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by SubDrag at 12:45 AM EDT on May 12, 2013
From BK Rom map by CBM:
1516 - D25578 - [10748] - 00 Nothing
1517 - D255C0 - [10750] - 01 Final Battle with Grunty
1518 - D28170 - [10758] - 02 Mumbo's Mountain - 00D174A0 00010003
1519 - D2A4E0 - [10760] - 03 Freezeezy Peak
151A - D2C338 - [10768] - 04 MMM - Church
151B - D2C3E0 - [10770] - 05 Treasure Trove Cove
151C - D2E378 - [10778] - 06 BGS - Main
151D - D2F1D8 - [10780] - 07 CC - Fighting Crabs
151E - D2FD30 - [10788] - 08 Main Conect Intro
151F - D30A80 - [10790] - 09 Note
1520 - D30AD0 - [10798] - 0A Jinjo
1521 - D30C60 - [107A0] - 0B Red Feather
1522 - D30CA8 - [107A8] - 0C Egg
1523 - D30CF0 - [107B0] - 0D Jiggy dance
1524 - D30F58 - [107B8] - 0E Wind Blowing - Start Rare Logo
1525 - D31368 - [107C0] - 0F MMM
1526 - D33AF8 - [107C8] - 10 Spiral Mountain
1527 - D36228 - [107D0] - 11 TTC - Water, Seagulls
1528 - D37160 - [107D8] - 12 TTC - Fighting Big Crab
1529 - D37CE8 - [107E0] - 13 TTC - Inside Crab
152A - D38450 - [107E8] - 14 Gold Feather
152B - D384B0 - [107F0] - 15 Extra Life
152C - D38608 - [107F8] - 16 Honeycom
152D - D38650 - [10800] - 17 Hollow Honeycomb
152E - D38708 - [10808] - 18 Completed Honeycomb
152F - D388A8 - [10810] - 19 ???? Beta ????
1530 - D38910 - [10818] - 1A Dead Banjo
1531 - D38B20 - [10820] - 1B MM - Inside Termite's hill
1532 - D394E8 - [10828] - 1C Clanker Cavern
1533 - D3B1B0 - [10830] - 1D Mumbo's Spell
1534 - D3B4A8 - [10838] - 1E Grunty's Lair
1535 - D3C300 - [10840] - 1F CC - In Clanker
1536 - D3DAC0 - [10848] - 20 Gobi's Valley
1537 - D403B8 - [10850] - 21 MMM - In the main house
1538 - D41A10 - [10858] - 22 MMM - In chruch yard
1539 - D42C38 - [10860] - 23 MMM - In church
153A - D43248 - [10868] - 24 GV - In tomb
153B - D43E80 - [10870] - 25 Invunerability
153C - D44528 - [10878] - 26 GV - Sandybutts Maze
153D - D45328 - [10880] - 27 GV - Ruppe
153E - D456B8 - [10888] - 28 TTC - Sandcastle
153F - D45D78 - [10890] - 29 CCW - Summer
1540 - D47590 - [10898] - 2A CCW - Winter
1541 - D48498 - [108A0] - 2B Right
1542 - D484E0 - [108A8] - 2C Wrong
1543 - D48528 - [108B0] - 2D Fanfare before Jiggy
1544 - D48620 - [108B8] - 2E CCW - Autumn
1545 - D4A3D8 - [108C0] - 2F CCW - Main Huv
1546 - D4B7C0 - [108C8] - 30 All Jinjos Collected
1547 - D4BA18 - [108D0] - 31 Game Over
1548 - D4BD08 - [108D8] - 32 Intro screen
1549 - D4BEC0 - [108E0] - 33 RBB - Main
154A - D4D918 - [108E8] - 34 Snacker tune
154B - D4D998 - [108F0] - 35 RBB - In machine room
154C - D4EE20 - [108F8] - 36 All 100 Note
154D - D4EE88 - [10900] - 37 Door opening??
154E - D4EF78 - [10908] - 38 MMM - Church door closing
154F - D4F0C8 - [10910] - 39 Beta Song DK-esque
1550 - D4F520 - [10918] - 3A FP - Race
1551 - D507D0 - [10920] - 3B FP - Race Winner
