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by TheUltimateKoopa at 10:56 AM EDT on May 22, 2015
I've used the free version of Synth Font. It doesn't solve the randomly out of tune notes. Take Super Mario 64 as an example.
by SubDrag at 11:15 AM EDT on May 22, 2015
The EAD games such as Mario do not properly support all the unique adsr envelopes, and pitch perhaps has some special nuances. Those games are a challenge and much more difficult work on in progress unfortunately.
by bobbyK at 3:54 PM EDT on May 23, 2015
when i play the extracted midi with the dls file in fl studio, it doesn't sound like the original track. how to fix this? or will this be fixed in other version. I tested with goldeneye rom (U).

by punk7890-2 at 4:01 PM EDT on May 23, 2015
For whatever reason, FL Studio doesn't like these DLS types. If you have Awave Studio convert again to DLS level 2. This should solve it.
by TheUltimateKoopa at 4:04 PM EDT on May 23, 2015
Is anyone considering making a "soundtrack" with these?
by bobbyK at 8:15 PM EDT on May 23, 2015
@punk7890-2

thanks, it works now! :)
by dj4uk6cjm at 10:41 PM EDT on May 28, 2015
Is there a way to merge the overworld midis for OoT now with N64 Soundbank Tool without breaking the midi? Because it's very hard to arrange it and delete empty tracks without messing it up for the soundfont, luckily they only use one soundfont and there are only 20 midis total IIRC for the song to be merged.
by SubDrag at 3:13 AM EDT on May 30, 2015
Not sure I understand what asking, but all I do is call Seq64 to rip the midis. Merging them shouldn't change the soundfont or what instrument each is?
by dj4uk6cjm at 3:45 AM EDT on May 30, 2015
Theres nothing wrong with the soundfont, it works fine with the midis. The problem is having them split into 20 parts, makes it hard to remake. I was hoping your tool could have an option to combine them into one? When I try to merge the midis myself they either don't align with the other tracks or don't loop right. Hopefully there will be a fix for this in the future for other games that use multiple midis for one song.
by punk7890-2 at 8:56 AM EDT on May 30, 2015
Hyrule Field uses various flags to determine what part the next sequence should be. There's no real order to it. That's the only game I can think of where this is unique. You'd have to import the midi's and line them up in say, FL Studio. I'm not sure what you mean by loop as midi's don't get exported with loop points. That's something the games sequence handles differently then midi's do.

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