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All-Stars Racing Transformed Missing Tracks? by Kurausukun at 9:09 PM EDT on June 28, 2014
I ripped all of the .wavs from StreamsMulti and converted them using ww2ogg, but it seems like some tracks are missing, for example Metal Sonic and Yogscast's All-Star themes (Although the intro file for Metal Sonic's theme is there). They both play fine in-game, and it's not a matter of some weird DLC problem because General Winter's All-Star theme is right there and plays fine. Does anyone know if these streams are somewhere else for some reason or have any other ideas?
WWE .pck music file extraction by godzfire at 1:42 AM EDT on June 29, 2014
This time I'm trying to figure out the proper procedure to unpack the contents of some of the newer WWE video games which are stored in a .pck file. From searching previous threads on HCS, it seems some people found luck using QuickBMS, however I'm not sure which script they might have used to do so.

Some example pcks to look at are uploaded here: https://mega.co.nz/#F!vckzCCSb!LfRnJDj233NGMb57HmnyOA
Atlus PS2 Atrac3 files by TGE at 12:18 AM EDT on June 30, 2014
http://puu.sh/9PWmX/0dce4c8df9.7z
Some samples
I'd appreciate any help converting these
PS2 Tekken Tag Tournament Audio Ripping by EducatedFoetus at 4:11 PM EDT on June 30, 2014
Hi there guys!

If anyone could possibly help me, i've been trawling the net trying to find someone who knows how to properly rip audio from a PS2 game, Tekken Tag Tournament on the PS2 to be exact. I have had zero luck. Try MagicIso, Isobuster etc... None worked.

I then came across this forum: http://forum.xentax.com/viewtopic.php?f=21&t=5999&sid=78eef3fb0bad073382931007b84643d7

Several posts make reference to a piece of software called FJFU, which is downloaded from this site here, hcs64. Link: http://www.hcs64.com/files/fjfu.zip

Could anyone possibly tell me please how on earth I use this software to open a PS2 bin file? :( I haven't a clue i'm afraid!

Any help anyone could give would be greatly appreciated :D Thanks for all your time!
Bianco Hills Soundfont by dj4uk6cjm at 9:57 AM EDT on July 1, 2014
I did not make this, just sharing what my friend made (I got permission from him to share it) and that GC/WII soundfonts are possible :) https://www.dropbox.com/s/lhwetnfwbjr905m/k_bianco.com.SF2. Use this midi https://www.dropbox.com/s/wm9wz2dm4fusjuu/k_bianco.com.mid on the soundfont for testing purposes or whatever, here is the final result https://www.dropbox.com/s/t2lgdjtrzmgyjer/k_bianco.com.mp3?dl=1 and the yoshi version https://www.dropbox.com/s/4ehr3o6cbkmhzli/k_bianco.com_y.mp3?dl=1.

Sounds natural and perfect with little to no reverb! :) :) you can check out his youtube channel here. Were working together on a soundfont per song project for super mario sunshine and I'm helping him loop the samples.

Don't expect a bunch of soundfonts to come out soon as this may take a long time (I'm not going to give an estimate) to complete depending on how his program works, the Super Mario Sunshine Editor. Which reminds me, if any programmer here is interested in helping him with his program get in contact with him.

For now here are my own remakes with the samples:

https://docs.google.com/file/d/0B8rHgE_H8aJsMUZMWWxPOGszSkk/edit

https://docs.google.com/file/d/0B8rHgE_H8aJscjJCV2t5WjFnMVU/edit

https://docs.google.com/file/d/0B8rHgE_H8aJsY2pHa2RuSU1KRzQ/edit

And if anyone wants to help out in any way leave a comment and enjoy. :D
Donkey Kong Jungle Beat by dj4uk6cjm at 10:13 AM EDT on July 1, 2014
How to rip the samples and midis from donkey kong jungle beat? https://drive.google.com/folderview?id=0B8rHgE_H8aJsZDAtUC1XUDQxczg&usp=sharing the bms https://drive.google.com/file/d/0B8rHgE_H8aJsV3ctRjVoTDBQQ0E/edit?usp=sharing

