TUK, you arent going to getting a higher quality than you hear it in game.
I have done the exact thing as you described above with super smash bros and the only possible enhancemeent you get is the song being played at a higher frequency rate, since the samples are mixed for [i assume] 32000khz, there is no point to increase that to 44100khz or 48000khz
unless you do a complete re mix like i did with mario kart 64, you will not get any enhancements
By "not being able to extract soundfonts fresh from the ROM"... if you mean like how you can extract soundbanks as DLS files from DS ROMs, and then use random software to then save the soundpacks as a SF2, then I knew that :P
I didn't mean literally extract SF2 files directly from a ROM...
Oh cool! I know what samples are! :D i just didn't know if they were already in sf2 format in the rom or not i just took a guess lol and lol i knew that too about extracting dls from nds roms long time ago (using VGMTrans of course) :P its fun XD and dutchie, think you can link me to subdrags n64 tool? That would be great. thanks!
Oh and guys awave studio is AWESOME!!! It is the best if you want to create soundfonts from samples or edit current soundfont files :D :D i would recommend it to anybody who loves messing around with soundfonts.
Also i want to share with you a free version i found online https://dl.dropbox.com/s/euw3vmpk95aztay/Awave.Studio.v10.rar?dl=1 again it's an older version but at least it works. :)