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- With Eternal SPU player i can't get all channels into separate wav files by Delon at 7:08 PM EDT on July 19, 2013
- It's with (Wave Decode) and (Misc Option).
I have a big problem because all channels are mixed together into one single .wav file.
What i want it to do is to record all 24 channels into 24 separate wave files.
edited 7:09 PM EDT July 19, 2013
- Danball Senki W CPK by alexfilth at 11:27 AM EDT on July 26, 2013
- Hi all, i'm trying to extract the CPK files of this game, i've tried the quickbms script and cpk unpack with no success.
10MB sample of one of the files
- Super Mario Strikers ripping help? by xDarkBowser at 3:13 PM EDT on July 27, 2013
- I collect character voices from games to use as custom voices in other games, and the one game that I really want to rip voices from, is Super Mario Strikers. That game probably has the best out of all of the Mario Games. Anyways, so I got into the ISO and I think I've found the files that contain the voices. Theres DSP files, and IDSP files. I think the voices may be located in the IDSP files... am I right? And if so, i've been trying to find a file extension for that format. I can't find one anywhere, does anyone have any suggestions?
- Extracting A DLS and MIDI from a usf by Dozzyrok at 7:26 PM EDT on July 29, 2013
- I have used VGMTrans to extract midis and dls files from ps1 games to get split channels... Is there any way I can get the DLS and MIDI from a usf or miniusf to split channels from a n64 game?
- Video Game Music Tracker? by BlackGuyRX at 10:45 PM EDT on August 1, 2013
- Hello. I've been lurking these forums for a while and I remember reading about a private tracker for game music, but I can't remember the name. could anyone help?
- BMS Converter at Baidu.com by the_audio_ripper at 12:09 PM EDT on August 9, 2013
- BMS Converter
- Spiderman 2 (PS2) Music Ripping by Despair at 4:10 PM EDT on August 13, 2013
- There's a file on the disc/iso called "sounds.pak," I'm assuming this has all the music in it cause it's nearly 1GB in size. Problem is no program I've found has been able to open it. Anyone have any ideas?
- Duck Tales Remastered (PC) by Sir-Sabin at 4:37 PM EDT on August 14, 2013
- i'm trying to extract the music out of this file, it has a FSB5 Header, this file is from the steam version of Ducktales Remastered, i tryed all the tools on the hcs64 site but no luck
Duck Tales Remastered
- Ok WTF by peronmls at 5:24 PM EDT on August 14, 2013
- So VGMToolbox's mkpsf2 is broken so is PSF Data Finder too?!?
I get a stupid error:
[C:\Users\Miles\Desktop\SILENT]
Extracting VH
Error processing <C:\Users\Miles\Desktop\SILENT>. Error received: Cannot create "C:\Users\Miles\Desktop\SILENT" because a file or directory with the same name already exists.
Either I'm stupid or VGMToolbox is.
- Need help with a H4M video plus some Star Fox Adventures stuff by koolaid at 12:45 AM EDT on August 17, 2013
- Hey all.
I recently opened a topic over at TCRF about a kiosk version of Star Fox Adventures that was included in one of the interactive multi-game demo discs (july 2002). This version seems to date the final release by a few months, so it's a pretty neat find given it's history.
Anyway, immediately upon extracting the demo, I noticed a H4M video in the root directory titled "crap starfox.h4m". The file name just begs the question what it could be. But no matter what I tried, I can't get it to play and it doesn't seem like the game itself plays it at any point (I can't find references to Hudson's format anywhere else in the game). I tried using the H4M player dol file and it didn't work for me, and I tried to load the file by replacing the H4M in a few games (Bomberman Jetters and Kirby) but it would just not play the video and go back to whatever menu follows the video that normally plays. I tried using h4m_audio_decode but I get the error "expected nonzero audio srate and frame size". The video itself is a HVQM4 1.3 format. It's only present in this version of the game.
You can grab the file here.
There are also some other odd files included in this version, but only this version. MPEG.bin is a a pretty big file, but it seems to be obfuscated or compressed in something since I don't know what format they would've likely used. Star Fox Adventures uses a combination of LZO and ZLIB for model files, but I can't tell what format they could've used for some of the files that aren't used as there's no header to note. TRACKS.bin is the same deal, afaik.
Another thing I wanted to note is that Star Fox Adventures would eventually use the MusyX sound engine for music and sfx playback. The game actually included the project, pool, sample directory, and sample data files used for MusyX. Unfortunately, as I've read the documentation for the format, they strip the original "non data" versions of the files of useless information and compress the data for use with the game itself. However, this version of the game includes a leftover directory of this conversion process (after the music composer converts their project into data and before the programmer makes use of it in their program). Inside the directory contains a header file of labels for the music and sound for two versions of the game, and converted project data. In the final version, they take all the converted data generated from MusyX's tools, remove the last letter from the file extension, and threw it in the 'audio' directory. The sequencing data, which would normally be left as individual files after conversion, would get thrown in 'midi.wad' - which doesn't appear to be compressed in anything. But this version of the game retains each music sequence data as an individual file. Again, these files are never used, but are leftovers of an early version of Star Fox Adventures (but not Dinosaur Planet, though - since it's evident that DP didn't use MusyX). Not that any of what I just said was important or useful, but I thought that maybe it would be worth pointing out.
I figured I'd mention some of this stuff besides the H4M video in case anyone with more knowledge of audio/video formats was interested in looking further into this version of the game. You'll find more information in the topic over at TCRF.
edited 12:45 AM EDT August 17, 2013
edited 12:46 AM EDT August 17, 2013
edited 4:04 AM EDT August 17, 2013
edited 4:04 AM EDT August 17, 2013
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