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- Ripping from an old game by Razp at 11:27 AM EDT on August 4, 2014
- So I have probably spent the last month and a half on and off trying to figure out where the music is on an old PS1 game called Blasto. I made it far enough to extract from the XA files and used various players, but from those files I got nothing but the Dialogue from the game and the movies. If not in the XA files, where else would I have to look for the music and what would be my next step to there? I also double checked the .STR files just in case but still no go.
Thxx
edited 8:46 PM EDT August 4, 2014
- PS2 Hidden Files/Formats by froggestspirit at 4:47 AM EDT on August 5, 2014
- Long story short, I want to go through and rip Sly 1-3's soundtrack. I can access the music in the sly collection for ps3 (I believe they are XVAG format), but these arn't all the songs. Previously, I made a rip of Sly 2's soundtrack, and line-in recorded the missing songs from the ps2 version.
Sly 1 and 2 have missing files in the iso, if you open it in something like winrar. Sly 3 puts all data in a file called sly3.wad
Sly 1 uses sequenced music, sly 2 and 3 use streamed. My question is, what formats of known streamed music are there for ps2 (or the headers i can search in a hex editor) and is there a way to find sly2.wal (or so it's called in the demo from ratchet and clank)
- NBA Live 14 Music by nba2k at 5:56 PM EDT on August 6, 2014
- Hi,
Has anyone figured out how to rip music from PS4/XB1 games yet?
If so, has anyone tried ripping the audio from NBA Live 14?
I'm interested in the ESPN NBA cues used in the game.
Stuff like the background music in this clip:
http://youtu.be/-uZer_BttVw?t=13m28s
Kind of a long shot, but you guys are the gaming music ripping experts :)
edited 11:01 PM EDT August 6, 2014
- Animal Forest jpn MIDI by froggestspirit at 7:31 PM EDT on August 7, 2014
- I am trying to rip the sequence data from the japanese animal forest game, so I can convert it to MIDI. I managed to do this with Rocket Robot on wheels, and glover, by taking the USF rip, finding the track index's (in a hex editor) and then finding the spot in ram that tells you the track number of the current song playing. From there, I was able to disassemble and trace back to the raw sequence data.
The issue i'm having, is figuring out the track numbers for this game. I have the usf rip, but it seems different, because my searches brought up no results. Can anyone give me the proper track numbers? (the ones that the game uses) or a pointer to the table of song pointers?
- Metroid Prime AGSC by MrSinistar at 6:08 AM EDT on August 8, 2014
- Hi all! Several people and myself are currently trying to figure out the Metroid Prime AGSC sound format. Looking at the sound file, there's four chunks of data: The audio header and sound table, a second chunk that I'm assuming is loop points, the third chunk is raw ADPCM data and the fourth chunk is possibly the offsets for the sounds and other unknown data.
I tried loading the files in VGMToolbox and the rendered GENH produce static results but if the sounds are mono and at 22050 hz, you can hear some of the sound effects albeit distorted. I tried using the GameCube ADP/DTK 4-bit ADPCM codec but it produces an unplayable GENH unless if I use stereo, which I know is incorrect.
Any help would be greatly appreciated!
edited 11:14 AM EDT August 8, 2014
- An (almost) entirely comprehensive USF tracklist for Paper Mario by Rew at 11:34 AM EDT on August 10, 2014
- So I've been doing some tinkering with my USF set of Paper Mario. In addition to the usual track numbers, according to hcs, there are segments within those track numbers where different tracks or variations will be found within a group.
Take the regular enemy battle theme (or "Battle Fanfare" per OST track title) for example. If you open up that track in WindHex, the byte number (02) will appear at the beginning of the third row. But there are a few tracks under 02. Go a row and a half from there (it's always directly underneath a D0), and you'll see a different number. 00 is always the default, and for this example's purpose, track 02-00 is just the regular battle theme with no special beginning. If you alter 00 to 01 (so you have 02-01), it will give you the battle theme beginning with Mario's first strike fanfare. Change it to 02 (so 02-02), and you'll get the foe's first strike preceding, and finally 02-03 will give you just the foe first strike fanfare by itself. (Almost never does this byte value do anything different beyond 03.)
