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ATTN: hcs by FireDivine at 11:50 AM EST on March 18, 2006
I was going through the ripping guide and it said that I need a Project 64 source.

I remember you telling me which one out of the three before, but it's been awhile and I forget.

Also the link to the PJ64 Source on the guide is outdated...

So, would you mind telling me which one to download?

Thanks, see you later.
Mp3 Conversions of BK/BT? by rebelx24 at 7:31 PM EST on March 19, 2006
Okay, so just to remind everyone, I'm the guy with the Mac who can't play these things and wishes he could. That being said, I was wondering if anybody has made mp3 conversions of a couple of these sets, and if I could get them somehow, so I can appreciate the music in the absence of USFs. The sets I'm interested in are Banjo-Kazooie and Banjo-Tooie. I am very fond of the tunes from these two games and would love to have them. Anybody got 'em? Thanks in advance.

I should add that the main reason I'm asking about these is that it's virtually impossible to find complete soundtracks to these games, unlike many other N64 games. The CD versions of the soundtracks were so far from complete it wasn't even funny :P.

edited 1:04 AM EST March 20, 2006

edited 1:05 AM EST March 20, 2006
Helping out by Samuel at 12:12 PM EST on March 22, 2006
I want to help this site and Zophar rip the music from NES, SNES, and N64 games. I've been looking into it, but I'm kinda confused. Could somebody post step by step instructions on how to do this? I wanna be able to rip the music from roms, from the three systems I listed above. Do you have to do things differently for each system or are they the same? Please let me know. Thanks.
N64 emulator and roms by Samuel at 5:55 PM EST on March 22, 2006
I just recently downloaded the project64 1.6 version emulator, but I can't find a Gauntlet Legends rom. Is this the best N64 emulator out there?
I use Windows XP and the speed of my processor is 1800. I have a Creative Sound Blaster X-FI Platinum sound card and Ge Force FX 5500 (256 MB DDR) video card. I hope this is good enough for playing and ripping.
Where do you people get you N64 roms? I have trouble finding them.

edited 11:28 PM EST March 22, 2006
So You Want To Rip USFs? by unknownfile at 6:12 PM EST on March 28, 2006
Here's some notes I quickly typed up for the USF ripper wannabe, though I might expand on this later:

Numba' one!

Comments and teh like are much appreciated kthx.
DK 64-Missing Track? by rebelx24 at 12:06 PM EDT on April 2, 2006
Hi,
I noticed that there's no track in the Donkey Kong 64 rip for Donkey's barrel course in Frantic Factory. Is there simply no music in this part, or did the ripper forget to put it in? Does anybody know? Thanks.
Server shopping by hcs at 4:32 AM EDT on April 3, 2006
So I've got a job now, I can afford to spend some more monthly on hosting. What I don't have is much time anymore...
I know this has been discussed previously, but if some of you could suggest some hosting providers, with statistics (bandwidth, disk space, services, price), I could actually get that in motion.
Mission: Impossible Tags by marioman at 10:54 AM EDT on April 4, 2006
You guys will be happy to know that I have been able to identify all of the tracks in the Mission: Impossible USF set. I will finish tagging and timing the set soon.

Before I finish, I have a question. Some of the music is used for many levels, should I make the track name the first level in which the music appears or should I go ahead and list all of the levels where it is played?

As soon as I get a response, I will get it finished up.

Thanks.
Conker's Bad Fur Day: Missing Track by MrDoomMaster at 8:06 AM EDT on April 5, 2006
In the game, there's a cut scene where Conker enters a huge volcanic room with a large "mouth" in the middle. As he enters, a song is supposed to play that begins with a guy saying "hit it". It's a jungly, drummy song and pretty much the best one in the game. This song was not found in the current release.

Please include this song as it is very good.
Technical question for hcs about ADX by gomtuu at 6:04 PM EDT on April 9, 2006
Hello. I've recently run into the ADX format while trying to rip music from a PS2 game called Stella Deus, so they're kind of new to me.

I found your Winamp plugin and I'm excited about the fact that it supports ADX looping. However, I'm a little frustrated by the fact that different ADX decoders seem to produce output at different volumes.

From what I understand, everybody's ADX decoders come from code written by somebody named "bero," but at some point someone decided his output was too loud because it was making some games clip, so they changed the BASEVOL setting in his code. Some decoders, like adxutil 1.0 and bero's own adx2wav 0.2, use the higher value, while others, like adxutil 2.2.1 and in_cube 0.18, apparently use the lower value.

I've done a test where I encoded a WAV into an ADX using adxencd, then decoded it with all four of the utilities mentioned above. The first two produce a WAV that's about the same as the original. The last two produce WAVs that are about half as loud as the original. When I turn on in_cube's Low Volume setting, its output is even quieter.

(BTW, the reason I did this test was because I was noticing the same volume difference between different players when I was decoding the ADX files from the game, so I don't think it's my encoder.)

Can you explain this issue? Am I perhaps doing something wrong?

Thanks,
-gomtuu

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