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Bayonetta? by Vittas at 9:05 AM EST on December 2, 2014
Has anyone ripped the music off of either the PS3 or XBox360 versions of Bayonetta? I was referred to this thread ( http://forum.xentax.com/viewtopic.php?f=13&t=4450 ) for my attempts to rip music from PS3 games, but I am unsure which, if any of them I am supposed to use for this task.

Alpha23, if you're reading this, could you help me get started?

edited 2:12 PM EST December 2, 2014

edited 2:12 PM EST December 2, 2014
Madagascar *.RWS Archives by TheMygoshi at 10:55 AM EST on December 2, 2014
Hey I'm trying to rip .rws archives from Madagascar. I tried and it works with MFAudio but I have all of the songs in the archive in one file (cutscenes, intro..) and I would like to seperate them. I tried to scan these files with PSound, Adpcm Player.. but found just 1 file.

Here's the samples of the Gamecube file:
https://www.sendspace.com/file/xp4sgq

Sample of the PC version:
https://www.sendspace.com/file/1rqbyn

Sample of the PS2 version:
https://www.sendspace.com/file/o0rky7

Thanks if you can help me. Look in a Hex Editor, there is the name of the files in the archive.

edited 4:38 PM EST December 2, 2014

edited 4:39 PM EST December 2, 2014
How to extract sound files from taiko no tatsujin Wii by jiangzhengwenjz at 1:21 AM EST on December 8, 2014
As you can see, the sound directory only contains some .nub files and I do not know how to handle it for I do not have enough knowledge. (all taiko Wii games use this kind of files) Thank you. Hope someone can help.


edited 6:28 AM EST December 8, 2014
How do I rip the MIDI files from Super Mario Galaxy 1 and 2? by pwwnd123 at 12:44 PM EST on December 10, 2014
I don't know how to do it. What do I do to extract the MIDI files from the bms files. Is there a Windows tool for ripping the MIDI files from the bms files.
Shin'en's GAX Format (GBA) by Team Fail at 1:26 PM EST on December 11, 2014
So, I've been working on a project for a particular game I've been playing for a long time. I've been wanting to reverse-engineer the game, as well as the audio format so that custom audio could be made for this particular game. I've gotten a bit of research done, however, it's been basically all me and my own research, and with College happening, it's been slow. I did see some posts here (Linked in my post that's linked below) from UNKNOWNFILE (Who seems to have gone inactive) that have helped a little bit, but I haven't gotten that much farther.

I thought I'd come here since more people here are musically-inclined, and see if I can further this project.

As mentioned, here's my findings: http://www.pokecommunity.com/showthread.php?t=335312, I don't feel bothered to copy/paste all that's in there because it'd be almost impossible to format here :x

Edit: Here's a couple of links to show you what games use this engine, or variants of:
http://shinen.com/games/
http://www.shinen.com/music/music.php3?ref

edited 6:40 PM EST December 11, 2014
Pointless Question about Smash 4 .idsp by Kurausukun at 12:06 PM EST on December 14, 2014
This doesn't really mean anything, but I just was kind of curious if anyone knew how it worked--why are most of the streams in Smash 4 1Hz off from what you'd expect? 3DS at 19999 and Wii U at 47999 (except that some of them are randomly 20000/48000 for some reason). It just seems odd, and I was wondering if anyone knew why that is.
Sounds from Okami by okami at 12:53 AM EST on December 16, 2014
Hey! Just found this forum and it's blowing my mind right now

I was just wondering if anyone knew what was used for the percussion in the Okami OST.

E.g. https://www.youtube.com/watch?v=iVQn9EVtPJ8

The traditional japanese instruments are so cool and no amount of google searching is revealing anything interesting!

Would really appreciate any help.
Cel Damage (GCN) Audio by puggsoy at 4:21 PM EST on December 16, 2014
The Gamecube version of the game Cel Damage has a file called talkToMe.dat that contains audio. I managed to extract the files from it, but I don't know what format they are.

I suspect that they're unheadered files of some format, because the PS2 version has a similar file with unheadered VAG files (after adding the header they can be decoded with vgmstream).

Here are some of the extracted files. If someone would be able to figure out their format I would appreciate it immensely.

edited 9:27 PM EST December 16, 2014
Rabbids Go Home .sns by puggsoy at 5:56 PM EST on December 16, 2014
The game Rabbids Go Home has .sns files containing its audio. Once the first 32 bytes are removed the header looks extremely similar to the ones from Just Dance 3, which vgmstream can decode (relevant thread here).

If it would be possible to modify vgmstream to support these that would be really awesome. Here are some sample files.
Mario vs Donkey Kong (GBA): extract MIDIs from XM files by kapodamy at 7:42 AM EST on December 18, 2014
lately I've been trying to extract midis from Mario vs donkey kong but it was not as expected, apparently the game does not have the "sappy" sound engine.
instead a pseudo-tracker modules. In the ROM I found XM files.
Now I say XM because in the header of each Sequence (SEQs) is a string with the "filename" followed by "XM".
below attached some files ...

Full SEQ:
http://www40.zippyshare.com/v/79323795/file.html

SEQ without filename in the header:
http://www4.zippyshare.com/v/17924235/file.html

and also attached a (incomplete) specification about sound table (only BGMs, no SFX):
http://www41.zippyshare.com/v/7566912/file.html

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