There are not so many variations in most track groups, however. In most cases, you'll have the default theme at 00, then a truncated version (more on that below) at 01, or in some cases 02. In general, further track numbers will just repeat whatever the 00 default is.
Toad Town (the first musical track in the game, located at 00) is an interesting case, in that there is a *third* segment for it! For Toad Town normally, the first byte on the third row in WindHex will be 00. A row and a half later will determine whether it will be the full theme with intro (00) or without intro (01). (02 and 03, etc. default back to the 00 setting.) But a row and a half after that (so the beginning of the 7th row in WindHex) is another byte value, which determines which of the Toad Town variations will play, from 00 to 09.
The purpose of this thread is to help people create as comprehensive a USF set as possible for this game--which is easily enough done since you can edit these byte values in WindHex, then use "save as" to create a new track to play in Winamp or whatever you use.
So below you'll find the tracklist that I have compiled. A note on "truncated" tracks (since there are a ton of them): These tracks play for a while--almost a full loop but not quite in most cases--before the track just abruptly stops. It will sometimes play faster than the default theme too. I imagine these are in the game's data for some programming reason I don't understand. If anyone has any theories on those, I'd be keen to hear them.
Another note: The Goomba Village theme is the default or "filler" theme for this game. Whenever there is a byte value left out of the below track list, it's Goomba Village. (The actual Goomba Village in-game uses byte 10, hence its place on the list.) There are also a few tracks that I as yet am unable to find--I'll go more into those after the list.
Without further ado, here are the tracks, sorted by track group number (OST titles are noted in "quotes" where available).
00 - Toad Town - "Toad Town Theme"
00.00.01 - Toad Town (Tayce T.)
00.00.02 - Toad Town (Merlon)
00.00.03 - Toad Town (Dojo)
00.00.04 - Toad Town (Tunnels)
00.00.05 - Toad Town (Minh T.)
00.00.06 - Toad Town (Fice T.)
00.00.07 - Toad Town (Russ T.) - "Toad Town Variations" (Part 1)
00.00.08 - Toad Town (Rowf)
00.00.09 - Toad Town (Toy Box)
00.01 - Toad Town (without Intro) - "Toad Town Variations" (Part 9)
00.01.01 - Toad Town (Tayce T., without Intro) - "Toad Town Variations" (Part 6)
00.01.02 - Toad Town (Merlon, without Intro) - "Toad Town Variations" (Part 3)
00.01.03 - Toad Town (Dojo, without Intro) - "Toad Town Variations" (Part 2)
00-01.04 - Toad Town (Tunnels, without Intro) - "Toad Town Variations" (Part 7)
00-01.05 - Toad Town (Minh T., without Intro) - "Toad Town Variations" (Part 4)
00-01.06 - Toad Town (Fice T., without Intro)
00-01.07 - Toad Town (Russ T., without Intro)
00-01.08 - Toad Town (Rowf, without Intro) - "Toad Town Variations" (Part 5)
00-01.09 - Toad Town (Toy Box, without Intro) - "Toad Town Variations" (Part 8)
02 - Enemy Battle
02.01 - Enemy Battle (First Strike) - "Battle Fanfare"
02.02 - Enemy Battle (Foe Strike)
02.03 - Enemy Battle (Foe Strike) [truncated]
03 - Event Battle - "Hey You!"
03.02 - Event Battle [truncated]
04 - Jr. Troopa Battle
05 - Final Battle - "King of the Koopas"
05.01 - Final Battle Intro
05.02 - Final Battle [truncated]
07 - Goomba King Battle - "Goomba King's Decree"
07.01 - Goomba King Battle [truncated]
08 - Koopa Bros. Battle - "Attack of the Koopa Bros."
