Previous Page | Next Page

Madagascar PS2 RWS by TheMygoshi at 9:16 PM EST on November 24, 2014
I finally extracted the musics in the .RWS archives. I had just to rename withthe .rws into .arc and then open with ADPCM Player but I have a problem. The files have a problem at the end. The music will stop 2 seconds before the end, and I don't know why. Perhaps a problem of offset/loops?? I don't have any softwares that can extract these archives. I just found a "raw solution" with ADPCM Player because ADPCM Player believed that archive is not an archive and just an RWS ADPCM. I want to extract ALL of the files in a good result. I found some ambiances track, this is strange.

Here one of the files extracted with ADPCM Player and cutted at the end: https://mega.co.nz/#!8U4iGIhA!mmVNpJLSD ... Wft-YABNKA

The normal music without the tiny cut at the end: https://www.youtube.com/watch?v=WaNIFLaIyDI

Source archive (I just renamed the .rws into .dat for that the software can open the archive): https://mega.co.nz/#!9YIHiCRB!dYyBWdkd_ ... gea4Z4wTsM

Note: Not all of the files have this problem. The most are extracted with a good result.

Note 2: The files use the 22.05 khz frequency and are in 1 channel (Mono).
The Official Streamed File Research Thread by bxaimc at 9:59 AM EST on November 25, 2014
In order to avoid opening multiple threads for help on just one type of file, let's just move all of that into here. That way it'd be easier to take a look at things without switching back and forth through threads and not being able to help everyone.
Wii MIDI + Soundfont Thread by soneek at 9:07 PM EST on November 25, 2014
I've gone back and looked at RBNKs, and I've mostly figured it out. Here's the music from Pokemon Rumble with a soundfont. It's imperfect at the moment, but a huge breakthrough.

Pokemon Rumble MIDI + SF2
Dragon Ball Z: Buu's Fury, MOD tracker files? by hoodlum47 at 8:17 AM EST on November 26, 2014
Hello all, I forget where exactly I heard this, but apparently this game (and its predecessors from Webfoot Technologies) doesn't use the Sappy sound engine like most other GBA titles but plain MOD files (as in the tracker format).

If someone can help me get these out (since GBA roms do not have an internal filesystem) or provide them for me I would be stoked.
Wii game not supported by vgmstream by TheMygoshi at 12:42 PM EST on November 26, 2014
I'm trying to rip The Croods Prehistoric Party for the wii. I have some .raw files, and I can't convert them with vgmstream. The same thing for Scooby Doo First Frights, a packfile.dat with a lot of .raw sounds in a "sound" folder.

here the file: https://mega.co.nz/#!Rd4U1JxL!aL52g-xtFtQIto_fLPqGlpWvEsD_wAFPAEbJRH42L_s
Extract and convert .bfsar and .bfstm files by ireece1 at 6:09 PM EST on November 26, 2014
its been a really long time since i've been here. bit of a noobish question here, but what tools can i use to extract the sound and stream files from their archives. Can't seem to find anything that would do just that. Also, once extracted what tools should i use to convert said files to a playable format?
Fable 2 Gargoyle insults by Ravendove at 11:47 AM EST on November 27, 2014
I used to have the Fable 2 Gargoyle insults on my pc, and I used them for Opensim. I had a gargoyle statue, that I put the sound clips in to play at intervals, it was awesome. But my pc bit the dust, and now I cant find ANY of the sound clips that I had gotten before. Does anyone know where I can get some? I have checked every sound clip/wave source on the web. :/

Thanks so much, Ravendove
Detecting VAG data (programming) by Nisto at 8:41 PM EST on November 30, 2014
Is there a good algorithm for it?

I've looked at the source code of vgmstream and I've tried to figure out how PSound does it but I haven't really been able to get a good understanding of the format. I've noticed that audio ends when the second byte within a 16-byte boundary is increased by 1 and the pointer is either at the end of the file and/or the next 16 bytes is either 0x00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 or 0x00 07 77 77 77 77 77 77 77 77 77 77 77 77 77 77, but perhaps this is not ALWAYS true? And even then, I don't think this would be a good algorithm in general as there could be just about any type of data where the second byte within a 16-byte boundary is increased and, say, 16 bytes of null bytes follows and/or EOF has been reached.

Can anyone help me out? I am trying to write a Python script to detect VAG data and then do some manipulations with it.
Majora's Mask Midi's by dj4uk6cjm at 10:04 AM EST on December 1, 2014
Technically this is a request so I'm just throwing that out there but here are the midis from Majora's Mask (N64) in MML/ZSEQ/M64 format https://drive.google.com/file/d/0B8rHgE_H8aJsY25BWS01YlBPaGM/view?usp=sharing. If someone could just extract the midi data (files) and upload it here and possibly make a quick and dirty soundfont with n64soundtool...it doesn't even have to be good, just good enough to play the midis in case no one wants to wait until 2015 for the MM3D rip. I cannot emphasize how much I would be appreciative for this. Thank you.
Gamecube MusyX Audio Thread by soneek at 8:48 PM EST on December 1, 2014
Since this is gonna become a thing now, we may as well centralize stuff.

I've almost figured out how to completely convert the sequence format to MIDI over the weekend, and Nisto has done work extracting sound samples for this engine.

Next thing will be figuring out the instrument tables, so that we can make soundfonts to go with the converted MIDIs.

Tested games with this sequence format
Tales of Symphonia
Star Fox Adventures
Pokemon Colosseum
Mario Golf: Toadstool Tour <- OMG FINALLY!!!
Resident Evil 0

Still some more testing to do, but things will be pretty amazing once we can fully enjoy this music.

edited 5:36 AM EST December 2, 2014

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source