Previous Page | Next Page

by TheUltimateKoopa at 8:08 PM EDT on June 18, 2012
Oh well, Mario Kart 64 is good.
by Lunar at 11:49 AM EDT on June 19, 2012
"take a look at tonythai [midiman10], i have my beliefs he left his youtube channel to die after all the people who asked him shit about f zero x.."

Session Start: Mon Jun 18 22:48:10 2012
Session Ident: vita-
[22:48:10] Session Ident: vita- (~asdf@pool-71-108-241-58.lsanca.dsl-w.verizon.net)
[22:48:10] <vita-> "take a look at tonythai [midiman10], i have my beliefs he left his youtube channel to die after all the people who asked him shit about f zero x..." <-- lol who said that
[22:50:31] <lunar> it was some guy on hcs64
[22:50:43] <lunar> i guess it isn't true :p
[22:51:20] <vita-> i do get a lot of f-zero x remix requests
[22:51:27] <vita-> i end up ignoring them all :(
by Darkroman at 3:57 AM EDT on June 20, 2012
Hey Koopa, Dutchie. This is roman8707 from YT. I've removed my comment out of respect for what you guys are doing. Yes, I did have an idea of what Dutchie was doing as I'm familiar with ripping audio from games through various means whether channel muting or straight up MIDI ripping. As far as I can tell though, the methods of doing the N64 successfully is tedious at best.

I'd actually like to offer my help with this project if you'll allow me. It wouldn't go on my channel as my content is based on remastering using more realistic instruments via VST.
by TheUltimateKoopa at 2:58 PM EDT on June 20, 2012
If you're able to, you could have a go at Goldeneye, using the MIDIs in the game, and the soundfont.

I downloaded A soundfont, as in *.sf2, but there were a few instruments missing. For example, the bass that's used in Surface 2.

I would use that program that extracts sounds from N64 games (N64SoundTool IIRC), however, what program would I use to, well, use them with the MIDIs? FL Studio is a no go (I can't be bothered to pay), and I don't think you can just assign WAVs to an instrument in SynthFont, can you?

And I'm aware that this entire post will make you think "what the **** is he on about"?
by Dutchie at 3:27 PM EDT on June 20, 2012
FL studio is fine for midi editing, the demo version doesnt allow you to save, but i got some nice tricks to avoid having to save the file as an FL studio project

MIDI is all you need in this case, why save as a FL studio project when you can just export as MIDI? thats the only thing you need

the only disadvantage is that every time you reload your file you must aplly the soundfonts on the instruments again

and for the soundfont, did the creator follow the N64soundTool ordering?

i checked it out a while ago and the samples are placed really odd on the notes, besides that, the looping of the samples is really bad

if you want to make an N64 soundfont compadable with the midi rips from Subdrags tools, you gotta follow the Soundtool order, if you just put in random values and stuff, you gonna have a hard time rebuilding them in your favourite midi edit software


by the way TUK if you want those remakes so bad, why dont you give it a try yourself? when the MIDIs and samples [with correct values] are availible, its not hard at all, and i sure arent going to do it
by Lunar at 5:51 PM EDT on June 20, 2012
if you want to make an N64 soundfont compadable with the midi rips from Subdrags tools, you gotta follow the Soundtool order, if you just put in random values and stuff, you gonna have a hard time rebuilding them in your favourite midi edit software

Eh, yes and no. You are right but, I don't think it's a good idea to blindly follow the instrument structure in creating a soundfont and hope it'll absolve you of having to use initiative at all when it comes to rebuilding songs. So long as all the instruments are there in the soundfont, picking the right ones to go with the right instrumental lines is honestly a quick and trivial process most of the time (you may have to add some envelopes and things.) So while it might reduce some of the workload, there's a danger that you'll expect it to be automated, to be able to simply load a soundfont and play the midi with it and it'll be all boo-tickety... most likely it won't, something will fuck up, probably related to controllers or levels or octaves.

Just saying, if you want to do this properly (not even sure why you're doing this, but there we go), by all means make life easy on yourself, but avoid the alluring cheap and dirty solutions. You will have to work with the midis and sounds a little bit, I almost guarantee it.

by the way TUK if you want those remakes so bad, why dont you give it a try yourself?

first rule of TUK: he doesn't like doing things himself and asks other people do everything on his behalf.

edited 5:55 PM EDT June 20, 2012
by Dutchie at 6:31 PM EDT on June 20, 2012
i dont know how to say it properly, but, the thing i just explained it for just having a clone of wath the nintendo 64 is playing during the game, the main purpose is for actuallly being able to adjust stuff and export the file in a higher quatly than the N64 can handle

for the super smash bros soundfont, i 'blindly followed the instrument structure' and saved it as a soundfont, there are no 'fuck up's' found when the soundfont is applied on any of the SSB sequences, besides the lack of reveerb and delay


'not even sure why you're doing this', i learn my stuff to look at wath other people do, that doesnt mean iam a copy cat, but this is my way to learn sequencing

on my 'study' on music, i did not have any examples when i started, i didnt know where to start so i went remaking songs as acurate as possible
i rebuild SSB's soundtrack just to test out Subdrag's tools, i just rebuild mario kart 64 for practising writing by ear

i have yet to learn about scales and chords, thats why i play piano and guitar


first rule of TUK

that awnsers many of my questions


btw, They aren't mutually exclusive :J

i still dont get wath it means
by TheUltimateKoopa at 6:49 PM EDT on June 20, 2012
If it's a simple case of.... MIDIs and SF2s, I know perfectly well, how to apply a sound font file to MIDIs, and have, for example, a Mario Kart DS MIDI sound like it was played on a Genesis/Mega Drive.

But, n00b question, yet, simple (well simple enough to say), how do you MAKE a sound font (sf2) file?
by Dutchie at 7:05 PM EDT on June 20, 2012
use Viena [<-- its free]
by Lunar at 1:14 PM EDT on June 21, 2012
i still dont get wath it means

I am saying there is no reason why you can't do both (as someone who has dropped acid and smoked weed.) It was said in jest.

Viena is great btw, glad I switched from Vienna.

Previous Page | Next Page
Go to Page 0 1 2 3 4

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source