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- is it possible to export separate tracks from a n64 song by doctorfruit at 12:18 PM EDT on October 7, 2013
- i was wondering if there is a program or something that either plays or exports separate tracks of n64 songs.
- Strange PS2 ADPCM from Spongebob: The Movie game by hoodlum47 at 11:51 PM EDT on October 7, 2013
- Ok, here's what's bugging me, first off, the interleave for any of these files always seems to be the end offset of the file. Has anyone here EVER come across something like that?
Secondly, when I add a proper .ss2 header to any of them and convert it with vgmstream, I get half of the normal runtime. I think it has something to do with the channels because when I set it to be 1 channel, I get the proper runtime, however, I KNOW this game's music is not in mono. I believe it is also noteworthy that if I set the channels to 3+ I get an incrementally shorter runtime.
Here have a sample:[url]http://www.mediafire.com/?zdhrc3zaz7wox5b[/url]
- psf sounds different than minipsf by Delon at 12:08 PM EDT on October 11, 2013
- I have converted:
15 Battle ~ Drill [DATA_0001_00].minipsf
DATA_0001.psflib
DATA_0000_VAB.psflib
To:
1.SEQ
1.VB
1.VH
DATA_0000_VAB.psflib
Converted to:
JC1.exe
Then conveted to a single psf file using:
VGMToolBox. PSF Maker. PSF Stub Builder Defaults.
PSF-o-Cycle can't replace the driver on (1.psf) with (15 Battle ~ Drill [DATA_0001_00].minipsf) .
Upgrade Driver.
No driver info found.
- How I spend my time by kode54 at 4:00 PM EDT on October 15, 2013
- I've been spending the better part of at least two weeks forking, updating, and otherwise manipulating Cog, a Mac OS X audio player which also happened to support several module and console formats already. My fork is located here, with binaries linked from the readme.
In updating this library, I've also spent hours updating the vio2sf fork of DesMuMe into a multi-instance safe statically linkable library, which is here, and replaced the vio2sf foobar2000 component with a variant of my own xSF plug-in based on it, with the component repository page set to automatically push updates to anyone using the original component.
One need only look into the foo_input_vio2sf repository or the Cog repository to see how to use psflib to process a 2SF/MINI2SF set into the ROM/state blocks necessary to feed the vio2sf library, and how exactly one needs to operate that library.
Oh, right, and I added MIDI support to Cog, so now there's a nice Mac player which supports proper MIDI playback, although it's not terribly configurable yet.
- Is there a Wii homebrew app that plays brstms? by TheUltimateKoopa at 4:58 PM EDT on October 15, 2013
- Or any other vgmstream format?
- Hi, noob here! by BkS at 6:30 PM EDT on October 15, 2013
- Hi guys, I'm new here, so excuse my noobiness.
Only just came across this forum, since I've been busy extracting sounds from video games, but I'm having difficulty with a particular format atm.
I have successfully extracted GRID 2 .xma's from their .bdl package using ea_multi_xma & towav.
I originally had this tool to convert Forza 4 engine sounds from .fsb to .wav... The folder contained, quickbms, addXMARIFFheader bms script, xmatest, a batch file, Makefile, and of course to.wav
I have downloaded several tools, xma_parse & ww2ogg but I'm not quite sure how to use them.
My initial reaction was to open cmd.exe, then cd to where these tools where, and then run;
ww2ogg C:\Users\thisismyusername\Music\gamemusissoundfile.xma
or replace ww2ogg with xma_parse, but this didn't give any results, so if someone could please help me that would be great.
My thoughts are I should probably add the files for those tools beside towav or something, and I know I'm going to end up hitting myself because it's dead simple.
Thanks if you help!
BkS
P.S. I've search through the forum, and found a thread which had a tool (but was removed) for converting the xma's. Is that still around?
This is thread
edited 6:33 PM EDT October 15, 2013
- Kingdom.Hearts.HD.1.5.ReMIX .SCD File by plpl3000 at 2:06 AM EDT on October 20, 2013
- vgmstream r1014 does not support
samples: music097.scd
http://www75.zippyshare.com/v/59597049/file.html
- android music players by haspor at 7:50 AM EDT on October 20, 2013
- is anyone here coding music player(s) for Android, like Droidsound or similar?
- In-Game Cutscenes & Movies by wolupgm6 at 8:53 PM EDT on October 20, 2013
- http://www.youtube.com/videogamefmv
Thought I'd share with you this. I'm still working on it at the moment (as you can tell by the small amount of uploads).
My goal here is to collect as many of the non-player moments from games. This includes pre-rendered FMV, in-game movies and anything that'd fit under that category. I'll also be trying to do these in the best quality I can, often higher than the original console could output.
I've got quite a lot to get through at the moment from all generations of consoles, so I'm interested to know what you think and maybe later down the line I'll take requests. As for now, I'll slowly be adding more and more as I get time to do them so keep checking every now and then.
edited 8:55 PM EDT October 20, 2013
- PSP .sgd/.sgb/.sgh by Ryuji at 1:36 PM EDT on October 23, 2013
- Will there be vgmstream support for these files? I ran into them after I tried to rip Sarugetchu: SaruSaru Daisakusen. Some PSP games use this instead of .at3. I tried to research some information on these files and I couldn't really find anything.
Here is a .sgd sample:
http://www.sendspace.com/file/m1yrin
edited 1:56 AM EDT October 24, 2013
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