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- A chinese game shipped with these files. Could be VERY useful. by pepper at 7:55 PM EDT on June 7, 2013
- I stumbled across another game using this ogg celt vorbis stuff in .fsb(cache) files. only, they left in some major shit here, most notable is xmaencoder.dll, along with celtencoder.dll and other fmod dll's i've never seen before.
http://www.filz.us/view/f4780d9c-7dc/
this game is released under the name 'Passion Leads Army' on http://www.plagame.cn/ and can be freely downloaded, but then must be bought. I downloaded the 2.6gb file, idk if the 1.6gb file on their site has the same dll's but holy crap i fell like these should at least be useful for reversing something! right?
- Sly Cooper: Thieves In Time by Infernus Animositas at 12:11 AM EDT on June 10, 2013
- I've managed to deinterleave the 4 channel XVAG tracks but there are some tracks that I cannot seem to deinterleave. The header says that they have 12 (0C) channels.
I'm quite stuck here so if you could solve this, that would be amazing.
Here's one of the files:
http://www.sendspace.com/file/5vsedi
- Email marketing software is a vital tool for business by SophiaGreen at 10:50 PM EDT on June 14, 2013
- Email marketing is part of a company's comprehensive marketing strategy, so the design as well as the content has to be consistent with those used in other marketing media, among them is the company's website. The company's public image and the image created through its marketing efforts need to be mutually consistent and reinforcing.
iKode Newsletter Server is a professional email marketing software and newsletter software assistance with superior deliverable, tracking, analysis rate. Moreover. Tracking email traffic at a single glance using a graph chart in the dashboard.
- Super Smash Bros. Brawl soundtrack rip by kode54 at 8:17 PM EDT on June 17, 2013
- I have a soundtrack rip in a large archive called Smash Bros. Brawl Music.rar, in the form of 314 files named (single letter)(two numbers).brstm in a strm folder.
Is there a repository of renaming batch files, or at least a renaming batch file for just this game? I have an issue to debug and the user who reported it gave me a filename from the renamed soundtrack, and I don't want to download it all over again, especially since there's no seeds for it right now, and it's so large at that.
- Payday: The heist WW2ogg by pepper at 1:15 PM EDT on June 21, 2013
- http://www.filz.us/view/a28e2fbb-ab7/
Tried all combinations of fullsetup, inline codebooks and packed codebooks. Nothing seems to work for this game. It uses wwise audio, but only the voice files decode properly.
- SN76489 bug in NEZplug++ 0.9.4.8 + 3 + 22.10b by kingshriek at 3:54 PM EDT on June 21, 2013
- While doing a SGC rip of Micro Machines, I found a bug in how NEZplug++ emulates the SN76489 (Sega Master System/Game Gear PSG chip). Specifically, it does not handle the noise channel latching mechanism properly. When writing to the noise channel, Micro Machines does the following:
8FB8:
ld a,E0 ; select noise channel
outa (7E) ; write upper 4 bits
ld a,c
and 07
outa (7E) ; write lower 4 bits
That is, the noise channel write is done in two steps. In the first write, bit 7 is high. This means that the channel that is selected (in this case, the noise channel) is latched as the current channel (data is written to the channel here also but it just gets replaced in the next write). In the next write, bit 7 is clear. This means that the write goes to the currently latched channel (the noise channel). nezplug++ is ignoring this second write completely. See http://www.smspower.org/Development/SN76489#SN76489RegisterWrites for how this is supposed to work. It even mentions Micro Machines specifically.
I put together 3 SGCs do demonstrate the problem. "Micro Machines.sgc" is a direct rip with no code patches. "Micro Machines correct.sgc" is a rip with the above code sequence patched to work around the nezplug++ error. "Micro Machines incorrect.sgc" is a rip with the second noise channel write ignored (identical in playback to "Micro Machines.sgc" in the current nezplug++). Both "Micro Machines.sgc" and "Micro Machines correct.sgc" should sound identical in a player that handles the noise channel latching correctly. Try these 3 SGCs in foo_gep for comparison.
Micro Machines SGCs:
http://www.mediafire.com/?ih3vg1gdkzx66b8
For reference, here are the patches made:
;"correct" patch
8FB8:
ld a,c
and 07
or E0
outa (7E)
nop(x2)
; "incorrect" patch
8FB8:
ld a,E0
outa (7E)
nop(x5)
edited 3:59 PM EDT June 21, 2013
- I have lost almost all my plugins. Where do you guys keep them? by holyice7 at 6:45 PM EDT on June 23, 2013
- So I'm trying to get back into organizing and tagging, and I realize I'm missing a lot of *x*SF plugins for Winamp...and some are so old that they're just breaking Winamp all together.
I know it's been years, and some people have dropped off and stopped updating their various things, but is there one location where the last updates of all the emulated game music plugins are up, or failing that, have any of you got locations of all of them? Or the last files themselves?
- Banjo Kazooie Beta Tracks by Elven Spellmaker at 4:34 PM EDT on June 27, 2013
- I stumbled across this the other day, thought you lot might like to know:
http://grantkirkhope.bandcamp.com/album/bk-betas
Some are in the USF set, but some are definitely not, despite him saying All these track are just as I found them, I don't know why they're called what they are or why they were there on the BK ROM! .... your guess is as good as mine!
I wonder why some of them weren't found when the rips were made, perhaps they are stored in weird places that Grant can find easily.
- fucked by ur mom at 2:02 PM EDT on June 29, 2013
- Theatrhythm Final Fantasy rip by TheUltimateKoopa at 12:35 PM EDT on July 2, 2013
- So there's that rip of TFF that I downloaded, I forgot who ripped it though.
Anyway, I have a few question. There's the two AIFF files called "bgm_menu_title_001_011" and "bgm_menu_title_001_020"
Firstly, if that's 011 and 020, what about 001-010, 012-019, or 021 and above? I'm assuming some of the other files must be the remixes used for the in game menus, and stuff?
Secondly, of the MP3s, there are 113 of them, named in this case, "MUSIC_xxxx" followed by the name of the song and the game they appear in.
Now what I don't understand is, it goes MUSIC_0001 up to MUSIC_0112, but then goes to MUSIC_0114.
0112 is Etro's Champion, 0114 os Sound of the Wind.
What's MUSIC_0113? And where is it? I'd assume it's Somnus from Final Fantasy XV (or Versus XIII as it was known at the time, as it's the only song from the 3DS version that's not on the iOS versions).
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