1552 - D508C0 - [10928] - 3C FP - Race Loser
1553 - D50A48 - [10930] - 3D Jiggy Appearance
1554 - D50C00 - [10938] - 3E Beta Sound
1555 - D50CB0 - [10940] - 3F Cauldron
1556 - D50E30 - [10948] - 40 Witch Falling
1557 - D50FB0 - [10950] - 41 Mumbo's Hut
1558 - D513B0 - [10958] - 42 Open Note Door
1559 - D515B8 - [10960] - 43 Warp in to level sound
155A - D51680 - [10968] - 44 CCW - Nabnut
155B - D53020 - [10970] - 45 CCW - In bee Nest
155C - D53FC0 - [10978] - 46 CCW - Top of tree
155D - D55280 - [10980] - 47 BGS - Tip tup choir
155E - D556BB - [10988] - 48 CCW - Summer house
155F - D55C68 - [10990] - 49 CCW - Autumn house
1560 - D566B8 - [10998] - 4A RBB - Warehouse by Snacker
1561 - D57038 - [109A0] - 4B CCW - Fighting Zubbas
1562 - D57FA0 - [109A8] - 4C RBB - Quarters
1563 - D58518 - [109B0] - 4D Beta MM - Beta Mumbo's Mountain tune.
1564 - D588F0 - [109B8] - 4E Start - whistle pitch bend up
1565 - D58C78 - [109C0] - 4F Whistle Pitch bend down
1566 - D58D60 - [109C8] - 50 Grunty's Lair - Normal
1567 - D5A6F8 - [109D0] - 51 Grunty's Lair - TTC
1568 - D5CA58 - [109D8] - 52 Grunty's Lair - CC
1569 - D5E1E8 - [109E0] - 53 Grunty's Lair - GSC
156A - D602B8 - [109E8] - 54 Grunty's Lair - GV
156B - D61B48 - [109F0] - 55 BGS - Mr Vile - eating Yumblies
156C - D62570 - [109F8] - 56 Bridge to Grunty's Lair
156D - D63230 - [10A00] - 57 Turbo Talon Trot
156E - D637A0 - [10A08] - 58 Wellies move
156F - D63B20 - [10A10] - 59 Grunty's Lair - FP
1570 - D650F8 - [10A18] - 5A Boggy's Igloo sad kids
1571 - D65390 - [10A20] - 5B Boggy's Igloo All's ok again.
1572 - D656B0 - [10A28] - 5C Beta Game Over
1573 - D65820 - [10A30] - 5D Grunty's Lair
1574 - D679C0 - [10A38] - 5E Grunty's Lair MMM
1575 - D6A280 - [10A40] - 5F CCW - Spring
1576 - D6BCF8 - [10A48] - 60 CCW - Nabnut's spare room
1577 - D6CB20 - [10A50] - 61 FP - Light the tree
1578 - D6CC70 - [10A58] - 62 RBB - Fighting the Kabooms
1579 - D6D6E8 - [10A60] - 63 Grunty's Lair - into Jazzy Game show disc.
157A - D6F1F8 - [10A68] - 64 World Opening
157B - D6F358 - [10A70] - 65 Filling a jigsaw picture
157C - D6F548 - [10A78] - 66 FP - Christmas Tree
157D - D6F7E0 - [10A80] - 67 Start - Rare Logo
157E - D6F870 - [10A88] - 68 FP - We are the Twinklies
157F - D70688 - [10A90] - 69 Cauldron
1580 - D70920 - [10A98] - 6A MMM - Puzzle board
1581 - D71418 - [10AA0] - 6B FP - Wozza's Cave
1582 - D71968 - [10AA8] - 6C Grunty's Intro - including Tooty's theme & Banjo Snoozing.
1583 - D74100 - [10AB0] - 6D CCW - Gnawty's house
1584 - D748B8 - [10AB8] - 6E Start Select screen - sleepy
1585 - D75500 - [10AC0] - 6F Pause Scree
1586 - D75810 - [10AC8] - 70 MMM - In loggo
1587 - D75FC8 - [10AD0] - 71 Grunty's Furnace Fun
1588 - D770D0 - [10AD8] - 72 BGS - Beat the frogs
1589 - D77BE8 - [10AE0] - 73 Start Selection screen - gameboy
158A - D77FE8 - [10AE8] - 74 Grunty's Main Room - cackles
