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by icecream at 9:45 AM EST on February 26, 2016
I think a good portion of the original soundsources costs a lot of money, so AFAIK there is no way to "find" the original soundsources. You'd have to buy them, and you said you can't afford to spend that kind of cash. Of course, uploading it would probably be piracy (especially for Stylus RMX, Spectrasonics IIRC specifically states on their website that you are not allowed to sample any of their grooves).

edited 9:51 AM EST February 26, 2016
by Master_E at 5:01 PM EST on February 26, 2016
Well yeah. That's why I said "find". I got the feeling nobody would want to shell out the cash for the VSTs.

If we keep it a secret between just us, nobody would know! ;)
by Kurausukun at 5:47 PM EST on February 26, 2016
Not like piracy is anything new on these forums. I was just wondering if there was some underground site that uploaded these things, but I guess the audience is too small to warrant that. Either way, the sample quality we have now is nothing to sneeze at. Also the DS hardware resamples any audio to 32768 using nearest-neighbor, so it wouldn't really be useful to go any higher than that.
by Master_E at 6:51 PM EST on February 26, 2016
Well okey dokey then. Because this isn't being played on DS hardware, do you think doing it would hypothetically produce gains? Y'know, because NCSF can support sample rates higher than 44.1KHz?

edited 6:52 PM EST February 26, 2016
by Kurausukun at 7:52 PM EST on February 26, 2016
I'm not sure about that. NCSF is emulating the DS hardware, so my first instinct is to assume the same behavior applies, but that's pretty far beyond my knowledge, and I don't know if that's actually how NCSF works in that regard.
by Master_E at 8:06 PM EST on February 26, 2016
So does that mean we can still bug CyberbotX?
by Kurausukun at 8:13 PM EST on February 26, 2016
Feel free if you want. I'm not going to personally because as I mentioned, I'm rather satisfied with what I have right now, but if he can tell us something interesting, that'd be cool.

edited 8:15 PM EST February 26, 2016
by CyberBotX at 9:09 AM EST on March 1, 2016
So JFD62780 pointed me at this topic. While I have not actually tried to download the files yet, I am quite interested in NCSF being used for this.

Long story short, the NCSF player does not technically emulate DS hardware, because I used very few components from a DS emulator for playback. I suppose it might be more proper to say it simulates how a DS would play the music without emulating the DS's hardware of doing so.

I can't say 100% for sure if NCSF can handle samples over 44.1KHz, but it should be able to load samples and play them back with no problems, as it'll try to use interpolation to the sample rate that the player wants. So for example, if you had 44.1KHz samples but told the player you want to output at 22.05KHz, while it'll try to use interpolation to make it sound less like crap, it will probably still sound somewhat worse than setting the player to 44.1KHz. And if the player was set to something like 96KHz, it'll interpolate to fill in the gaps and while it won't sound exact as a result, it also won't sound terrible unless you use no interpolation or one of the weaker interpolation options.

Also, as far as an "apples to apples" comparison, I'd say it would be more fair to compare NCSFs of DPP to this set, as opposed to comparing the 2SFs of DPP to this set, as it is possible there could be very, very slight differences between the NCSF and 2SF sets. (I've tried my best to make sure that NCSF playback is as close as possible to how it should actually be playing.)
by Master_E at 1:20 PM EST on March 1, 2016
He appears! And I didn't even have to bug you! :o
by icecream at 3:34 PM EST on March 1, 2016
I see. I'll try NCSF and see how the quality changes. Hopefully for the better.

Also on an unrelated note, as an amendment to my first reply to this thread, N's decisive battle theme appears to have the synth wave instrument in its soundbank, though it goes completely unused by the song (as far as I can tell).

edited 3:34 PM EST March 1, 2016

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