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by Knurek at 6:31 AM EST on January 25, 2012
@snakemeat:

You sir, are a scholar, a gentleman and a saint.
by agu fungus at 5:45 PM EST on January 25, 2012
@Lunar
At least they could have let him explain his side of the story, looking at his so called tutorial, then come to real conclusions. Unless of course it's actually as hard as manually ripping GSFs. *shrug*

(Not taking sides, just being neutral on things)

edited 5:49 PM EST January 25, 2012
by Mouser X at 7:27 PM EST on January 25, 2012
@ agu fungus:

My post has essentially nothing to do with tutorial, or even the accusations of ripping. My post addresses the fact that nenson's response was woefully inappropriate, regardless of whether Knurek deserved it or not. His attitude in general is, in my observations, one of the big reasons people don't like him. Sure, things like this are also big reasons, but the attitude makes a big difference.

In other words, if not for the attitude and its offensiveness, I'd essentially remain neutral as well. At least, most likely. Mouser X over and out.
by agu fungus at 10:31 PM EST on January 25, 2012
^ Oh, O.K., I see.
by Knurek at 2:05 AM EST on January 26, 2012
@agu fungus:

Having ripped a small amount GBS files myself and a few dozen SIDs, I can tell you that it depends on the music driver.

The ones I did were very, very easy - GHX driver can be ripped pretty much automatically. Most of the other drivers does require some serious hacking voodoo though. Kingshriek's rip of Keep the Balance took him almost a year of on and off work.

What nenson did though, amounts to someone scribbling a small N in the corner of Mona Lisa painting and claiming credit for it. Would you really want to watch a video by that person, proving that he's the author of the painting?

Come to think of it, a video like that would be amazing. Guaranteed Academy Award for Best Comedy of the Year. ;)

Now, I'm not saying that using GBgbs is wrong, I've been doing so myself for my collection, filling in the blanks. I'm just not claiming that the rips made this way are my work, like I don't claim Saptapper rips as mine, or all those 2SF rips using either CaitSith's or unknownfile's ripkits. Simple as that.
by Knurek at 10:55 AM EST on February 1, 2012
Repost from nesdev forums, I may have more luck here:

For the few past months I've been working on a site that will host music from all handheld systems, starting with mono Game Boy and going through all games released up to... well, whatever system will be supported by then (currently, the newest on is PSP).

Games will be released in chronological order, with a set number of releases per day - depending on how fast I can process them. All games will have timing data for both NEZPlug and foo_gep plugin (for formats that it supports, obviously), and the whole idea is to have the site work as a sister site to SNESMusic.org, sharing composer/company/ripper/etc data.

So far I've processed all games up to beginning of 1991, about 160 sets in all, and I must say that some of the stuff people have been able to make with Game Boy sound hardware is just plain amazing.

I've uploaded progress spreadsheet here:
https://docs.google.com/spreadsheet/ccc?key=0AtIJBoOATMHydEhrM3VkM3BaUkJoeFpqUTl5eHBiX1E&hl=pl#gid=0

Now, the thing is - I'm using both the existing GBS rips and a tool called GBgbs, which is able to extract music data from ROMs. But GBgbs only supports games that have been released in Japan, and not all of them at that (64 out of 1200 entries are not supported according to the site).

I have marked the games that don't have a rip in red in the spreadsheet, and did the same for games that have buggy rips (those are in yellow).

If any of you can possibly help in any way with this - whether by ripping, providing composer or tagging information, everything will be greatly appreciated.

I've managed to find the information below on GBgbs forums, maybe it will help with ripping - I haven't been able to do anything with that, but then, my Z80 knowledge is close to non-existent.

Dexterity [Funny Field] (GB)(1990-06-15)(-)(SNK) - instructions for the japanese rom,

driver:cut from 0x4000~0x8000, load at 0x4000

init:
push af
call 0x659c
pop af
ld (0xc87d),a
ret

play:0x5310

Lunar Lander (GB)(1990-09-21)(-)(Pack-In-Video) -instructions for the japanese rom:

driver & data cut from 0x0000~0x8000, load at 0x0000

init:

ld a,0x01
call 0x0688
ret

Music sets the HL register with these values:
0x6b9a
0x6eb8
0x6ba4
0x71c2
0x729c

play:0x0185
by Electric Keet at 9:28 PM EST on February 1, 2012
If you're looking for folks to dig through existing rips and time'n'tag them, I'd love to contribute, especially since I was already setting up a list of games I wanted to work up timings for. I wish I'd known of this project earlier!

Sadly, I have zero ripping experience and even less interest in trying to learn how. My programming chops are barely enough to use Python to throw together simple hackish tools for my own use.

Do you have a list anywhere of what still needs doing for each of these tasts (ripping, timing, tagging)? You know, something that could be used to make sure efforts aren't being duplicated or overlooked? That sheet seemed to only have stuff that was already being worked on, unless I misread it.
by Knurek at 2:35 AM EST on February 2, 2012
@Electric Keet:

There's no need for timing, there's an autotimer tool for GBS files, works quite good most of the time (it's off by a two, three seconds usually, so you still need to check the files, but it finds the looppoints in most of the files I've tried).

The spreadsheet I linked has a list of games I already processed, those marked in green are tagged (Column U will show you who did the tagging for the game).

The rows in white or yellow still need tagging data - if you fancy any of them, just tell me, I'll upload the sets for you. The site will have a nice, shiny button "Contribute to this set" for every game entry, so once it's up it will be even easier to do so.

I'll compile a list of tagged games that I haven't gotten around to later today, so that you don't double someone's work.
by Dais! at 5:05 AM EST on February 2, 2012
what's the auto-timing tool for GBS files? Is it converting to miniGSF and using optgsf on that?

If I recall correctly, that doesn't work for some games, although the only one I can think of off the top of my head is Castlevania Legends, and I suppose it's probably not a widespread problem.
by Knurek at 5:38 AM EST on February 2, 2012
@Dais!:

Yeah, I have a python script that reads the timing data from the mingsf files and builds a NEZPlug/foo_gep playlist.

It still needs manual checking and SFX trimming, but from 150+ games, the timings are close enough most of the time.

//Edit

Game Boy Tagged Games list

edited 11:38 AM EST February 2, 2012

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