08.01 - Koopa Bros. Battle [truncated]
09 - Bowser??? Battle - "Trojan Bowser"
09.01 - Bowser??? Battle [truncated]
0A - Tutankoopa Battle - "Chomp Attack"
0A.01 - Tutankoopa Battle [truncated]
0B - Tubba Blubba Battle - "Ghost Gulping"
0B.02 - Tubba Blubba Battle [truncated]
0C - General Guy Battle - "Keeping Pace"
0C.01 - General Guy Battle [truncated]
0D - Lava Piranha Battle 1
0D.01 - Lava Piranha Battle 2 - "Go! Mario! Go!"
0D.02 - Lava Piranha Battle 1 [truncated]
0E - Huff N. Puff Battle - "Huffin' and Puffin'"
0E.01 - Huff N. Puff Battle [truncated]
0F - Crystal King Battle - "Freeze!"
0F.01 - Crystal King Battle [truncated]
10 - Goomba Village - "Goomba Village Theme"
10.01 - Goomba Village [fast]
11 - Pleasant Path - "March Ahead"
12 - Fuzzies in Koopa Village - "Fuzzys Stole My Shell"
12.01 - Fuzzies in Koopa Village [truncated]
13 - Koopa Village - "Koopa Village Theme"
13.01 - Koopa Village [truncated]
14 - Koopa Bros. Fortress (without Intro)
14.01 - Koopa Bros. Fortress - "Koopa Bros. Fortress"
14.02 - Koopa Bros. Fortress [truncated]
15 - Dry Dry Outpost - "Mysterious Dry Dry Outpost"
15.01 - Dry Dry Outpost [truncated]
16 - Mt. Rugged - "Mt. Rugged Theme"
17 - Dry Dry Desert - "Dry Dry Desert Trek"
18 - Dry Dry Ruins - "Dry Dry Ruins Quest"
18.01 - Dry Dry Ruins [truncated]
19 - Tutankoopa's Lair
19.01 - Tutankoopa's Lair [truncated]
1A - Forever Forest - "Forever Forest Theme"
1A.01 - Forever Forest [truncated]
1B - Boo's Mansion (Exterior) - "Approach to the Mansion"
1B.01 - Arriving at Boo's Mansion
1B.02 - Boo's Mansion (Exterior) [truncated]
1C - Boo's Mansion (Interior) - "Boo's Mansion Theme"
1C.01 - Boo's Mansion (Interior) [truncated]
1D - Gusty Gulch - "Gusty Gulch Adventure"
1E - Tubba Blubba's Castle - "Tubba Blubba's Castle"
1E.02 - Tubba Blubba's Castle [truncated]
1F - Escape from Tubba Blubba - "The Castle Crumbles"
1F.01 - Escape from Tubba Blubba [truncated]
20 - Shy Guy's Toy Box - "Shy Guys Toy Box"
21 - Toy Train Railroad - "All Aboard!"
