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- How can I rip music myself? by Uikri at 11:44 PM EDT on June 1, 2014
- There are some games which do not have their music on the joshw.info archive, and I figured I might as well rip it myself, except that I don't know how. What tools do I need and what do I have to do to rip native format music from:
Dino Crisis (PS1)
DBZ: Legacy of Goku II (GBA)
Medabots AX: Metabee/Rokusho Version (GBA)
Pokémon Mystery Dungeon: Explorers of Sky (DS)
Zone of the Enders (PS2)
Zone of the Enders: The 2nd Runner (PS2)
Pokémon Colosseum (GameCube)
Also, I don't need native format music, but playable music from Fable II (XBOX360). How can I achieve such? All I really want is the pause menu music.
Also, my original account, Vittas, won't log in. How can I get help with this?
edited 11:46 PM EDT June 1, 2014
edited 2:55 AM EDT June 2, 2014
edited 2:56 AM EDT June 2, 2014
edited 5:29 AM EDT June 2, 2014
- Looking for BCSTMs? by Rew at 2:35 PM EDT on June 4, 2014
- A very helpful soul from this forum recently hooked me up with BCSTMs from 3D Land, NSMB2, Sticker Star, and Mario Kart 7.
There are a few more I'd like, though, if anyone can help? I'm looking for BCSTM sets (or even sequence files) from these games, if possible:
- Mario & Luigi: Dream Team
- Ocarina of Time 3D
- A Link Between Worlds
- Kid Icarus: Uprising
Thanks!
- Paper Mario: Sticker Star Data Tree (for text)? by Rew at 11:34 PM EDT on June 5, 2014
- I know this forum focuses mainly on audio, but I wanted to make a different kind of request. Does anyone have access to the data tree for Sticker Star? Specifically, I want to access the text from this game (I'd like to do a text dump). I know the text from the previous two games, TTYD and SPM, are easily accessible and already in ASCII format with text tags. Hopefully that will be true of this game too?
Anyway, since the BCSTMs of this game are out now, I figured someone out there might know how to access the text as well?
- .MSX (Gamecube) by deadmam04 at 2:58 AM EDT on June 8, 2014
- Just wondering if anyone has figured out the .MSX files? Contains the sounds/themes from the WWE games on the Gamecube.
- Download the BMS to MIDI converter here by koopatroop at 4:25 AM EDT on June 9, 2014
- Here's a BMS to MIDI converter provided by Furrybob
BMS source
And the user instruction written by gamplegusts:
"What I did was I installed xampp, then I went to the C:\xampp\htdocs folder. There is where I extracted the contents from BMS source into. In there you will have a folder called midi_class_v175, which is located in C:\xampp\htdocs\source, place all the contents in the newly extracted source folder which has midi_class_v175, place everything out of it into C:\xampp\htdocs\source once done doing this. Go to your xampp control panel; click start for apache module. Now you should be able to write localhost/source/ into your address bar of your web browser and see it working. Clicking on any bms there should convert it and once it does click download midi. "
Unfortunately, I couldn't work it out.
All the bms I want to convert are these.
From Luigi's Mansion, Super Mario Sunshine, Super Mario Galaxy 1&2.
Please, if there is anyone could convert them and send the midi here. Great thanks a lot!
- Trying to convert .aix to mp3 in foobar by Zeether at 3:20 PM EDT on June 9, 2014
- I've been trying to convert some .aix files to mp3 in foobar2000 from Sega GT 2002 and it keeps giving me the error "Conversion failed: The encoder has terminated prematurely with code 1 (0x00000001); please re-check parameters". I googled this but all that comes up is stuff about channels and that doesn't seem to help fix it.
edited 3:22 PM EDT June 9, 2014
- Okay seriously, UNI file reverter must exist. by RukarioGyiyg996 at 9:05 PM EDT on June 9, 2014
- If MilkyTracker can open MikMod .UNI files and save the result as a .XM file (which obviously ruins stereo panning if the .UNI was of a ScreamTracker 3 or ImpulseTracker module) why the hell are there no tools to be found on the internet to properly convert a UNI file into it's original tracker module it once was?
I'm desperate for answer's here.
- is DSPADPCM.exe compatible with Windows 8.1? by GabrielSilva at 2:34 PM EDT on June 11, 2014
- I can't get DSPADPCM to work with my Windows 8.1. In 2012, I used it a lot on a Windows 7 PC, but now I simply can't. I BELIEVE I'm not doing anything wrong. CMD nor PowerShell runs it correctly, everytime I enter the command line like "C:\DSPADPCM.exe -e C:\0021.wav" and press Enter, a "DSPADPCM has stopped working" window suddendly appears and nothing happens.
Tried running as Administrator and still nothing.
Am I doing something wrong or it's my OS fault?
- Description column on Apache HTTP server indexes by Dais! at 4:05 PM EDT on June 13, 2014
- Hi. Once again, I am trying to understand a topic that is generally beyond my grasp.
If I'm reading this documentation correctly (and that's generally unlikely), the file directories at joshw.info (like hoot.joshw.info) are automatically generated and have "fancyindexing" enabled.
What I'd appreciate someone clearing up for me is where, exactly, the information for use with AddDescription might be entered in such a situation. Any attempt I make to clarify the question just reminds me how little I grasp of the concept, so I guess I should just go directly to: would it be possible for someone with uploading access (like Knurek) to add a file which could be edited to fill out descriptions like, say:
AddDescription "Hydlide 3: Forgotten Subtitle - 198x - T&E Soft - BEEP/PSG" hydlide3_msx.zip
...and that would be that? Or would some deeper level admin actions be required?
Alternately, can using index.html and automatic index generation be combined for similar effect?
- nintendo wii and gamecube instruments? by bobbyK at 6:30 PM EDT on June 15, 2014
- Hi, I was wondering if the nintendo wii and gamecube isos have a section where you can extract the instruments/soundbanks/midi sequences just like you can do with vgmtrans for DS, etc? I would love to get some instruments/sounds from couple of games, or even then create a soundfont maybe. Thanks
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