Previous Page | Next Page
- by Nicknine at 1:00 AM EDT on July 23, 2018
- @marcusss - try Python scripts I posted a few pages back.
edited 1:01 AM EDT July 23, 2018
- by -The.Stage.Maker- at 10:14 AM EDT on July 24, 2018
- Hey, guys.
I'm trying to play and convert these audios to WAV, but I couldn't.
I use the plugin vgmstream for the XMPlay, Winamp and foobar2000.
It is the game of PS4, Uncharted collection.
These audios have the XVAG header, but I think it's atrac9 in 6 channels.
I'm sending the samples in zipped file.
If anyone can check, I'd be grateful.
Thank you.
PS4 audios samples
- by AnonRunzes at 1:10 PM EDT on July 24, 2018
- ok
so i'll just be leaving off some samples here
https://www.sendspace.com/filegroup/m0ivFZksqGuhfsSR721H9g
this link contains a bunch of sample files that came out of both(PS1, Saturn) versions of Soviet Strike
the .xa1 files you'll find on the [sample_files]soviet_strike_saturn.7z were actually extracted from the VIDEOS.RES files using a work-in-progress .bms script
- by bnnm at 1:18 PM EDT on July 24, 2018
- latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
(by bnnm)
- Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
- Fix some EA-XMA [Need for Speed: The Run (X360)]
- Add TXTP channel mapper/swapper
- Add missing nus3 OPUS .opus extension
- Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH Heroes 2 (PSP)]
- Fix non-stereo Audacious files
- Tweak PS-ADPCM decoding [inFamous (PS3)]
- (dev) Clean .pos code [Ys I Complete (PC)]
- (dev) Handle XA ADPCM in a more standard way
- Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
- Fix XA missing num_samples at the end
- Fix EA-MT full loops not being properly reset
- Add .adp AIFF extension [Sonic Jam (SAT)]
- Fix .adp raw XA [Phantasy Star Collection (SAT)]
- Add .ai AIFF extension [Dragon Force (SAT) sfx]
(by bxaimc)
- Add Falcom NLSD Opus (Ys VIII [Switch])
- Add looping for Air (Android) Oggs and .lflac ext for kicks
(by Nicknine)
- Handle dummy streams in EA BNK files
- Added EA ABK header support
- Added EA HDR/DAT format support
- Added more missing BNK header tags [NASCAR 06 (Xbox)]
- Adjust ADPCM hist detection in BNK files
- EA SCHl: fixes for Gamecube
- Added EA IDX/BIG format support
- Added EA HDR/STH/DAT format support
- EAAC tweaks
- Added support for newer EA ABK format
TXTP now can swap channels, should allow custom channel mappings.
Note that channel masking applies after mappings. Format is:
#ch1 = first
file1.ext#m2-3 # "FL BL FR BR" to "FL FR BL BR"
#do note the order specified affects swapping
file2.ext#m2-3,4-5,4-6 # ogg "FL CN FR BL BR SB" to wav "FL FR CN SB BL BR"
***
@Ultrafighter - I'll redo EA-XMA later as it's kinda buggy so it'll probably fix Skate.
inFamous... how wondrous it worked in XMP/test before.
@Nicknine - About removing SPS Frostbite, well, maybe once NFS Rivals gets fixed/reripped?
@-The.Stage.Maker- - they are using a complex multistream feature, will be added later.
- by Anterag at 1:37 PM EDT on July 24, 2018
- Hi Bnnm, awesome update as always, thanks.
Could you please take a look at my recent thread about Zapper GC STR+STH?
It would be good if this variation could be added to vgmstream.
- by Nicknine at 3:04 PM EDT on July 24, 2018
- @bnnm - speaking of STR/STH, both this and this describe Blitz Games header which is used across all platforms so they should be unified.
Regarding Frostbite, well, I got both NFS: The Run and NFS: Rivals, which files are needed? Just music?
edited 3:06 PM EDT July 24, 2018
- by marcusss at 7:23 PM EDT on July 24, 2018
- Hi Nicknine. Using those scripts I kept.getting errors such as "bundle module not found" even though I have all the scripts installed in the same folder. I already have and use both python 3 and 2.7## installed but no luck. Every script ends up with error when run.usually bundle module not found even though I have bundle.py. Anyway will perservere in the meantime. I have used python scripts quite a bit as they can be very handy. Im a little under the weather at the moment so probably my brain isn't working.
In the meantime I will rip other games.
edited 7:39 PM EDT July 24, 2018
edited 7:40 PM EDT July 24, 2018
- by Ultrafighter at 9:44 AM EDT on July 25, 2018
- Hello Bnnm, it's always nice to see the next update especially when it fixes so many things! Funny thing is I was going to request that "interleaved AT3+ inside SCHL container" stuff in my next post with samples but you've already added it, he-he (not that it's a bad thing).
Anyway I can additionally confirm that ABKs from NASCAR 2005 (PS2) work now so thnx again (this goes to you & Nicknine obviously)
InFamous XVAGs also seem completely fixed, great work!
And the last: I'm planning to bundle quite a few EA samples soon if you don't mind, is it OK? I mean do you still prefer to have more samples less times?
Later!
- by Anterag at 6:40 AM EDT on July 27, 2018
- Hi! I downloaded the Harry Potter & The Sorcerer's Stone PS2 archive from joshw.info and in the folder "stingers", I saw a bunch of *.bwav.comp files.
I can see the first 4 bytes are the compression size but I can't figure out the compression itself.
Any help is appreciated, thank you!
alohomora_sfx01.bwav.comp
edited 6:40 AM EDT July 27, 2018
edited 6:43 AM EDT July 27, 2018
- by bnnm at 11:59 AM EDT on July 27, 2018
- latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Add XMD decoder [Silent Hill 4 (Xbox), Castlevania: Curse of Darkness (Xbox)
- Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)]
- Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)]
- Fix XWB v1 subsongs [Silent Scope Complete (Xbox)]
***
@Ultrafighter - Feel free but I think Nicknine may deal with EA bugs better.
@Anterag - I'll take a look later
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source