Previous Page | Next Page
- Is there a way to convert .MP3 (or any other "normal" format) to .DSP audio files? by GabrielSilva at 7:59 PM EDT on May 23, 2013
- I'm trying to replace Metal Gear Solid The Twin Snakes in-game music with the original PlayStation Metal Gear Solid ones. Actually, the audio files don't have an extension, Windows recognize them as "File" but I used Winamp to see audio info and it says "DSP File" so I renamed it to .DSP and several extensions like .IDSP and etc. and Winamp was able to read them using a plugin I downloaded somewhere (not sure if in_cube.dll or in_vgmstream.dll). All I need now is an converter, so I can replace the audio files. Can you guys help me pls? :)
- Compressed DSPs? by puggsoy at 12:52 AM EDT on May 24, 2013
- I've been having some trouble. I've got a couple of DSP files, some can be converted by vgmstream but others can't. I've been looking at them in a hex editor and have identified that they're in 3 different formats. One of them works, the other 2 doesn't. One that doesn't work looks like a different (compressed/corrupt?) version of the working one, while the third doesn't look related.
You can download them here:
Type A (working)
Type A2 (compressed/corrupt?)
Type B (unrelated to A)
Anybody know how to decompress them to a working format for vgmstream? Or what else to do with them? I didn't get these files myself by the way, I'm helping someone else.
- Playstation 2 VSF files by ze1 at 2:06 AM EDT on May 27, 2013
- I downloaded some VSF files, which are supposed to be PS2 music files from psf2.joshw.info, but I have no idea how to play them. I downloaded in_vgmstream.dll and put it in Winamp's plugin folder, but I still can't play the files. Actually, I can't even see the plugin in Winamp's Input plugin list...
Can anyone help me?
Never mind. It seemed that I needed to use the external dlls mentioned in the readme. I didn't do that before, because I understood that it was only needed for OGG and MPEG audio. It seems I was mistaken. =/
edited 2:30 AM EDT May 27, 2013
- ·· by · at 12:04 AM EDT on May 28, 2013
- Рад видеть, что этот сайт чистым и здоровым снова, без этих чертовых спам-ботов!
Кстати, кажется ТУК превратилась из троллей к человеку наконец, лол
- at3plusloop.exe by Ryuji at 10:09 AM EDT on May 28, 2013
- Anyone have this program? I'd like it for looping purposes.
- Disney's Stitch: Experiment 626 PS2 .MIB and Interleaves - Help? by TheFonzie at 12:43 AM EDT on May 30, 2013
- Okay, so, I'm attempting to rip music from that game, I extracted this file called UIMUSIC.VBK from the game's files, then unpacked it using ADPCM Player. Turns out, inside the .VBK file was 103 files. One of them is a .MIB file which has the first two seconds of the song. It's perfect quality, no stuttering, etc. The remaining 102 have the .PS2 extension and are apparently interleaves. What do I do now?
Files extracted from VBK
- MaiAT3PlusDecoder (new at3+ decoder) by cooljacker at 10:58 AM EDT on May 30, 2013
- So it looks like the Sony code is removed but it's not done properly to be an open source decoder, I get that impression by reading the thread, I know shit about reversed engineering... and programming as a whole lol:
http://forums.ppsspp.org/showthread.php?tid=3707
source (it has mini player daaaaamn):
http://sourceforge.net/projects/maiat3plusdec/
plugin for ppsspp emulator is already compiled:
https://docs.google.com/file/d/0B1ftGc2t9-dZQ2daRTkwM3NQREE/edit
but actually, what about that 'mini player' for windows the source has, can somebody make that shit? Would be great to play some extracted psp music...
edited 11:01 AM EDT May 30, 2013
- SMG2 Aw Files by dj4uk6cjm at 4:27 PM EDT on June 5, 2013
- Has anyone figured out how to extract the wav samples from the aw files in the audiores folder that resides in the super mario galaxy 2 iso? I've tried 2 methods audio ripper described
"First, extract .aw files (in /AudioRes/Waves) and SMR.szs from image.
Second, use yaz0dec.exe (in szstools) to extract "SMR.szs 0.rarc" file from SMR.szs, and rename it: "Z2Sound.baa"
Third, put "Z2Sound.baa", "baad.exe" and "wsyster.exe" into the directory of .aw files
Fourth, type these in Command Prompt:
baad Z2Sound.baa
for %1 in (*.wsys) do wsyster %1"
and
"yaz0dec SMR.szs
ren "SMR.szs 0.rarc" SMR.baa
baad SMR.baa
for %%1 in (*.wsys) do wsyster %%1
del SMR.baa*"
Took me a while to figure out he was talking about a batch file...didn't work for me.
All I really want is the wav sample instruments, not the sfx.
Lemme see if I'm doing this right V:

Am I suppose to have the batch file in the same directory for it to work?
edited 4:38 PM EDT June 5, 2013
edited 4:39 PM EDT June 5, 2013
- Stupid question. by RukarioGyiyg996 at 8:41 PM EDT on June 5, 2013
- Can I make GENH of MP3 files to add loop point metadata or do I use the sampler chunk and make a lwav instead?
- [XBOX360] Red Dead Redemption by Vosvoy at 11:06 PM EDT on June 5, 2013
- Hi mates,
I'm Vosvoy a sound addict who always wants to expand his sound library. Recently, I've found a way to extract the sounds from Red Dead Redemption ( Xbox360 version ) but cannot completly convert them. Indeed, it seems those sounds are XMA encoded because I managed to convert some weapons sounds with xma_parse. Now, it's getting really hard to convert big files like musics. So, can you give me a hand with that?
Here's a sample:
CLIC
Many thanks in advance.
Cordialy
Vosvoy
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source