing that bat file:
wwisexmabank wp_09a_ns_outletmall.bnk outfile_
pause
- PSP vgm rips by Soulis at 5:30 PM EDT on May 13, 2013
- The PSP is the only console that i haven't followed and i was wondering if there is a place with music rips for it. I'm interested for music rips for games like Worms and Locoroco (the OST releases for the Locoroco games are atrocious).
edited 5:32 PM EDT May 13, 2013
- Terraria console by Hotcakes at 6:17 AM EDT on May 18, 2013
- Sounds like some of the music is different in the console versions. Anyone able to extract them?
- Accessing HES files by alfacore88 at 7:16 PM EDT on May 19, 2013
- I recently stumbled upon the awesome PC Engine music archive on this site, but am unable to figure out how to access the HES files. I tried downloading an HES music player for Winamp, but could not open the .dll extension. Any help would be greatly appreciated!
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