Previous Page | Next Page
- PSF2 ripping guide by peronmls at 1:55 PM EDT on August 18, 2013
- Is there a guide that teaches you how to rip PSF2 even with custom drivers.
- Delete post by MaoT at 5:40 PM EDT on August 19, 2013
- How can you delete your own posts?
- PS3 SDAT/EDAT Tools by guest at 11:33 PM EDT on August 25, 2013
- A couple of cool links/comments in the comments section of this article. Helpful for our hobby.
- Mario Kart Arcade GP font files by Ryuji at 9:33 PM EDT on August 27, 2013
- I'm hoping I can get some help here since I asked elsewhere but no one was able to help me. Firstly, I download an iso of Mario Kart Arcade GP, and I've been interested in editing the font files. I managed to extract them with vgmtoolbox, but the problem is figuring out how to open them. Every program that I've tried to use to open them all say 'invalid format' or something along those lines. I know there are much more experienced people here who might be able to help me. Anyways, here are the .tpl files.
https://mega.co.nz/#!YZMXzaCI!Qy0F1l...RgIcuQ1gIKP2-M
edited 9:34 PM EDT August 27, 2013
- Lol! Hijinx Studio had to use HCS tools! by peronmls at 2:37 PM EDT on August 28, 2013
- I see that Hijinx studio had to search on google how to convert AIX to ADX for the Silent Hill HD Collection. It has the same file names as what aix2adx spits out . Why does KONAMI give our games to shitty people?!
- Wario Ware (GSF) by TheUltimateKoopa at 7:33 PM EDT on August 28, 2013
- The simple question is... is there any way of not having that annoyingly loud pop at the start of every track?
- Looking for someone that can code (Job taken) by Puck at 5:23 PM EDT on August 29, 2013
- Job already taken, thanks a lot
edited 12:08 AM EDT August 30, 2013
- Harddrive based DCS2 music (Carnevil, California Speed, ect) by Kirishima at 6:38 PM EDT on August 29, 2013
- Has anybody ever tried extracting the music from the chd's of these games? I've tried importing them in audacity and got some clear music, mixed with static so they must be some pcm format... probably. I know of a way to rip them straight from the game in mame(done it with california speed and carnevil), but it doesn't work so well with certain games like Gauntlet Dark Legacy...
- Can't have AFS Link keep file names by peronmls at 8:29 PM EDT on August 29, 2013
- Im trying to use AFS Link and everytime I output it to a directory it names all of the files that directory name. and its not giving it the extentions.
Ex C:\new folder
newfolder.(file)
newfolder.(file)
newfolder.(file)...
How do i make it keep the original file names?
edited 8:29 PM EDT August 29, 2013
edited 8:46 PM EDT August 29, 2013
- Improving Neon64 - infos needed by Eisi at 5:58 AM EDT on August 30, 2013
- Hello everyone,
I've been using Neon64 on my Everdrive 64 very much lately. My roommate and I play Contra and Battletoads all day. We really love the emulator and we thought it would be nice to play Famicom Wars as well but mapper 10 is not implemented. According to
iNES Mapper Grid Mapper 10 is nearly identical to Mapper 9 (which is already implemented). So I thought it would be only a few lines of code to get mapper 10 working. However I have only basic knowledge of C and Assembly and nearly no knowledge of emulation so I have a few questions:
- I thought of copying the mapper 9 code, change a few lines so it matches mapper 10 and make Neon64 know that it now supports mapper 10. Is it really that "simple"?
- Are there any newer version of the source code than version 1.2a? SVN repository is empty.
- How to compile this? hcs' U64ASM doesn't work on Win8 so do I have to install an older OS (probably Win 98) or are there other possibilities?
- How does the emulator determine which mapper
it should use?
I'm sure that more questions will pop up but that's it for now.
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source