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- by Knurek at 3:15 PM EST on January 23, 2008
- Any way do you regenerate a SDAT?
Some have obsessive amounts of speech samples present... Would be pretty bad to have a 30 MB rip that uses only 1 MB for music...
- by unknownfile at 3:22 PM EST on January 23, 2008
- As is the case with Wario Master Of Disguise, only the sequences and associated sounds are kept after it is cleaned, meaning the streams etc. are removed.
- by Knurek at 3:29 PM EST on January 23, 2008
- Ah, okay, didn't read the readme past the SDAT part. :)
Visual C++ 2005 Express will do, right?
- by unknownfile at 3:35 PM EST on January 23, 2008
- I guess it would work, but you need to install some libraries that most likely don't work with the Express version.
But my advice is:
DO WHAT YOU WANT CAUSE A PIRATE IS FREE, YOU ARE A PIRATE
- by anewuser at 7:27 PM EST on January 23, 2008
- </drama>
offtopic
@9th Sage|marioman
Nah, not really. I just listed what was *already* (multiple times, even) requested on previous msgs of this thread. Also, so that unknownfile, if so he desires (or not), has an already built list to copy-paste without having to browse up to five-seven pages like I did.
Enyoj?
edited 7:34 PM EST January 23, 2008
- by unknownfile at 9:26 PM EST on January 23, 2008
- A new Highly Whatever will be uploaded tomorrow.
New features:
- GPU emulation cleanup. (somewhat insignificant performance boost)
- Tag support. (very limited but working)
9% cpu in Super Princess Peach here rather than 14%.
- by Lunar at 6:32 AM EST on January 24, 2008
- 98% CPU for Super Princess Peach...
I forgot there was another Yoshi game for DS. Awesome-cool.
- by unknownfile at 10:26 AM EST on January 24, 2008
- Here is the new version of the player. Timers and volume controls don't work yet but that's something I'm planning on.
BUILD
Now get tagging!
- by Knurek at 11:14 AM EST on January 24, 2008
- Seems to work fine from what I've tried.
Here's the list of composer tags:
Contra 4: Jake 'virt' Kaufman
Final Fantasy 4: Nobuo Uematsu, arranged by Junya Nakano
Kirby Canvas Curse: Jun Ishikawa, Tadashi Ikegami
Mario Kart DS: Shinobu Tanaka
Mega Man ZX: Ippo Yamada, Masaki Suzuki, Ryo Kawakami
Metroid Prime Hunters: Lawrence Schwedler, James Phillipsen
New Super Mario Bros.: Asuka Ota, Hajime Wakai, Koji Kondo
Phoenix Wright 1: Akemi Kimura, Masakazu Sugimori, Atsushi Mori
Phoenix Wright 2 - Justice for All: Akemi Kimura
Super Mario 64 DS: Koji Kondo, arranged by Kenta Nagata
The Legend of Zelda - Phantom Hourglass: Kenta Nagata, Toru Minegishi
Yoshi Touch & Go: Asuka Ohta, Toru Minegishi, Kazumi Totaka
Wario Master of Disguise: Kenji Hikita
//Edit
You've mentioned something about there being two versions of SSEQ format (one used by Phoenix Wright games). Any way to determine which format a game is using (like some byte at some offset in the file or something)?
edited 11:24 AM EST January 24, 2008
- by unknownfile at 11:40 AM EST on January 24, 2008
- it wasn't relating to formats, it was relating to the sequence players.
ah whatever
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