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- Incredibly useless cheats :P by unknownfile at 4:28 PM EDT on May 29, 2005
- Recently I have been going through the (sad) Pj64 cheatfile, and have added in some new stuff. As of now, all modifications have been to dk64(u) ;P
Press F9 to Clear Minigame
894B97A1 0000
894B97A3 0000
or whatever value, to make it harder :P
Thx to hcs for t3h l33t link to cheater64.
- [img] test by hcs at 9:45 PM EDT on May 29, 2005

My N64 collection of funness. Super Mario 64 is still in the N64...

and here's me, holding open the door to the outside world.
- Volume Setting Batch Scripts by wrldwzrd89 at 3:24 PM EDT on May 30, 2005
- I have set up an area in my web site for USF-related things. I've put up my set of volume-setting batch scripts for use with miniusf files and PSFPoint there. Here's the address: http://homepage.mac.com/wrldwzrd89/USF/index.html
- Getting started with N64 development? by breadcrust at 7:26 PM EDT on June 5, 2005
- hello all, i stumbled onto this site while checking websites of users online at ZMD. :-)
Anyway, Ive been interested in developing some stuff for N64 for a while now, and found Neon64 here, decided that seems pretty cool, so you guys must [hopefully] know what your doing(? ^^)
So, where should I get started with this? What software is available (prefably that works on Linux). What hardware should I try and get? I've had a quick look at Dextrose and some other sites, but I'd like to hear it from you guys.
My programming skills: lots of experience with Tcl (and *shivers*, BASIC), a little bit with C and PHP. (Also XHTML/CSS/Javascript, but that doesnt count).
My hardware: A PAL N64, which I may or may not overclock soon. A couple of computers ;-) (Hopefully a Passport III soon too).
Thanks for any help.
- Ack? by unknownfile at 4:37 PM EDT on June 8, 2005
- It appears that whenever I try to compile 64th Note in Microsoft Visual C++, the thing halts saying that the H: drive doesn't exist. Could you help me with this?
- Tetrisphere USF set question by Lunar at 9:43 AM EDT on June 9, 2005
- Something me and a friend noticed while discussing USFs in general.
I was led to believe that the *.miniusf files were simple files that contained tag information, and the command to send to the *.usflib. With that in mind, they should be of a very small filesize, and for the most part they have been.
I just noticed yesterday that the Tetrisphere *.miniusfs actually go up to as large as 448kb! Why is this? I'm wondering how this particular set functions internally, since the *.usflib for it is only 620kb. I'm getting the impression this set does indeed contain its own samples or song instruction data within each *.miniusf. But if that was the case, would that not make them *.usf?
Sorry if I'm being hopelessly naive or this has been explained previously. Seems pretty interesting though.
- Please stop lagging me by unknownfile at 8:34 PM EDT on June 10, 2005
- As you may or may not know, I am currently 14 years of age, and cannot afford a domain name and hosting, so I must do it off my computer. However, recently some [Censored] have been lagging it down with downloads or rapid page hits (more than 20 in less than a minute). I might need to remove some downloads and tell them to fetch them somewhere else.
That is all.
- 64th Note CPU Usage by DeadAwake at 2:31 AM EDT on June 11, 2005
- Hi. Check it out. It's interesting, I think.
- All in one XSF Player by AI-M at 8:09 PM EDT on June 11, 2005
- Is it possible to have something like a all-in-one XSF player where 1 player can play any XSF format? I don't like how I have to install a plugin just to play exactly 1 rip.
- Banjo Kazooie by fishonthecarpet at 9:57 PM EDT on June 11, 2005
- As we all know, the preliminary rip is done, but there's issues with all the music from one level being moulded together.
Is anyone working on fixing this problem, or are we all stumped? I don't know shit about this USF stuff, but my friend suggested that it might be just that the level actually does have all of it playing at once but when you go to certain areas, certain instruments are removed, which makes sense.
Thanks ; )
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