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by Knurek at 5:39 PM EST on January 25, 2008
Done with the first rip.

Big thanks to unknownfile for having the patience for all my (mostly) inane questions.

Without further ado:

Etrian Odyssey aka Sekaiju no MeiQ
http://www.sendspace.com/file/y9oc08
by marioman at 6:23 PM EST on January 25, 2008
@Knurek: Congratulations! Keep up the good work.

@UF: I will test your change to HW after you get it up and see if it helps with the crashing that I am experiencing. Knurek and I seem to be having a similar problem, so maybe it fixed both issues.
by unknownfile at 8:07 PM EST on January 25, 2008
that is not a change to highly whatever, it is to the code tracer used to create rips. get on irc to discuss stuff so i can send you builds as I go along.
by marioman at 8:13 PM EST on January 25, 2008
Sorry, I don't have the time to do IRC. (I hardly even know what it is or how it works.) As you can see, it took me a while to get the time to even try to identify the source the problem. If you get anything figured out, just put it up and I will look at it when I get a chance.
by Chupperson Weird at 8:23 PM EST on January 25, 2008
Well if you knew what it was you would probably realize you had time for it.
by unknownfile at 12:47 AM EST on January 26, 2008
WELL FOR SOMEONE WHO HAS THE THIRD LARGEST POST COUNT ON THE ENTIRE FORUMS I'D HARDLY SAY YOU'RE BUSY DOING OTHER STUFF

well enough of that...

As only 1 of you know, I have been needlessly converting optimal C code into suboptimal assembly code to help with speeds with common ARM opcodes. If you notice shit speeds, please let me know so I can undo my mistakes.

Seeking implemented in the newest plugin version. Seeking backwards is not supported. Seeking backwards then forwards crashes the thing.

edited 1:28 AM EST January 26, 2008
by Knurek at 2:03 AM EST on January 26, 2008
Another one:

Tales of the Tempest
http://www.sendspace.com/file/a8nk1u

Seing as both my rips got an OST release if anyone wants to contribute tagging, I'd be most grateful (times can be automatically generated, so don't bother with that).

And another one:

Rune Factory: A Fantasy Harvest Moon
http://www.sendspace.com/file/09s8iq

And, uhh, 4 more:

Castlevania - Dawn of Sorrow (2005)(Konami)
Children of Mana (2006)(Next, Square Enix)
Deep Labyrinth (2006)(Interactive Brains, Atlus) (single nonstreamed very short track)
Heroes of Mana (2007)(Brownie Brown, Square Enix)

http://www.sendspace.com/file/ja4700

edited 2:39 PM EST January 26, 2008
by anewuser at 3:11 PM EST on January 26, 2008
knurek yer ripping like mad!

Thanks, man. After reading MX and hcs comment on Deep Labyrinth's music I can only download and check myself.
by marioman at 3:29 PM EST on January 26, 2008
@UF: Just think of it this way, your post count is about twice my post count. Therefore I have at most half of the free/idle time that you do. By the way, have you made any progress on the ZXA and Squeak Squad rips that you were working on last weekend?

@Knurek: Wow! Nice job there. It is nice to see another 2SF ripper here.

edited 3:30 PM EST January 26, 2008
by Knurek at 3:47 PM EST on January 26, 2008
marioman, believe me, this isn't exactly rocket science. If you want the game to be ripped fast, you can do it yourself. uf wrote a very thorough tutorial in his generic rip docs and both Kirby and Megaman games use the generic driver so you're free to do them. I'd rather have uf work on the player plugin some more (which he does AFAIK).

The ripper works pretty fine with completely free MS VC++ 2005 Express.

edited 3:49 PM EST January 26, 2008

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