158B - D79070 - [10AF0] - 75 Red Feather Pillow
158C - D790C8 - [10AF8] - 76 Gold Feather Pillow
158D - D79150 - [10B00] - 77 Blue Egg Pillow
158E - D791A8 - [10B08] - 78 Open a Note doo
158F - D79308 - [10B10] - 79 Cheato
1590 - D795A0 - [10B18] - 7A Brentilda
1591 - D79A80 - [10B20] - 7B Skull Square
1592 - D79B50 - [10B28] - 7C Grunty square
1593 - D79BE8 - [10B30] - 7D Banjo square
1594 - D79CA0 - [10B38] - 7E Joker square
1595 - D79D78 - [10B40] - 7F Music square
1596 - D79DE8 - [10B48] - 80 Machine Room
1597 - D7A958 - [10B50] - 81 Brentilda -strum -
1598 - D7A9A8 - [10B58] - 82 Puzzle out
1599 - D7AA38 - [10B60] - 83 Gobi Valley - SNS
159A - D7AEC0 - [10B68] - 84 Treasure Trove Cove - SNS
159B - D7B488 - [10B70] - 85 Freezeezy Peak - SNS
159C - D7B868 - [10B78] - 86 Mad Monster Mansion - SNS
159D - D7BD20 - [10B80] - 87 Click Clock Wood - SNS
159E - D7C130 - [10B88] - 88 Collection of SNS Item
159F - D7C2B0 - [10B90] - 89 Jinjo charge
15A0 - D7C390 - [10B98] - 8A Turbo Talon Trot short
15A1 - D7C480 - [10BA0] - 8B Strum
15A2 - D7C4D0 - [10BA8] - 8C Jinjonator
15A3 - D7D058 - [10BB0] - 8D Jinjonator appearing
15A4 - D7D228 - [10BB8] - 8E Cast List
15A5 - D7E938 - [10BC0] - 8F Jinjonator charging
15A6 - D7F6B0 - [10BC8] - 90 Grunty's Big Door opening
15A7 - D7F888 - [10BD0] - 91 Grunty falling
15A8 - D7FBB0 - [10BD8] - 92 Grunty's spell
15A9 - D7FD40 - [10BE0] - 93 Bottles game piece
15AA - D7FD80 - [10BE8] - 94 Bottles game music
15AB - D80708 - [10BF0] - 95 Start of bottles game
15AC - D80848 - [10BF8] - 96 Pick a piece up
15AD - D80888 - [10C00] - 97 Put a piece down
15AE - D808C8 - [10C08] - 98 Start of Bottles game
15AF - D80970 - [10C10] - 99 Barbeque tune
15B0 - D81538 - [10C18] - 9A Jinjonator hitting Grunty
15B1 - D815D8 - [10C20] - 9B Jinjonator hitting Grunty 2
15B2 - D81678 - [10C28] - 9C Jinjonator hitting Grunty 3
15B3 - D81718 - [10C30] - 9D Jinjonator hitting Grunty 4
15B4 - D817B8 - [10C38] - 9E Jinjonator hitting Grunty 5
15B5 - D81858 - [10C40] - 9F Jinjonator hitting Grunty 6
15B6 - D818F8 - [10C48] - A0 Jinjonator hitting Grunty 7
15B7 - D81998 - [10C50] - A1 Jinjonator hitting Grunty 8
15B8 - D81A38 - [10C58] - A2 Jinjonator hitting Grunty 9
15B9 - D81AD8 - [10C60] - A3 Jinjonator hitting Grunty 10
15BA - D81B70 - [10C68] - A4 Barbeque Shock 1
15BB - D81D20 - [10C70] - A5 Barbeque Shock 2
15BC - D81ED0 - [10C78] - A6 Barbeque Shock 3
15BD - D82080 - [10C80] - A7 Barbeque Shock 4
15BE - D82230 - [10C88] - A8 Grunty's Lament
15BF - D82898 - [10C90] - A9 Tooty's theme
15C0 - D83298 - [10C98] - AA Beach theme
15C1 - D842B8 - [10CA0] - AB Grunty's Lament
15C2 - D84440 - [10CA8] - AC Final Game Over
15C3 - D846B8 - [10CB0] - AD X
15C4 - D846B8 - [10CB8] - AE X
15C5 - D846B8 - [10CC0] - AF X
15C6 - D846B8 - [10CC8] - B0 X

