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- Eternal Darkness Audio Formats by Dark_Ansem at 8:04 AM EDT on August 27, 2014
- I'd love some help in understanding the audio formats of Eternal Darkness, excluding BGM as VGMstream can already read them.
\audio\stream folder files present a structure similar to this, in Hex, as they have no extension:
..CE...+..}.....
.......+........
.........A......
..._.(.....1...c
................
................
c.. ...1..?....
"n...O./!.o_%.r4
q.X@..Y_b...!..%
".?.....Qc0`1.Q.
!C.@..Ua".2"S.B.
a~'.B1.M!...`...
x.....R.h,.v..4.
w. ../.|..cEd .3
v4..;.._W.." ..%
w:.\./.5w...B.L.
'.A.3.........q.
UF..B=..F.......
v.Q...K.62.A..2.
\Autopsy files are .aud files that vgm stream CANNOT play. they are possibly audio files, since each movie in-game has one .aud file attached.
the \effects folder has .poo, .pro, .sam., .sdi
those are very probably archives, but that's just my 2 cents.
profiding link to sample of each filetype...
[url]http://speedy.sh/jaayd/ED-Audio.rar[/url]
edited 1:09 PM EDT August 27, 2014
- 3DS - Music by crediar at 3:55 PM EDT on August 27, 2014
- Overtime I will post as many as I can but for now let's start with Super Mario 3D Land!
Super Mario 3D Land: http://185.100.84.71/3ds/
edit:
Apparently it is already supported in the source code version.
Also feel free to share them archive them whatever!
edited 4:53 AM EDT August 28, 2014
edited 5:01 AM EDT August 28, 2014
- Help, to recognize this file (DBZ tenkaishi 3 Wii) by Shadow at 8:33 PM EDT on August 28, 2014
- Hi there
I come to ask for some help
I'm editing the game
Dragon Ball Z Budokai tenkaishi 3 Wii
and I found that these files are not as editing
https://mega.co.nz/#!zBsR0R5Q!EUEbIAxRVYT6n67g2TpEQ8a0NrOHj0zf1md6-DsYFFg
They are a variety of file containing sound
someone could help me?
I seriously need help... please...!!
- 64th note really needs to update by oddMLan at 2:43 PM EDT on August 30, 2014
- The webpage of 64th note says:
"64th Note is a USF plugin for Winamp, based on Project64 1.6 by Zilmar and Jabo and Azimer's HLE Audio Plugin."
Now the Project64 2.1 source has been officially released, with tons of bugfixes, especially a very important one that affected all PAL USF rips using the Project64 1.6 core, which have the wrong pitch, a semitone lower than intended (!) (bug report here: http://forum.pj64-emu.com/showthread.php?t=3275).
Also Azimer released a new version of his plugin that implemented HLE support for Musyx games and added support for XAudio, making the games sound a lot better than with previous versions of his plugin. (http://www.emutalk.net/threads/55161-Audio-v0-70-WIP-4-Feedback)
- Monsters Inc GBA by TheFonzie at 12:44 PM EDT on August 31, 2014
- Has anybody figured out a way to extract this with unfiltered audio? It doesn't use the sappy engine so GBAMusRiper won't work...
- Request fsbii Support fsb5 by plpl3000 at 2:43 PM EDT on September 2, 2014
- Request fsbii Support fsb5,everything FSB5 needs to re-riped,vgmstream already supports fsb5.
fsbii 0.7 converts a multi-stream .fsb into a set of single-stream .fsbs, suitable for use with vgmstream. This is sometimes necessary for Wii games, thus the name. As of 0.5 it can also extract embedded FSBs from within (uncompressed) archives. 0.6 supports FSB4 and pads out the header.
- Metroid Prime 3/DKCR CSMP Support by antidote at 4:25 PM EDT on September 7, 2014
- Just yesterday I created a patch that adds support for CSMP, and I was wondering if anyone could download and test it on windows since I primarily use linux I don't know if it will compile on windows without modifications (it should).
- One Piece Unlimited World R by SightNero at 12:22 PM EDT on September 8, 2014
- Hi I was wondering if anyone could tell me what could be causing some files from this game to have static/distortion. I provided 4 files 2 that don't play and 2 that have time tracks but are distorted.
https://mega.co.nz/#!KEkhEQ4D!HUtSDGzcHOfKdr2YiEMQZOOrrhxmjjLv61_fR-jk4pY
Before you ask yes I have the latest version of VGMS. I tried foobar, winamp, vlc player and Windows Media Player Classic.
Thanks in advance.
- in_vgmstream not loaded? by Ruthenium at 4:00 AM EDT on September 9, 2014
- Hey guys, I was wondering if you all could give me a hand.
Recently, for no apparent reason, in_vgmstream for Winamp suddenly decided to stop loading, thus preventing me from listening to my favorite video game music in its native form. I had changed absolutely nothing in Winamp.
I have updated the plugin to the latest build and re-installed it several times. I have the required DLLs in the Winamp directory, and have re-installed Winamp, to no avail.
I am running Windows 7 64-bit, and Winamp v5.666 build 3516.
Are there any dependencies that possibly just vanished?
EDIT:
Well, looks like the problem fixed itself. I used the DLLs that came with the foobar installation, and it magically worked.
edited 10:50 AM EDT September 9, 2014
- Guitar Hero WoR FSB Files by drfsupercenter at 7:24 AM EDT on September 9, 2014
- I am curious if anybody has managed to figure out the odd format of the Guitar Hero: Warriors of Rock FSB archives yet.
For those who don't know, every Guitar Hero title prior to WoR - Guitar Hero World Tour, GH5 and the spinoffs (Metallica, Van Halen, Smash Hits, Band Hero) use an interesting container for their multitrack audio.
Essentially, the audio itself is not encrypted. The Xbox 360 uses XMA and the PS3 uses mp3. I cannot say too much about the technical makeup of the format, but I know there are three files per song - named .fsb.xen (on the 360) and .fsb.ps3 (on the PS3)
I had contacted HCS about this a while back, since he wrote some XMA extraction tools that DID work on these games, it was just a huge pain as you had to run a bunch of stuff manually.
As a result, he wrote xmash, the tool you can get from his software section :)
Essentially you can just run xmash on those 3 files, and you get the extracted XMAs. Pretty sweet, right?
Then all you have to do is run "towav" and you have studio multitracks from the game.
Guitar Hero 6 (also known as Warriors of Rock) changed something around though. Speculation was that they changed the encryption around, but that's the thing - with these FSB files, the keys you need to decrypt them are inside the files already! You just have to know where to look.
I'm curious if any gurus wouldn't mind taking a crack at it... the game's been out for several years now and the interest in multitracks has quieted down as well. I would just love to be able to get direct-from-game rips once and for all, the newest Guitar Hero title is the only one I am missing from my collection.
If anyone wants some sample files to look at and compare, let me know and I'll provide.
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