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- by Vector Harbor at 9:57 AM EDT on July 9, 2017
- @furrybob About that : https://vgm.hcs64.com/
- by furrybob at 9:59 AM EDT on July 9, 2017
- @Vector Harbor
You can search by archive name, but can you search by the filenames inside the archives?
- by Vector Harbor at 10:03 AM EDT on July 9, 2017
- Wait you want to know if a specific file is in the archive ?
- by furrybob at 10:05 AM EDT on July 9, 2017
- Yeah
- by marcusss at 8:56 AM EDT on July 10, 2017
- @ Ultrafighter.
I ripped Dynasty Warriors 7 not for PS3 but X360. I had some issues extracting music from the g1l archive. I tried many methods but each rip process I always end up with 12 unplayable files....so I included them in a folder for someone to have a go at....but the rest of the XMAs play fine.Actually a few 360 games have this type of xma like audio which is unplayable.
I recently added Gauntlet Dark Legacy which was a rip.from the arcades HDD (CHD) by someone a long time ago who i forgot but the audio is far superior than xbox ps2 gc versions. It is arcade but put in pc category though its no issue.
I just uploaded Dungeon Fighters Online also. So many music of which the styles differ a lot between music.
I will also upload Fable 3 (xbox360) later since current rip doesn't work at all !!
Plenty of good vgm lately been added by everyone it is hard to keep up. Been listening to Nex Machina rip which has awesome music and the soundtrack also since it has some bonus tracks :)
Later
edited 12:08 PM EDT July 10, 2017
edited 7:18 PM EDT July 10, 2017
- by Kirishima at 2:51 PM EDT on July 10, 2017
- @marcusss
I did the Gauntlet Arcade rip. However sometime ago, I decided to re-rip everything using a hex editor for a more accurate rip because the old rip had me import the hard disk into an editor. Never posted that one anywhere, however. One of the tracks in game is actually wav, funnily enough.
edited 2:51 PM EDT July 10, 2017
edited 3:06 PM EDT July 10, 2017
- by abuse of circ at 7:46 PM EDT on July 10, 2017
- @Kirishima - I assume this describes the old rip, how different was the process of the new rip? I'd like to take a crack at Battle Tryst (or put it off until someone else does), but that's obviously not the same hardware.
edited 7:46 PM EDT July 10, 2017
- by marcusss at 7:47 PM EDT on July 10, 2017
- Ahh ao it was you. Well thanks and a better rip is always welcomed if you ever decide to submit it here. I always remember the arcade version having cleaning music so wanted to try and have a go but it isn't easy is it?
I was always curious about virtua cop 3 also if some day it could be ripped by Guntlet DL was my favourite !
Thanks
- by Kirishima at 8:12 PM EDT on July 10, 2017
- @abuse_of_circ
I did the rerip in 2014-2015. To be honest, I don't remember the details but alot of the music was grouped together in one place and had obvious gaps. Some of the tracks had a file name right next to the audio data, which would appear as garbage in an audio editor - the reason I decided to do the rerip in the first place. The process as a whole was much more time consuming: Finding what you think is audio, save as raw, import data into sound editor to make sure, delete data from hard drive snippet so as not to end up ripping the same data again, genh raw audio, rinse and repeat. 2 of the tracks already had riff data, so those were easily extracted.
Personaly, I wish there was a way to surf these hard-drives so as to more easily rip data from them. California Speed and Both Gauntlets seem to have their data stored in similar ways.
Sound on Konami M2 hardware is also pcm. I did try a to take a crack at Evil Night a long time ago, but I didn't really get good results. Audio seemed like it was interspersed with other data. I may have done something wrong, though...
edited 8:28 PM EDT July 10, 2017
edited 8:29 PM EDT July 10, 2017
- by bxaimc at 9:37 AM EDT on July 11, 2017
- @54634564 & Knurek
Korogashi Puzzle Katamari Damacy BNSF Streams.7z
Now playable after I appended a custom BNSF header to each stream. Unfortunately no loop points were added (even though I know some do loop) because the S14s are headerless and the points are located somewhere else....as is the case with iDOLM@STER DS.
edited 9:40 AM EDT July 11, 2017
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