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by TheUltimateKoopa at 10:25 PM EDT on June 15, 2012
Wait.... what's the PHP source code?
by TurbomanAlco at 10:40 PM EDT on June 15, 2012
Look up at this sites URL. See the forum.php part? Thats because on the webspace is a file that is sort of like an advanced form of HTML that has more codes and all to make all the nice little gadgets and all for this page. The php source is just a copy of the original php code from some website that allowed you to convert bms files to midi files. The site is now gone so you can only use the php code to put it on your own webspace to convert bms files to midi files. Just simply drop the file from the php source into your webspace via ftp and your good.
by the_audio_ripper at 1:04 AM EDT on June 16, 2012
MySQL, Apache and PHP5.
by maxton at 6:17 PM EDT on June 16, 2012
I think the main issue is figuring out which samples to use. I got indoor.bms to sound decent using FL studio and assuming which .wavs to use, here's a link if you'd like to hear how it came out:

link

edit: odd. the last time I logged in was exactly 1 year ago.

edited 6:18 PM EDT June 16, 2012
by TurbomanAlco at 7:47 PM EDT on June 16, 2012
Yeah that's what this thread is supposed to be about. Did you actualy find all the instruments to use manualy for that mp3 or did you recreate them?
by maxton at 1:10 PM EDT on June 17, 2012
I got them all from the .aw files using the extractor that I think hcs made, modified so that it separated the WAVs into folders.
by TurbomanAlco at 3:30 PM EDT on June 24, 2012
Did you modify it to seperate them by the aw file they come from or the bms files they correspond with? Does it use any of this information to determine which folder to dump the waves?

edited 12:08 AM EDT June 25, 2012
by maxton at 3:07 PM EDT on June 26, 2012
They're separated based on the .aw that they were in. I didn't know about that textfile.

I also don't know where that information was obtained or how to implement it into wsyster.
by TurbomanAlco at 6:54 PM EDT on June 26, 2012
That's the data dumped from the baa file I believe and tells you the file system of the music banks. Too bad the wyster dosn't extract information like that otherwise it would be much easier. I thought you may have used that information to make the modified wyster. How were you able to determine which aw file goes with the proper bms file so easily? They're all mixed up for the most part.

Also in that dumped data, SE stands for sound effects which make up most of the wave banks and BGM is the location of the actual instruments used in the bms files organized by the bms file they're used by.

edited 6:59 PM EDT June 26, 2012
by maxton at 12:37 PM EDT on July 8, 2012
Yeah, I figured out the BGM and SE stuff myself, and to decide which samples to use I just listened to all the ones until I found a set that sounded like they belonged in the indoor track, using the actual game as a reference.

If someone who is better than I am at C can modify wsyster to use the BAA files, then we'd be getting somewhere. Is there a specific tool used to dump the BAA, with source? Because that could possibly be merged with wsyster.

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