22 - Toy Box in the Dark
24 - Jade Jungle - "Jade Jungle Theme"
24.01 - Jade Jungle [truncated]
25 - Inner Jungle
25.01 - Inner Jungle [truncated]
26 - Yoshi's Village (Coast) - "Welcome to Yoshi's Village" (1st Movement)
26.01 - Yoshi's Village - "Welcome to Yoshi's Village" (2nd Movement)
26.02 - Yoshi's Village (with Intro)
27 - Search for the Fearsome 5 - "Search for the Fearsome 5"
27.01 - Search for the Fearsome 5 [truncated]
28 - Raphael the Raven's Theme - "Raphael the Raven"
28.01 - Arriving at the Raven's Tree
28.02 - Raphael the Raven's Theme [truncated]
29 - Mt. Lavalava - "Hot Times in Mt. Lavalava"
29.01 - Finding Mt. Lavalava
29.02 - Mt. Lavalava [truncated]
2A - Escape from Mt. Lavalava - "Escape from Mt. Lavalava"
2A.01 - Escape from Mt. Lavalava [truncated]
2B - Star Way Opens
2B.01 - Star Way (Ascent)
2B.02 - Star Way (Descent)
2B.03 - Star Way - "Star Way"
2C - The Master Battle
2C.01 - The Master Battle [truncated]
2D - Island Sounds Station
2E - Hot Hits Music Station
2F - Golden Oldies Station
30 - Flower Fields (Cloudy) - "Clouds Over Flower Fields"
30.01 - Flower Fields (Cloudy) [truncated]
31 - Flower Fields (Sunny) - "Flower Field Rondo"
31.01 - Flower Fields (Sunny) [truncated]
32 - Cloudy Climb
33 - Puff Puff Machine
33.01 - Puff Puff Machine [truncated]
34 - Sun Tower (Before)
34.01 - Sun Tower (Before) [truncated]
35 - Sun Tower (After)
35.01 - Sun Tower (After) [truncated]
37 - Crystal Palace - "Crystal Palace Crawl"
37.01 - Crystal Palace [truncated]
38 - Shiver City - "Cold Reception in Shiver City"
39 - Detective Mario - "Detective Mario"
39.01 - Detective Mario [truncated]
3A - Shiver Snowfield - "Snow Road"
3B - Shiver Mountain - "Over Shiver Mountain"
3C - Starborn Valley - "Starborn Valley Trail"
3D - Merlar's Shrine
3E - Mail Call!
3F - Party at Peach's Castle - "A Party at Peach's Castle"
3F.02 - Party at Peach's Castle [truncated]
40 - End of Chapter - "A Kingdom in Chaos"
40.01 - End of Chapter [truncated]
41 - Chapter Start - "Mario's Theme"
41.01 - Mario's Theme
41.02 - Chapter Start Fanfare
42 - Item Get
44 - Boo's Phonograph
45 - Tutankoopa's Theme
46 - Kammy Koopa's Theme
47 - Jr. Troopa's Theme
47.02 - Jr. Troopa's Theme [this one causes Winamp to crash, for unknown reasons]
48 - Bullet Bill Attack - "Bill Blaster! Go Faster"
48.01 - Bullet Bill Attack [truncated]
49 - Monty Mole Attack
49.01 - Monty Mole Attack [truncated]
4A - Shy Guy Invasion - "Shy Guy Riot"
4A.01 - Shy Guy Invasion [truncated]
4B - Toad Town Tunnels
4B.01 - Toad Town Tunnels (Ice) [truncated]
4C - Whale's Theme
4C.01 - Whale's Theme [truncated]
4D - Forever Forest Warning
4E - Fearsome 5 Found
4F - Fanfare [unused]
50 - Goomba King Appears - "Gates of Goomba Castle"
50.01 - Goomba King Appears [truncated]
51 - Koopa Bros. Interlude
52 - Koopa Bros.' Theme
52.01 - Koopa Bros. Appear - "Koopa Bros. Keep Cool"
52.03 - Koopa Bros. Appear Fanfare
53 - Tutankoopa's Final Warning
54 - Tutankoopa Appears
54.01 - Tutankoopa Appears [truncated]
55 - Tubba Blubba Appears - "Tubba's Heart"
55.01 - Tubba Blubba Appears [truncated]
56 - General Guy Appears - "General Guy's March"
56.01 - General Guy Appears [truncated]
57 - Lava Piranha Appears - "Lava Piranha Attack"
57.01 - Lava Piranha Appears [truncated]
58 - Huff N. Puff Appears - "Huff N. Puff's Theme"
58.01 - Huff N. Puff Appears [truncated]
59 - Crystal King Appears
5A - Blooper Appears
5A.01 - Blooper Appears [truncated]
5B - Mini-Boss Appears
5B.02 - Mini-Boss Appears [truncated]
5C - Monstar Appears
5C.01 - Monstar Appears [truncated]
5D - Club 64
5D.01 - Club 64 [truncated]
5E - Opening [unused]
5F - Fall of Bowser's Castle - "Beware! Bowser's Castle!"
