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- by soneek at 11:42 AM EDT on October 18, 2014
- There will be soon. I'm working on the FWAVs for NSMBU. It's similar to Super Paper Mario in which the playback rate for the file varies in-game.
- by shrimp at 11:46 AM EDT on October 18, 2014
- Excellent! Thanks.
- by TheUltimateKoopa at 11:59 AM EDT on October 18, 2014
- You know what really annoys me? When the streams are too quiet, so you have to mess around manually amplifying each one. It's not as simple as "converting to BRSTM", if the purpose is not simply to "make a BRSTM", but "to make a BRSTM that is loud enough to be inserted into a game that uses BRSTMs, e.g. SSBB, that is of a suitable volume".
- by soneek at 12:00 PM EDT on October 18, 2014
- The topic is Wii U music, not converting it to insert into other games.
Hyrule Warriors is another format type, so it'll be looked into soon.
- by MurraySkull at 12:24 PM EDT on October 18, 2014
- The link for .bfstm vgmstream seems to be down.
- by starerik at 12:25 PM EDT on October 18, 2014
- Hm, I get "Error creating SoundBuffer" in Winamp, trying to play some Nintendo Land files. The ones called BGM_BLF_MAIN. Using Winamp v5.666 using the latest vgmstream posted here.
edited 5:32 PM EDT October 18, 2014
- by soneek at 12:35 PM EDT on October 18, 2014
- vgmstream-bfstm-test - Dropbox
Winamp won't play any songs with more than 4 channels I believe.
- by MurraySkull at 12:58 PM EDT on October 18, 2014
- So, then how do we play those songs?
- by TheUltimateKoopa at 1:01 PM EDT on October 18, 2014
- Convert them to WAV, and then... mess around by making separate WAVs for each possible variation, by removing channels, and mixing channels into 2-channel (stereo) streams?
Also, I know that soneek. I was just saying it's a little annoying :P
- by MurraySkull at 1:19 PM EDT on October 18, 2014
- How do I convert them to .WAV?
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