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- by Clov at 12:40 AM EDT on April 19, 2013
- I noticed something which makes me think this is an imperfect rip of the games audio. For example, when I listen to the psf rip version of 'The Wanderer' at 1:12 or so and compare to any audio on youtube I can hear in the psf version some cutting in and out of one of the wind instruments. I noticed it in some other songs as well. I am guessing that this isn't just limited to my own copy of Winamp + highly experimental.
Can anyone else confirm that this is happening on this rip?
- by CyberBotX at 3:01 AM EDT on April 19, 2013
- Now that you mention it, I can tell that it does sound a little different. I have the game's original soundtrack on CD and starting at about 0:05 until about 0:11, it sounds like the PSF version is possibly missing an instrument. It's not as noticeable in the version I put up here (which uses the Davironica generic driver), but it sound a lot worse in the Mark Grass generic driver version, sounding like there is only 1 instrument playing instead of multiple.
Considering that the only other option would've been to try extracting the game's music playing code, and I didn't have the skills to do that, I would say that this rip is probably as close as we'll get to having a PSF set of Rhapsody.
- by snakemeat at 8:52 AM EDT on April 19, 2013
- Another possibility is that since the original files were SEPs (which have multiple SEQs inside it), is that the game played more than one of SEP file's SEQs. Shin Megami Tensei Devil Summoner does this.
VGMToolbox doesn't support using SEPs with Mark Grass's driver. But, his driver does support playing SEPs, and playing up to 2 at a time.
A custom stub could be used as well if this is the case.
- by CyberBotX at 12:02 PM EDT on April 19, 2013
- Hmm, if that is indeed the case, how would I go about handling that? I would love to put up a more valid PSF set for this game. I have no idea what values I would put in for such a stub or how to handle that.
- by snakemeat at 10:03 PM EDT on April 19, 2013
- You'll have to look at the source for Mark Grass's driver and change a couple of the constants. Then compile it. If named correctly, you could theoretically replace the driver in the VGMToolbox "tools" folder. It's been awhile since I did some of this stuff, so you may need to experiment.
- by CyberBotX at 12:56 AM EDT on April 20, 2013
- Where would I get the source of his driver from? I tried looking here on the forums but any links of his appear to be invalid now.
On a side note, I was going to see if I could use the PSF Stub Creator in VGMToolbox to handle this, but I'm not exactly sure how to work with it. I was able to create a stub from the Rhapsody PS-EXE, but from there I'm not sure what to do, or if it would even help to have done so.
- by snakemeat at 10:23 AM EDT on April 20, 2013
- I'll try to upload some detailed instructions, but life is very busy these days. Take a look at the sample driver in Neill Corlett's PSF-o-Cycle to get a picture of what is going on.
VGMToolbox just automates a lot of the steps required to make a stub.
Real quick series of steps:
1) Using the Stub Creator: Load the defaults. Put the max vb, vh, and seq file sizes in the appropriate boxes.
2) Push the "highest address"
3) Select the stub you want to make (SEP/SEQ).
4) Make the stub.
5) Use psf-o-cycle to patch the original driver.
6) use the psf maker in vgmtoolbox. everything is the same as normal except, chose "load values from stub creator."
For playing multiple tracks in a single SEP, you'll need to edit the "psfdrv.c" in VGMToolbox's "external/psf" folder. See the "multi-sep" driver stub in Devil Summoner: Soul Hackers PSF set, line 373-4.
edited 10:25 AM EDT April 20, 2013
- by CyberBotX at 5:54 PM EDT on April 20, 2013
- OK, so those steps helped a lot. I'm not 100% sure if the final output is fully correct or not.
The original rip, using Davironica's driver, can be found here:
Rhapsody - A Musical Adventure [Marl Oukoku no Ningyou Hime - The Adventure of Puppet Princess] (1998-12-17)(Nippon Ichi Software) {Davironica}.7z
The new rip can be found at the URL from earlier in the thread, but I'll relink it here anyways:
Rhapsody - A Musical Adventure [Marl Oukoku no Ningyou Hime - The Adventure of Puppet Princess] (1998-12-17)(Nippon Ichi Software).7z
I think the new rip sounds a tad better than the earlier rip, but I think it still sounds off compared to the OST's version. At this point, I'm not sure what else to do. The new rip is larger if only because it uses the original game's PS-EXE patched with the stub created via VGMToolbox and all the extra psflib files because of the SEP usage.
I also noticed I didn't need to edit psfdrv.c because it matched the driver stub of Devil Summoner: Soul Hackers already.
edited 9:11 PM EDT April 20, 2013
- by snakemeat at 11:45 PM EDT on April 20, 2013
- I also noticed I didn't need to edit psfdrv.c because it matched the driver stub of Devil Summoner: Soul Hackers already.
Strange, it really shouldn't. Soul Hackers had one extra line added to play the first and second sequences in an SEP file.
- by CyberBotX at 12:50 AM EDT on April 21, 2013
- I downloaded the PSF set from Zophar because the one on JoshW's site is lacking the source code, and it only has a single call of SsSepPlay at line 373. Maybe it's not the latest version of the rip? I'm looking up how SsSepPlay functions, gonna mess around with it a bit.
So, the more I look at this, I more I think that maybe there isn't multiple SEQ tracks in the SEPs. Each SEP in the Rhapsody files seems to contain 1 actual SEQ and 16 dummy SEQs that are all 29 bytes each (when split from the SEP with VGMToolbox) which do nothing more than play a single note that sounds kinda like a strike being plucked, which doesn't match up to anything at all. So I have no idea why the PSF rip sounds like it's missing an instrument then. Maybe the VB/VH I used isn't complete? There were only 2 that I found, and the second one only produced valid sounds with the sound effects, not with the background music.
edited 2:41 AM EDT April 21, 2013
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