60 - Star Haven - "A City in the Stars"
60.01 - Star Haven [truncated]
61 - Shooting Star Summit - "Shooting Star Summit"
61.02 - Shooting Star Summit [truncated]
62 - Star Ship Takeoff
62.01 - Star Ship
62.02 - Star Ship Takeoff [truncated]
63 - Star Sanctuary - "Sanctuary!"
63.01 - Arriving at Star Sanctuary
63.02 - Star Sanctuary Fanfare
64 - Bowser's Castle (Early)
64.01 - Bowser's Castle (Late) - "Siege on Bowser's Castle"
64.02 - Bowser's Castle (Late) [truncated]
65 - Bowser's Castle (Underground)
65.01 - Bowser's Castle (Underground) [truncated]
66 - Bowser's Theme - "Angry Bowser"
66.02 - Bowser's Theme [truncated]
67 - Bowser Battle - "Bowser's Rage"
67.01 - Bowser Battle [truncated]
68 - Peach's Wish - "Wish of the Princess"
68.01 - Peach's Wish [truncated]
69 - File Select
69.01 - File Select [truncated]
6A - Title - "Main Title"
6A.01 - Title Fanfare
6A.02 - Title [truncated]
6B - Princess Peach's Castle Taken
6B.01 - Princess Peach's Castle
6B.02 - Princess Peach's Castle [truncated]
6C - Prologue Interlude
6D - Princess Peach Appears - "Princess Peach Saved!" (Part 1)
6D.01 - Peach's Address - "Princess Peach Saved! (Part 2)
6D.02 - Peach's Address [truncated]
6E - The End - "Mario and Peach's Theme"
6E.01 - The End [truncated]
6F - Star Rod Get
70 - Twink's Theme - "Twink's Theme"
70.01 - Farewell Twink - "Goodbye, Twink!"
71 - Baking a Cake
72 - Gourmet Guy's Gratitude
73 - Princess Peach's Theme - "Princess in Distress"
73.01 - Princess Peach's Theme (Balcony)
73.02 - [silence]
74 - Peach's Event - "Hang in There, Peach!"
74.01 - Peach's Event [truncated]
75 - Peach's Stealth
75.01 - Peach's Stealth [truncated]
76 - Peach Caught
77 - The 64th Trivia Quiz-Off (Intro)
77.01 - The 64th Trivia Quiz-Off (Question)
77.02 - The 64th Trivia Quiz-Off (Outro)
77.03 - [silence]
78 - Theme of the Star Spirits (Before)
78.01 - Theme of the Star Spirits (After) - "Star Spirits' Request"
78.03 - [silence]
79 - Penguin Murder Mystery
79.01 - Penguin Murder Mystery (Herringway)
79.02 - Penguin Murder Mystery (Herringway) [truncated)
7A - Mayor Penguin Recovers
7A.01 - Mayor Penguin Recovers [truncated]
7B - Magic Beanstalk (Growing)
7B.01 - Magic Beanstalk (Climbing)
7B.02 - Magic Beanstalk (Growing) [truncated]
7C - Merlee's Spell
7C.01 - Merluvlee's Fortune
7C.02 - Merlon's Fortune
7D - Lakilester's Theme - "Lakilester the Great!"