Then once rip midi as raw, you'll see the first 0x40 bytes, each 0x4 bytes contains an offset. Null (00000000) them one by one, and inject, and then at some point should find which one is the track want to null. Start over and change that track to null and inject and it will be gone...
by TheUltimateKoopa at 12:14 PM EDT on May 12, 2013
Do I "export all to raw bin"? And do I open that in a hex editor?

And how do you "inject"?
by TheUltimateKoopa at 6:22 PM EDT on May 13, 2013
Hey, SubDrag? Build a copy of the Statue of Liberty which contains missiles which only target people over the age of 20 but under the age of 40.

Come on, it's not that complicated!
by SubDrag at 6:51 PM EDT on May 13, 2013
Yes, export it raw, edit in hex editor, and import it back.

You are attempting a slightly complicated maneuver here, so if you didn't want a technical answer, here it is: you can't do it.
by Yoshinkeru at 7:05 PM EDT on May 13, 2013
This is why I hardly try myself--I'm never certain if I can wrap my own head around any of this stuff. So I just hang back and see if the pros can work it out--on their own time, of course.
by TheUltimateKoopa at 7:42 PM EDT on May 13, 2013
"Yes, export it raw, edit in hex editor, and import it back."

But how do I then listen to it? E.g. how do I then listen to, let's say, Bubblegloop Swamp, without the deep "woop" sounds? And for tracks like Freezeezy Peak, would i also have to mute the channels for the Underwater versions, and other versions as well as the wind sounds?

edited 7:43 PM EDT May 13, 2013
by soneek at 8:03 PM EDT on May 13, 2013
Looks like we'd have to test our edits in an emulator. I'm not sure who would have the patience or free time for this, but someone could null out all the wind, burps, farts, etc. from the Banjo games, and maybe ask hcs or Josh W if they'd be willing to create a USF set with the nulled SFX hack. It'd take a lot of free time, patience, and possibly wall punching to get it completely done.
by SubDrag at 8:15 PM EDT on May 13, 2013
Well yeah, you'd have to test it ingame, or you could I guess play midi using soundfont. I believe a BK soundfont exists, that'll tell you the track #. If you use midi tool to export to midi. Then can null out that track if you count as you go numbers.
by TheUltimateKoopa at 9:42 PM EDT on May 13, 2013
Knowing which track in terms of "channel number" on the MIDI is easy. If I'm using the standard GS soundfont, or any other soundfont, all I do is just pick one that isn't actually a tune, or one that's just a long note that pitch-bends slowly, like wind or something.
by SubDrag at 11:50 PM EDT on May 13, 2013
OK, then when you find midi track, export to midi, play it and identify the track # to delete, you count 32-bits, starting at 0x0, skipping a 00000000. So if was track 2 want to null, and bytes were
00000044 00000000 000000300 00000400

change first line to
00000044 00000000 000000300 00000000

then inject as raw bin and save rom

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