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- Silent Hill 1 (KDT) Research by peronmls at 6:55 PM EST on December 17, 2013
- Well I'm slowing figuring out Silent Hills KDT track sequence format. I have found to much but I think I got as far as I could get and maybe some more advanced can figure out more. Stuff like tempo and sequence track was found but its not enough.
Here this to help:
uint Signature 0x3154444B ("KDT1")
uint Size of this file in bytes
uint ???
uint # of tracks
for each track:
ushort Size of track in bytes
for each track:
byte*trackSize Track event data
where
uint = unsigned 4-byte integer
ushort = unsigned 2-byte integer
Known event codes:
FF FF End of track
Post here if you find more info.
Here is the KDT I'm using with its corresponding VAB.
https://www.mediafire.com/?aprz1slm1ep8pmo
edited 6:58 PM EST December 17, 2013
- (PSF) Finding out at which point(s) samples play by Nisto at 4:54 AM EST on January 14, 2014
- Is there a practical way to find out where samples play in sequenced PSF files? Something that could at least output the times (or even just the first time) each sample plays.
Does such an app exist, or would it be easy for someone (not hinting at myself, I suck at programming =p) to do? It would be most helpful. If not, is there any way at all to find it out manually?
edited 5:15 PM EST January 14, 2014
- need help on extracting pdt file by steveh709 at 12:19 AM EST on January 15, 2014
- I am trying to extract MP5_Str.pdt file
it contains
MP5_Str_00001.pdt
MP5_Str_00002.pdt
MP5_Str_00003.pdt and so on (they can be converted to wav files using VGS Converter)
MP5_Str.pdt contains all music pdt files
Any way to extract this pdt file?
- Top Gear Rally - N64 music by SubDrag at 12:24 AM EST on January 16, 2014
- Interesting find based on work Zoinkity and I have been doing. The game uses FastTracker v2.00 (compressed for ROM), and you can rip and actually play the .xm files straight using MilkyTracker or VLC using N64 Midi Tool now (http://goldeneyevault.com/viewfile.php?id=211). You can also rip the instrument samples if you want in Milky Tracker.
Another interesting part, is if you use MilkyTracker, you can see some interesting commentary from the composer for the instrument names. I have not heard .xm used on N64 games before, anyone know if used anywhere else?
It is a nifty soundtrack. You can restore the main menu Japanese song to US version pretty easily if desired, just copy in compressed area, I'd think.
- SSF music convert by blalal at 4:40 AM EST on January 26, 2014
- Hello,
I found two .ssf songs, and while I can play them fine in Winamp, I can't convert them.
Any idea what should I use?
- Split700 by dj4uk6cjm at 4:48 PM EST on January 27, 2014
- I came across this interesting little program split700 when I was trying to figure out how to loop spc samples
It works great and is much easier to work with than BrrTools, all you have to do is drag & drop an spc file into split700 and it will output a bunch of brr samples or use the batch file to let it do that automatically and then drag and drop the brrs into brr2wav to get the wav samples with the original loop points, heres an example
Aquatic Ambiance.
Is there a way to implement this to wrap all wav files and spit out a soundfont during the conversion process? Would be a very useful tool. :P
- Obscure Retro Games With Great Soundtracks by Specter at 2:08 PM EST on January 29, 2014
- Hello there, I haven't been here for quite some time. So here's a thing, for the past few days I've been working on a video series featuring the best (at least, in my opinion) retro VGM. I need some help with pinpointing some of the more obscure soundtracks, since I have literally thousands of sets. Can anyone help me out?
- Extracting FFX files by Nisto at 7:13 PM EST on February 11, 2014
- How do I extract/decompress the files from Final Fantasy X? I used yaz0r's ffxdumper tool but it's only outputting .ffb files, which I assume are only models?! I'm interested in getting the sound files (even if they've been ripped to PSF2 already). In case those ffbs are not just models, how do I know what's music in these .ffb files? And is there a tool to properly rip from them.. ?
- SGC + M3U lists by Lunar at 4:52 AM EST on February 13, 2014
- Hi, struggling to find a resource for these. Anyone know of one? M3U lists in particular. All I have is a big pack of SGCs I downloaded years ago and none of it is tagged.
Danke.
- Extracting Luigi's Mansion's Sequence archive by koopatroop at 11:41 PM EST on February 14, 2014
- Anyone knows how to extract this:
\AudioRes\Seqs\JaiArcS.arc
Just post an extractor...
edited 11:48 PM EST February 14, 2014
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