7D.01 - Lakilester's Theme [truncated]
7E - Goomba Bros.' Retreat
7E.01 - Goomba King's Fortress
7E.02 - Goomba Bros.' Retreat [truncated]
7F - The Sun Rises on Flower Fields
7F.01 - The Sun's Theme
80 - Dry Dry Railroad
80.01 - Dry Dry Railroad [truncated]
81 - Whale Ride
81.01 - Whale Ride [truncated]
82 - New Partner
83 - Dry Dry Ruins Appears
83.01 - Dry Dry Ruins Appears [after delay]
84 - Candy Canes
85 - Playroom
86 - Moustafa's Theme
86.01 - Moustafa's Theme [truncated]
87 - Game Over
88 - Toad House
89 - Petunia's Theme
89.01 - Posie's Theme
89.02 - Lily's Theme
89.03 - Rosie's Theme
8A - Flower Gate
8B - Battle Victory
8C - Pop Diva's First Song
8C.01 - Pop Diva's Song
8D - Boos' Game
8D - Boos' Game [truncated]
8E - Level Up
90 - Staff Credits (Day) - "Victory Parade"
90.01 - Staff Credits (Day) [truncated]
91 - Staff Credits (Night) - "The Celebration Continues"
91.01 - Staff Credits (Night) [truncated]
94 - Mario's House
95 - Opening: The Star Rod - "Story of the Stolen Spirits" (Part 1)
95.01 - Opening: Bowser Attacks - "Story of the Stolen Spirits" (Part 2)
95.02 - Opening: Star Kids and Wishes - "Story of the Stolen Spirits" (Part 3)
95.03 - Ending: Peach's Castle Restored
96 - New Partner [JP] - "Nice to Meet You"
96.01 - New Partner [JP] [truncated]
Whew! So there we are.
Like I said above, though, there are some tracks I can't seem to find/trigger, no matter what I do:
- Dry Dry Desert (Oasis), which is presumably under byte 17.
- Toad Town Tunnels (Ice)--I was able to find a truncated version of this one, but frustratingly, I could not find or activate a looping version of this track. It should be somewhere under byte 4B along with its truncated counterpart.
- I am also missing at least 1 or 2 variants of the Bowser's Castle theme, which should be located somewhere within byte 64. There are one or two more variations between the subdued and quiet "Early" theme and the loud and bombastic "Late" theme.
With these missing ones, I did try the Toad Town trick of locating a third segment, but my attempts were unsuccessful. Maybe someone around here who knows more about what they're doing can aid the search and make this list fully comprehensive?
edited 4:54 PM EDT August 10, 2014
edited 4:55 PM EDT August 10, 2014
- Royalty Free Soundfonts for Games by froggestspirit at 7:30 AM EDT on August 11, 2014
- After seeing the VGM instrument source thread, it got me wondering... Does anyone know any good Royalty Free Soundfonts, or VST's (I mainly use FL Studio). I'm making a game similar to Banjo Kazooie/ Super Mario 64, and I'm going to be creating a sequenced format for it.
- GBA music extracted to MIDI + SoundFont by SmartOne at 7:59 PM EDT on August 11, 2014
- I was searching for the Mother 3 GSF set and found this instead:
http://forums.sonicretro.org/index.php?showtopic=29892
It's like a dream-come-true. We need a driver for Donkey Kong Country 3.
I assume the same concept could be applied to less-sucky-but-still-hissy-as-hell DS music.
edited 1:10 AM EDT August 12, 2014
- Partial Silent Hill 1 PSF rip by Nisto at 9:02 PM EDT on August 14, 2014
- Nothing fancy about the rip - it's not really any different from what you would get by following the instructions mogikihei provided in the KDT1 research thread for every track. But I figured I'd provide something for the masses.
Not all tracks will play, as it's not the original driver. But maybe someone can get them to play somehow anyway? The tracks that will play are: C, D2, E, E2, H, H2, I, K, K2, L, P, Q, R, T, T2, X, Z.
So not even half of the sequenced tracks from the game.
https://dl.dropboxusercontent.com/u/48454461/aud/sh1psf.rar
Untagged/untimed
edited 2:16 AM EDT August 15, 2014
- Encode Madworld music by coffeverton at 5:26 AM EDT on August 15, 2014
- Hi
I used vgmstream to extract the bgm from Mad World.
Now, i wanted to take some mp3 and encode, to replace the original music.
Anyone can give me any tip on this?
Has anyone already tried to do something like that?
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