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by hcs at 7:45 AM EDT on June 30, 2016
@Kurausukun, @kode54: I'm guessing this crash related to the 5200ed4a commit, which doesn't open a separate STREAMFILE for reading the HCA after the metadata reader (init_vgmstream_hca_offset) exits.

I also see it when compiling for Winamp, etc

edited 7:46 AM EDT June 30, 2016
by kode54 at 7:16 PM EDT on June 30, 2016
That was an oops. And it didn't affect my test platform, Cog, because its CogSource opening function wasn't discarding the source file on successful open.
by punk7890-2 at 9:06 PM EDT on June 30, 2016
It still crashes for Mario & Sonic at the Rio 2016 Olympic Games hca files.

edited 10:51 PM EDT June 30, 2016
by AnonRunzes at 9:17 PM EDT on June 30, 2016
Post a sample file for that game, then.
by hcs at 9:33 PM EDT on June 30, 2016
@punk7890-2: It isn't fixed yet in ecff4c7, wait a bit.

edited 9:34 PM EDT June 30, 2016
by punk7890-2 at 10:51 PM EDT on June 30, 2016
Ah okay. No biggie. I thought it had been updated to fix it as I saw a June 30th update on it.

edited 10:52 PM EDT June 30, 2016
by kode54 at 12:10 AM EDT on July 1, 2016
It's supposed to be fixed in ecff4c7, since I merged that fix after I applied the correct fix for foobar.

Oh, I somehow didn't push my local merge into the remote GitLab repository, but I did push it into Github. Pushed, fixed, uploaded, everything should be fine now.

edited 12:35 AM EDT July 1, 2016
by punk7890-2 at 1:22 AM EDT on July 1, 2016
Yeah it works now. Thanks.
by hcs at 3:58 AM EDT on July 1, 2016
Thanks much kode54! There's a Winamp build up on my vgmstream page now with this HCA support.
Bloodstained E3 ver. hca pack by crimson1117 at 3:02 AM EDT on July 3, 2016
https://www.dropbox.com/s/2t6hkq7eqdlh5ja/RON_BGM_TEST.rar?dl=0

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