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- by Knurek at 2:45 PM EST on November 11, 2012
- Those four tunes are in the NDS set as well, so you have two version to compare against the original (three, if you count iOS port, but that uses streams most probably).
Thank you, this will be up on PSX Music Archive... soonish.
- by Knurek at 5:11 AM EST on November 17, 2012
- If you ever wanted to compare the PSF rip of Lunar to Saturn version, you probably noticed the latter wasn't timed or tagged.
No more, I've used CaitSith2 tags as basis, so there may be some minor timing problems, but it's better than nothing, right? Enjoy!
Lunar: Silver Star Story SSF rip
- by Lunar at 9:30 AM EST on November 17, 2012
- get'd!
- by Knurek at 9:30 AM EST on November 19, 2012
- GameCube Music Archive should be done with uploading now.
Please let me know if you manage to find a set that hasn't been uploaded correctly, I had some timeouts when uploading, so there may be some broken archives (or not, who knows).
I should have a lot of new Saturn sets in the near future, I have about 150 GB of disc images to plough through.
Also, please expect a 'sort of' final update to the PC Engine Music Archive, with the last few of the untimed sets being done as we speak. :)
- by iloveyou at 8:14 PM EST on November 19, 2012
- 3do,usf,mdx,psf2..xbla.iphone,xbox360.ps3.wii,
psp,3ds,pc.............. 0.0 .. 0.o . . o.0
Knurek~!Many thanks~! :)
- by Lunar at 4:52 AM EST on November 20, 2012
- Speaking of Gamecube, any idea why this tune is missing from the Sonic Mega Collection rip?
- by Knurek at 6:00 AM EST on November 20, 2012
- Cross-post from the USF thread:
Nintendo 64 Music Archive is live.
Please let me know if it's missing any of the rips, as I wasn't paying attention to usf rips for a little while. If you spot some other errors, please do notify me as well. :)
Features:
* standard naming scheme used in all other music archives: US region game name [alt names] (YYYY-MM-DD)(developer)(publisher)
* usflibs renamed to match the rom serial
* untimed sets are marked with [ut] in the filename
* countless copyright tag fixes
- by Knurek at 6:21 PM EST on November 25, 2012
- I'm not sure if that anonymous plugin author still reads these forums, but I've just noticed that the latest build of aodsf doesn't work properly with Naomi dsf files that use more than 2MB of memory.
Naomi had 8 MB of AICA RAM, some games use this extensively and sound all kinds of broken in the current plugin build:
Example - dybbnao_01_00_26.dsf from Dynamite Baseball (Naomi)(1998)(-)(Sega)
- by Knurek at 4:59 PM EST on November 27, 2012
- Does anyone know (or know of someone that knows) a Dreamcast dating sim called Sentimental Graffiti 2?
I've made a preliminary sequenced rip from the game, thing is, the game uses two sample banks with no way to determine which one should be used for which sequence.
I've did some preliminary matching, but there's still loads and loads of tracks that need to have that done. One sample set has most of the standard GM samples, while the other is mostly piano, so some songs could be made with both in mind, but at least a few didn't play correctly with the piano sample set.
I've removed those that don't work, if anyone can help with the rest, it'd be greatly appreciated.
Here are the files Sentimental Graffiti 2 sequence test (2000-07-27)(NEC Interchannel)
- by Knurek at 10:15 AM EST on December 2, 2012
- In case anyone with the know-how on how to do PSF2 rips is interested, here's the sound data from Mystic Heroes (USA) [SLUS-20521]
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