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by Ultrafighter at 9:36 AM EDT on June 19, 2017
Hi Knurek, I've just discovered that both PC sets for Torchlight The First (namely "Torchlight (2009)(Runic)(Perfect World).7z" & "Torchlight (2009-10-27)(Runic)(Perfect World).7z") are absolutely the same, there's not a single exclusive file in any of them like in those Trine I rips. Maybe you'd choose to get rid of one copy of Torchlight #1 gamerip instead of keeping both?
These 2 archives are pretty small to begin with but I guess in this exact case the second one isn't needed at all. What you say?

BTW there's a pair of weird tracks in "The binding of Isaac: Antibirth" set, those two OGGs I'm speaking about can only be played in XMPlay since Foobar2000 can't even read format specs for those files... Has anyone else encountered similar problem?

@Marcusss: hmm, which platform of TMNT '07 are you ripping ATM? Just wondering.

See you guys!

edited 9:44 AM EDT June 19, 2017
by marcusss at 4:01 AM EDT on June 20, 2017
Hi Ultrafighter. I was ripping the xbox360 ver of tmnt 07. Using that program i saved the layer files but also converted to wav and the music is all bits and pieces. Hardly any music unless it is like PSX DOOM where they had samples and just mixed them together to make music.. i was uninterested in the end as there was nothing interesting that I would call music.
by Ultrafighter at 3:42 AM EDT on June 21, 2017
Yep, unfortunately it's right: there're so many top-notch (Goldeneye: Rogue agent, 007: Everything or nothing) or simply neat (Open season, 007: From Russia with love) scores which aren't so pleasant to listen to in streamed form! This mostly applies to dozens of EA (Sled storm '02, any SSX installment & many NFS ones) & UbiSoft soundtracks but I don't see any pattern here. For example there're no segmented compositions in Surf's up or Rainbow six: Vegas, Need for speed: ProStreet (PS2) or NASCAR 2005 Chase for the cup (GC), well there's plenty of such examples too.
You see highly interactive VGM can or can't be all "bits 'n pieces" as you said, apparently it depends merely on developer's whim (or choice of sound solution which is easier to be implemented into the game). One cannot tell what audio system the title uses until he rips it.
See you!
by marcusss at 11:04 AM EDT on June 21, 2017
Thanks for the Nex Machina rip Knurek :) Eagerly awaiting the re-rip of it as it has some playback issues atm hey..but the songs that DO work are awesome Ari's magic once again !!

I just uploaded some more X360 stuff.

* DSII Scholars of the First Sin. Only DSII was ripped on X360 previously. FSB5

* Kingdom Under Fire - Circle of Doom as previous rip was XMA and didn't work so this re-rip is XWB with looping.

edited 11:12 PM EDT June 21, 2017
by ChillyBilly at 11:17 PM EDT on June 22, 2017
More PC:

Bebop and Tempo

Crazy Catman

Dashy Square

Drifting Lands

MINDCUBES: Inside the Twisted Gravity Puzzle

Spacecats with Lasers


More later!
by DCX at 4:21 AM EDT on June 23, 2017
GTA VICE CITY PS2 is GTA VICE CITY STORIES, please fix the name! Thanks.

http://psf2.joshw.info/g/
by DCX at 4:30 AM EDT on June 23, 2017
Little question :
On Saturn/PSX games, sometimes the redbook audio is compressed as mp3. Is it possible to share a rip with the wav file instead?
by AnonRunzes at 8:50 AM EDT on June 23, 2017
@DCX - "On Saturn/PSX games, sometimes the redbook audio is compressed as mp3. Is it possible to share a rip with the wav file instead?"
I might very well plan to do that.
by Ultrafighter at 2:05 AM EDT on June 24, 2017
Anyone has plans to rerip Mortal kombat (2011) for PS3? Not only most ADPCM tracks (quad loops) from existing rip don't work there's probably lack of some short audio pieces from other FSB banks (containing SFX encoded using interleaved MP3), I recall discovering such files when I started my own rip many years ago (and stopped going through all these Audio_*.xxx archives rather soon).
So are there any folks willing to fix that old VGM set for future generations to benefit from better version? Believe me MK9 score totally deserves it!

BTW I've just remembered that my The warriors (XBox) set might be redone as well with help of that XWB Split tool (there're hundreds of single-stream XWBs though, those banks hold one relatively long composition each but there're also loads of additional music tracks, CS sound & so on in a few gigantic *.xwb banks, the latter contain thousands of ADPCM files each!). Possibly someone is even going to add much more cutscene tracks to his final release than I did, I actually excluded most IG CS sounds since they didn't contain any real music (IMO) in them. Whatever...
Goodbye all!
by DCX at 8:02 AM EDT on June 24, 2017
For Tekken Tag on PS2, the rip lacks the original Arcade soundtrack (switch possible in the options).

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