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by Avatarus at 6:43 AM EST on December 6, 2012
Is it possible to delete duplicates from the final results and somehow replace a references to them with ones from that list?
Link: Sounds.txt
I have used NoClone and now there are 4284 Z2SeWave files left, instead of original 13209. This makes sorting a lot easier, but now I'm unsure how to link them with sequences.
by Yuuto at 10:22 AM EST on December 6, 2012
I don't really understand what you want to link? And the sound effects don't have anything to do with sequences, the .bsc just has a similar format.
But your result is right, when I look at the .bsc it has approximately 4275 entries. The duplicates seem to have something to do with the banks they are stored in, so the game just loads the necessary ones.

I also don't understand why there are .bnk files for the sound effects. I mean this makes sense for the instrument samples of the sequences, but for SEs?

EDIT: Now I found out. I was wondering why the BSC does not store the sample IDs, they are stored in the BNK files (like the BGM samples are). The BSC format is so similar to that of the sequences because it actually is some kind of sequence. It sets bank, instrument and key and then the appropriate sample in the BNK is looked up.
What a complex audio system ...

edited 10:52 AM EST December 6, 2012
by Avatarus at 10:54 AM EST on December 6, 2012
I'll try to explain. I need to get an info like that:

/SE/Z2SYSTEM_SE/Z2SE_SY_TALK_START
Z2SeWave_0.aw_000000af.wav pitch 1.50 volume 1.00
pause 0.20
Z2SeWave_0.aw_000000b1.wav pitch 1.10 volume 0.50

For example, Z2SE_SY_TALK_START consists of two sounds. But what if Z2SeWave_0.aw_000000af.wav is one of copies and was deleted?
by Yuuto at 2:09 PM EST on December 6, 2012
This sequence-like format has this information.
It does not directly say which aw/wav is used but it gets the ID of the used sample from the BNK. All duplicates have the same ID, so if you delete the duplicates there will still remain one sample with this ID.
by Avatarus at 2:39 PM EST on December 19, 2012
Bumpy bump. Any progress there?
by Yuuto at 5:33 PM EST on December 20, 2012
I want to implement that in my JAudio Library because the SE seqs are very similar to the music sequences. The problem is that the format is very complex, so this will take some more time, I think.
by Avatarus at 2:13 AM EST on December 21, 2012
All right, I'll be watching. Thanks for your help :)
by Yuuto at 11:40 AM EST on December 25, 2012
I successfully linked the SE entries in the BST with the sequences in the BSC, that was the easier part. The more difficult one is playing them correctly because their format is harder to understand than the music sequences. Also, most of the sequences don't only consist of a single sound, the menu SEs for example have only one instrument sample as a streamed file, the rest is done by the sequence.
This will taker longer than I've estimated...
by Avatarus at 1:24 PM EST on December 25, 2012
Can you send your results? I'll see, maybe further work is not that necessary. The main thing I need is a files connected with BSTN entries. That will greatly ease using of sounds.
by Yuuto at 7:04 AM EST on December 26, 2012
I could send you the resource viewer and the BSC header format, but then you would only know at which position you find the sequence. Reading out the file name is not that easy.

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