Previous Page

by dag at 5:27 PM EDT on April 20, 2007
I think he meant he did a test to see the decoding is still the same.

Any ideas? Seems 49XX is a common starting scale, and sometimes 50XX or 5FXX then it follows something like I posted. Btw, I've seen the same driver (irx) in two different games using old and new adxs. Must be some special "feature", I think the CRI guys are just trying to make things harder for us :/...

Also, next time (if) you update the plugin could you make so if you fade lenght 0 the ADX is played until it ends normally? Some ADXs have actual stuff (like fadeouts) after loops, I believe in_cube ignores this.

Previous Page
Go to Page 0 1 2

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source