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- by dj4uk6cjm at 8:48 PM EDT on June 8, 2013
- Made a beta version of the soundfont and by "beta" I mean they were all done in a standard loop for testing, percussion is here.
- by starerik at 10:37 AM EDT on June 9, 2013
- "so loop is all that is needed then and nothing else?"
Exactly!
By the way, I know you said that was a test soundfont, but do you know how to merge and map different samples to the same instrument? Like all the piano samples in one. If you know what I mean.
Also, can you zip it and upload to http://sendspace.com? So I don't have to download them one by one. :)
edited 10:43 AM EDT June 9, 2013
edited 11:01 AM EDT June 9, 2013
- by dj4uk6cjm at 6:13 PM EDT on June 9, 2013
- Sure, I made a backup copy of all the original samples and even split them into two separate folders. One for the instrument samples and the other for the purcussion to help identify which is which.
http://www.sendspace.com/file/fpu2oz
I haven't had time to rename all the samples to there original instrument names like piano, french horn etc. same goes for the purcussion but if you or anyone else would like to do that for me that would help :) and I could spilt down all individual samples to there counterparts for specific soundfonts, for example all piano, marimba, french horn etc. samples would be in separate sf2 files.
Edit: Direct download method of the same zip if above link is broken.
Beta v1.1 of the SMG2 soundfont is out and with better loops! Get it here now!!
Sadly I wasn't able to loop them all. some were just unloopable or sounded terrible to the ear, meaning I listened to them all with different kinds of loops i tried and to no avail but i may keep working on them and see if i can improve them a little more, most of the ones that did loop were not too bad :) especially the strings and brass. Give it a try and tell me what you think.
edited 12:03 AM EDT June 10, 2013
- by starerik at 11:42 PM EDT on June 9, 2013
- Does anyone have the AW system fully figured out? I mean… there must be info about the sample content somewhere in the files, that shows the sample rate, channels and of course - loop points. I tried to get Awave to loop the piano files, but it failed me, so I started to manually loop them in Kontakt. But I grew impatient too fast and only did a few.
I can't believe the samples are 22kHz. It's not that disc space was an issue, the Galaxy games didn't fill up the 4 GB anyway.
- by dj4uk6cjm at 12:11 AM EDT on June 10, 2013
- starerik check out my latest update above, hope this helped some and yeah those piano files are a **** to loop lol dammit nintendo why you gotta make it so hard? :(
Hmm...come to think of it, when I first extracted the wav files i did get this other file that came inside the folder with the super mario galaxy 2 samples called SMR.baa.0.wsys. Still there too, could that be some kind of document containing all the AW details and loop points or something? How would i go about extracting this? Audio ripper you there?
edited 12:24 AM EDT June 10, 2013
- by starerik at 10:09 AM EDT on June 10, 2013
- The thing is, piano doesn't even loop. I mean.. the sound dies out after a while. So when looping piano samples it just sounds too synthetic after the loop. Not that sampled instruments sound real to begin with, but you know.
Yeah, I don't know anything about these formats, but the info file should be in the same folder as the samples. And that one could be it, but I don't know. I hope someone figures this out sometime.
- by dj4uk6cjm at 2:44 PM EDT on June 10, 2013
- There is also the possibility that some of them not all have to be looped at all, you know I've been thinking about what you said about the games audio engine and all? If it is possible that it has it's own artificial reverb or something then maybe we don't need to loop them, just a thought/theory but I actually hope that's the case because the way it's looking right now...hm I don't know lol.
- by starerik at 3:32 PM EDT on June 10, 2013
- I've also thought about it might be possible that the piano doesn't need looping, but I can't know for sure without seeing how long the notes in the MIDIs are.
- by dj4uk6cjm at 4:30 PM EDT on June 10, 2013
- Melodyne could do it, it converts monophonic wavs to midi nicely and is considered the best wav to midi converter software out there. I would try it myself but my trial version of melodyne expired months ago and I'm not paying $300 to $400 dollars just to do it anyways :P but other wav to midi converters work just as well too like intelliscore but not sure of the results though. It's worth a shot.
Heres the unknown file if anyone can or know how to extract it, could have some viable information on the AW wavs in that one file but I really don't know since it's only 10kb...
edited 4:31 PM EDT June 10, 2013
- by starerik at 4:40 PM EDT on June 10, 2013
- No, I meant the song MIDI's where samples are used! :) Sorry that I was unclear. If the piano notes in the Galaxy music are shorter than the sample, there's no need to loop them.
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