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- Generic PSF Utility by MarkGrass at 3:48 PM EDT on July 3, 2013
- [img]http://i.imgur.com/wT6FlbH.png[/img]
This is a utility I developed for use with my built-in 'generic psf driver', allowing one to easily create psf music data.
I know snakemeat's utility supports my driver, but this utility allows on to adjust the specific playback params before the PSF is created allowing one to completely bypass use of 'PSF-o-Cycle'.
Please view the 'readme' for additional information.
v01 http://www1.datafilehost.com/d/897767a5
v02 http://www1.datafilehost.com/d/88f540e4
edited 10:48 AM EDT July 4, 2013
- Ripping instruments from QSound games? by TheBigL1 at 10:51 PM EDT on July 3, 2013
- I've noticed that when playing the music from Capcom's arcade games with QSound using M1, the channel mixer only shows the left and right channel for the entire mix of sound. I'm wondering, is there a way either in M1 or another emulator that I could mute individual QSound channels or extract the instrument samples from it? What I really wanted to get is the guitar samples out of 1944: The Loop Master, and I'm not sure what would be the easier or more viable way to do it.
- PSF2 track problem by peronmls at 12:19 PM EDT on July 5, 2013
- So I just made a PSF2 set from Haunting Ground.
This game has dynamic tracks. The music will get faster as the enemy gets closer to you and slower has its far from you. The music will also play a new arrangement with the same instrument of that track depending on the scene.
So my problem is that 2 of the track are playing their 2 arrangements at the same time.
Ex:
Sly Hunter.psf2
Warped Obsession.psf2
http://www.youtube.com/watch?v=xxPUZLQ0kYg
http://www.youtube.com/watch?v=wnjAQE6aFNA
[Sly Hunter] Arrangement 1 (0:00-00:22)Arrangement 2 (00:23-end)
[Warped Obsession] Arrangement 1 (0:00-0:29) Arrangement 2 (0:30-end)
They dont play at the same time in game.
Is there a way to fix this???
edited 12:20 PM EDT July 5, 2013
- ȥ by the_audio_ripper at 4:31 AM EDT on July 7, 2013
- PS3 files? by Ryuji at 4:41 PM EDT on July 7, 2013
- I downloaded the music files from an iso of The House of the Dead Overkill: Extended Cut. They all have the PS3 extension and I have managed to play some of them with MFAudio. However, they don't all sound right. I heard it has something to do with the interleave, but how am I to correct this? Here is a sample:
http://www.sendspace.com/file/83rnfw
- hi! by last monocale at 9:31 PM EDT on July 12, 2013
- butt secks
- Cannot find .SQs in Silent Hill 2 or 3 by peronmls at 11:14 AM EDT on July 15, 2013
- I can find all the .bds and .HDs in the same location but cannot find the SQs ANYWHERE!
WHERE IS IT HIDDING!!! IS IT EVEN IN SQ FORMAT?
edited 10:25 PM EDT July 15, 2013
- Banjo Kazooie USF by Elven Spellmaker at 8:40 AM EDT on July 16, 2013
- I know this is minor and I wanted to post on the USF thread, but I couldn't find it.
The USF set for Banjo Kazooie located at usf.hcs64.com has a mistake on one track file name:
095 - King's Sandybuzz's Maze.miniusf
It should be Sandybutt's.
Just in case someone is a perfectionist out there.
- DeusEx The Fall music extraction by valerij at 12:11 PM EDT on July 16, 2013
- Hello,
i extracted the audio from the game, a bunch of .bnk and .wem files.
bnkextr succesfully unpacked, gave me lot of (maybe xma2) .wavs example which i cant unpack any further :(
same with the .wem files example
ww2ogg says Parse error: expected 0x42 fmt if vorb missing
xma_test says Parse error: skip bits (18728) did not match previous packet overflow (0)
and so on...
can anyone give me a hint? thanks
edited 1:14 PM EDT July 16, 2013
- Sonic Wings Assault USF by 1983parrothead at 10:03 AM EDT on July 17, 2013
- This hasn't been ripped, yet. Can anyone rip it?
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