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porting vgmstream plugin for audacious 3.X by eppixx at 10:36 AM EDT on September 2, 2013
I there,
I am porting the plugin from audacious 2 to version 3 and most of it is done. But there are some problems I ran into.

First. When I close the application it says
String not freed:///path/to/file/here.*
Now I don't know where this message comes from. I know that close_vfs is being called twice (even though I don't know why).

Second. Isn't there a better way seek than render everything from the position you are to the point you want to go?

Third. The return value from get_vgmstream_play_samples is always the same. Regadless how I change the looptimes. Why is that?

Other than that everything works quite good (for now).
VGM Tracker is down? by Franpa at 8:02 AM EDT on September 4, 2013
Is there any current issues with the VGMTracker that I should be aware of? Can't connect to the website at the moment. Did the URL change?

Nevermind, clicking the bookmark a 2nd time got Firefox to load it proper.

edited 8:02 AM EDT September 4, 2013
ww2ogg subdirs batch convert by KIayer at 12:31 AM EDT on September 8, 2013
I try convert already unpacked music data from wwise to normal ogg, but they in several different folders.

ww2ogg works with files in one directory ignore subfolders, if use this batch:

for %%i In (*.wwise) do "%CD%/ww2ogg.exe" %%i --pcb packed_codebooks_aoTuV_603.bin

But me need subdirs converting. How it do? Tries myself without results.

edited 12:33 AM EDT September 8, 2013
ww2ogg help for Outlast PC by guest at 4:27 PM EDT on September 8, 2013
Wanted to check out the music for this one.

Run through ww2ogg using the command line: "ww2ogg WwiseDefaultBank_Music_Admin_Revisit_00000000.wav"

ww2ogg does not throw an error and appears to complete successfully. However, the output file doesn't work in Winamp or XMPlay. Also, it crashes revorb.

I've tried both the codebooks files included with ww2ogg and all command line switches, but the nothing helps. I don't immediately see any codebooks files in the installed dirs either. Could they be in a .upk archive?

Here's some samples. Thanks for any help.
Namco Museum Rip Audio by fred30w at 12:37 AM EDT on September 9, 2013
Hello everyone. I have tried to extract my favorite music from Namco Museum for the PS2. The disc has a "data0.blt" file that holds most of the game's data. Using the Game Extractor program, I extracted many "File 0000xx" files that have no extensions. Cube Media Player 2 allows me to play the audio from these files at an Interleave of 2048 and a Frequency of 22050. The problem is that Cube Media Player 2 has an annoying popping and crackling sound during playback, but no studdering. I have tried other players for better quality playback but I just can't find the right interleave. I can get "sorta" close but the playback still studders with other players such as MFAudio. I have uploaded "File 000028" to my Google drive which contains music from Pac-Man Arrangement, the game music I really want. I would appreciate any insight on how to get the audio from this game. Thanks a bunch.

https://docs.google.com/file/d/0B-H5bKHG1tODQVBCSmctejJJN00/edit?usp=sharing
Someone Help. How can i convert these? by peronmls at 1:03 PM EDT on September 9, 2013
http://www.mediafire.com/?w95r55quavugetw

Help me.

They came out as .XMA1 .XMA2 .XMA3 etc

edited 1:14 PM EDT September 9, 2013
Pesky WEMs by omzdog at 8:57 AM EDT on September 10, 2013
ww2ogg spits the "Parse Error: missing RIFF" and I'm embarrassed to admit I don't know how to use the other tools although I assume xmash might work.

Dropbox

What tool can be used for these files and how do I use it?
Also how do I look inside them to spot headers if that is relevant?



edited 8:59 AM EDT September 10, 2013
Prince of Persia the forgotten sands strange xma(need little help) by Nicejob at 12:18 PM EDT on September 10, 2013
Hello People.
Who is able to help me i pray on God for him:)
Take a look please on theese files.
I used addxmariffheader alpha script bms to a Common_BAO_0x00006e06 file(without extension) then i convert with towav.exe Common_BAO_0x00006e06.xma.
Result distorsioned wav.
Please help help help help!!!
Sample
Common_BAO_0x00006e06.rar (65.2 MB)
https://mega.co.nz/#!MB0XAIrB!GfpUEjNo-eVOxYQEtXaxTBmgxp8y8QEJEfmCN-uC6Zw

edited 12:26 PM EDT September 10, 2013

edited 12:38 PM EDT September 10, 2013
Wwise ogg variant by Alpha23 at 12:50 PM EDT on September 10, 2013
Hi there,

I'm currently working on "The Bureau: X-COM Declassified" and I've encountered quite a few RIFX-header ogg files that produce gibberish when run through ww2ogg & revorb:

http://www.putlocker.com/file/B61F1D463AB14D7B

Is this a new variant or is there something wrong with the source files?
Any help is highly appreciated!

Kind regards, Timo
Weird RAW audio format... by RukarioGyiyg996 at 3:43 PM EDT on September 17, 2013
https://dl.dropboxusercontent.com/u/45822870/mdmdsfxs.7z

I have absolutely no clue what any of this is supposed to be as it sounds like high pitched squeels when imported as any form of PCM in Audacity

These files came from Terminator: Future Shock

Since the game uses the same engine as Daggerfall it was really trivial to get these .RAW files out of the BSA, but I'm not sure if I got them right or the RAW files are using some strange audio encoding...

Anyone have a clue?

EDIT: Okay from glancing at the other BSA's there's either some form of compression or encryption going on... probably going to have to get a debugger attached to the game and see how it accesses the files.

edited 5:15 PM EDT September 17, 2013

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