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by Josh W at 5:33 PM EDT on October 18, 2005
oh, hcs if you don't mind i have i modified (a copy) of forum source and am playing with it, so this might cause funny things to appear and disappear in my posts.

Strange, i need two << when changing back from image.

See the smiley?

edited 9:42 PM EDT October 18, 2005
by Josh W at 6:02 PM EDT on October 19, 2005
ok, heres a game for ya.

Guess what game of the USF set i am currently ripping right now by this track

sparse00.usf

Hint: its in the top 10 of the request list
by hcs at 6:10 PM EDT on October 19, 2005
My guess is Duke Nukem Zero Hour or one of the Turoks. But then again that's a very random guess.
by Josh W at 6:12 PM EDT on October 19, 2005
wrong. look higher in the list
by hcs at 6:19 PM EDT on October 19, 2005
uh, Mega Man?
by Josh W at 6:26 PM EDT on October 19, 2005
yay!!!!
by Josh W at 7:38 PM EDT on October 19, 2005
well whilst this takes its time i guess i'll put up an in-progress set to pass the time

Mega Man 64 - In progress (23 tracks)

11:38 - 0x16

edited 11:38 PM EDT October 19, 2005
by Mouser X at 7:40 PM EDT on October 19, 2005
Dag-nobit! My computer is still "having issues" so I don't have any way of testing that file. On a positive note, my new hardrive came, and it's been checked, and all looks good. As such, I should have my computer functional again in about 24 hours. Happy that most certainly makes me (as does the info about Megaman 64 being ripped!). Oh yes, in case anyone was wondering, I call time and tags on this! I already have all the info I need to finish it (track names, numbers, artist, you name it, I've got it). THANK YOU THANK THANK YOU!!! I look forward to providing any help that I can, in any way. Mouser X over and out.
by Josh W at 7:47 PM EDT on October 19, 2005
help eh. How about contrubuting by helping to rip some tracks?

Well if anyone does heres a url for my stuff

ripping info is in the rar, and select a range higher in the range (out of 0x0 - 0x74, i am currently on 0x24)

if you dont have the rom, it can be found at freeromgames.com


edited 11:58 PM EDT October 19, 2005
by Mouser X at 8:13 PM EDT on October 19, 2005
Here's a question I have in regards to Megaman 64. What are the chances of being able to rip out the spoken tracks? Yes, I realize full well that's something most (if not all) people don't care about, but I was curious. Did you find any as you were digging in the ROM? Or, as is far more likely (and well expected), is it to much work to be worth it? If it would help at all, you wouldn't actually have to spend the time "ripping" it (meaning, running it through the batch ripper), because I'd be very willing to do that on my own machine in my own time. The problem I run into is, if the voiced parts aren't part of the setup, I wouldn't know how to find them, or rip them...

Anyway, that's something I was wondering about. Again, by all means, since this is your rip, you are more than welcome to do with it as you please. I was just asking to know how that would stand. Thanks in advance. Mouser X over and out.

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