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- !! .sfd and .usm videos can't decode correctly!! by truston at 9:00 PM EDT on July 6, 2014
- Hello!
I have some .usm and .sfd videos(.sfd from XB360).
as i know, both .sfd and .usm have the same ODD version of mpeg codec. the only thing i found to play them perfectly is K-lite mega codec pack.
but it can't convert them. TMPG 5 can't decode the right picture, it's messy wrong picture.
what i want is to decodoe the ODD usm and sfd, the ODD mpeg, and convert to normal format.but how?
.usm samples: http://www.speedyshare.com/r3NNx/usm-and-m2v-samples.rar
usm info: Matrix custom, GOP M=3, N=13
plz help! thank U!!
edited 10:59 AM EDT July 7, 2014
- Max Anarchy AAX/ADX question: separate audio channels by TomataVerda at 10:58 AM EDT on July 7, 2014
- First of all, hello. Just registered here, nice to meet you all.
Second, this topic's been eating away at me.
Ever since the gamerip of the game's demo, the songs in the game have had instrumentals done by whoever made said rips for each song featured. But then in "Disc 2" of said rip, every track had its different sequences ripped separately. (Leads, Vocals, Bass, Rhythm, etc. all split)
That's how it is in the game, everything just kinda' merges or assembles itself.
Considering the music files are in .aax, the files are easy to listen to but some parts sound quieter than others, which got me thinking: just how does one isolate each and every part of the music from those files? I am kinda new to this whole thing and I was thinking of snagging some bits to experiment with sampling, but it's been over a year that I've been trying to find something that works with no dice.
Would be great to know how the rippers did it, and I haven't had much luck understanding through VGMToolbox. Still very new to this whole thing.
Many thanks in advance.
- Final Fantasy XIV scd by Genmai at 8:39 AM EDT on July 8, 2014
- I have a friend who gladly rip every sound effects from the game for me. I have search around and found that vgmstream can do the work with these dats.
And I have tried with some dats, I have put the .scd at the end of some files, follow the instruction in the command prompt but it turned out the sound only have the peep sound.
I don't know how get into the right path. Hope someone can help me with it?
Here are some example of the original dats, maybe you guys can figure out how to do it. Thank you so much.
https://www.dropbox.com/sh/5sbxzm1ppoxs903/AACLIxqua9bAyCN3ofywva-za
- Sample Quality by froggestspirit at 9:37 AM EDT on July 8, 2014
- Is there any way to take an instrument sample and increase the quality of it? I'd like to render a DS soundtrack with high quality instruments using the sdat/2sf's
- Pokemon Colosseum by froggestspirit at 7:34 PM EDT on July 8, 2014
- Pokemon Colosseum uses sequenced music. I'm really interested in getting a soundfont from this game, or atleast the samples, but cannot figure out the encoding of them. As for the actual sequences, It'd be nice to have them converted to midi, but that'd be a tougher one
- vgmstream refuses to load in Winamp now. by RukarioGyiyg996 at 7:57 PM EDT on July 8, 2014
- I don't know how this happened, but now everytime I open Winamp in_vgmstream just shows up as "NOT LOADED".
It's not giving me any explanation and I just tried all sorts of in_vgmstream versions already.
What the hell is going on?


edited 1:37 AM EDT July 9, 2014
EDIT: I just tried older versions of Winamp and vgmstream wont load. test.exe works fine though. I am seriously confused what's happened...
edited 2:33 AM EDT July 9, 2014
- WWE All-Stars .asf audio files by godzfire at 1:47 AM EDT on July 9, 2014
- The multi-platform game WWE All-Stars seems to use a codec that doesn't seem to be used very often, at least from searching these forums: .ASF (not to be confused with .AFS). I've trying to extract the audio from it.
I'm not sure if it's an archive or a multi track audio file, but I can't find anything to open it.
I've uploaded 3 PS2 and 1 Wii example of the file if someone can please check it out.
[https://mega.co.nz/#F!ZwAhDLQR!8NdnaJlXjZSmkUJ81Zo1Sg]ASF Examples[/url]
- bms to midi (Zelda games) by brncao1 at 7:45 PM EDT on July 9, 2014
- Does anyone have midi rips from Wind Waker, Twilight Princess, and Four Swords Adventure for the Gamecube?
- 3DO Icebreaker's ice.bigstream? by RukarioGyiyg996 at 2:20 AM EDT on July 10, 2014
- Are there any tools to separate all the streams out of this file so in_vgmstream can play them back?
https://dl.dropboxusercontent.com/u/45822870/icebigstream.7z
- vmgstream for Foobar and ADX and possibly other?? File format issues??? by marcusss at 7:17 AM EDT on July 12, 2014
- Hi all,
Recently I noticed a few game music stop working.
For example, using the latest Foobar 1.3.2 Win 7 x64 and the latest vgmstream plugin r1034
Games using frequencies like 22050Hz, 28000Hz for example don't work and I just get a message
"Unrecoverable playback error: Unsupported stream format: 22050 Hz
LUNAR 2 ADX
This is when I play Lunar 2 and a couple other games with odd ADX files. Previously they all worked..
Odd thing is normal ADX work, like Sonic Mega Collection which uses 1536kbps 48000Hz..
Has something broken or changed recently to cause such issues ??
I was also unable to play music from the WWE lwav fils in the WWE .pck file extension thread..
Same error message as above......Hmmmm
Perhaps is a Foobar/vgmstream issue only as I heard winamp users don't have this issue
Thanks.
Marcus
edited 12:28 PM EDT July 12, 2014
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