Once again they don't play in vgmstream. Want to use them for a donkey kong country remake project :D the only infomation online is from this thread, not very much I know :( any help would be nice. Thanks in advance.
GRID 2 ".nfs" audio format by Argonitious at 2:27 PM EDT on July 2, 2014
I decided to post this information here, since there is no documentation about it. Anyway, I was trying to extract the audio from the "music.nfs" file that is in the audio folder for the PC version of GRID 2. Using the hex editor known as HxD, I discovered that nfs files are actually containers for Audiokinetic Wwise RIFF/RIFX Vorbis files that have been combined together. I used a modified version of a Linux Perl script from Stack Overflow in order to extract the files. I replaced "3d3d" in the script with "RIFF" to make it work with the ".nfs" file. The first file that the script generated was junk data, while the other files that it generated were in Audiokinetic Wwise RIFFF/RIFX Vorbis format. I then converted the files with the ww2ogg converter. The "--pcb packed_codeboooks_aoTuV_603.bin" command was needed in order to covert the files. I tried playing the resulting 6 channel ogg files in VLC media player, but they were unplayable. However, foobar2000 was able to play the few that I tested. This probably means that ww2ogg did not generate proper ogg files. I tried following step 4 of this guide on Saints Row Mods and ended up with valid ogg files. I'll test another ".nfs" file and post the results when I can.

edited 8:20 PM EDT July 2, 2014
Luigi's Mansion Soundtrack & some other resources by koopatroop at 9:00 PM EDT on July 3, 2014
Well......Y'know...
I have been focused on achieving the lossless soundtrack of Luigi's Mansion(GC) for months.
However, I just keep posting question everywhere and doing nothing right.
Achievements? Just the informations from FurryBob. And I know nothing about codes.
Right, I have totally done nothing for this. And I just keep worry about this everyday (Since I have searched the soundtrack for years, and I always wanna achieve a goal which is too hard for me as soon as "possible"). I had thus far suffered from psychical illness......

Few days ago, I decided to give it up and let it go.
I have collected the resources from Luigi's Mansion (SFX Free), Luigi's Mansion Rip (Mostly Complete) and some from the original files.
And created this: Luigi's Mansion Original Sound Version
The soundtrack maybe a little bit lossy, but the tracks are all good.

Here's the Luigi's Mansion SFX Collection (Ripped from JP ver. Since there's more wav. files could be extracted)
And the massive AR codes colletion of Luigi's Mansion.
Also, download all the midis from SMG1&2 (A quarter of them are from here and the rest of them are coverted by myself).

I'm so sorry for unable to do anything for this and every stupid thing I have done.
You could try to figure it out (How to convert the LM bms to midi) if you like to.
BMS convertor & Luigi's Mansion BMS downloading.
There's some information about that in those txt. files.
You could find more information from here and here.

Please Enjoy!

edited 2:06 AM EDT July 4, 2014
Battleblock Theater music by Fred at 11:33 AM EDT on July 4, 2014
Anyone know how to make these files playable (from the steam version)?
All sounds and music have .wma as extension and are laying around in the gamedata/sounds/ folder. Sound effects are RIFF files with things like "fmt " and "data", like you'd expect. They also have XWMA as fourcc and a "dpds" chunk. These play just fine in mpc-hc for example.
The music, however, seems to be headerless. I tried inserting a sound effect header and modifying some values, but no luck.
It was first released on xbox live arcade, so could it be some "xbox format"? I'm not very familiar with what that looks like.

Edit: I uploaded a music file if anyone wants to check it out.

edited 4:51 PM EDT July 4, 2014
PS3 NHL 14 .ast extract, conversion to wav? Edit: .sbs file is what I want to know about. by Christopher at 11:43 AM EDT on July 4, 2014
Any tools or instructions for the .ast files. I've been able to extract the .ast files from cacheaudio.big. Hex editor says S10S at start of .ast file.


Edit: I found a file, in a different folder, that is more to what I'm interested in. pbp_eng_samples.sbs Any info on extracting these sounds.



edited 8:10 PM EDT July 4, 2014

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