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by The Monk at 11:55 AM EST on January 20, 2019
Many thanks for the hints, I'll be sure to experiment with Caesar.
by icecream at 11:37 AM EDT on March 10, 2019
I felt this was most appropriate for this thread: I did some digging and there does seem in fact to be an official tool for converting sequences. Unfortunately (or perhaps fortunately....), no information about it seems to exist anywhere on the net, not even a name; the only reason I even know about it is that I heard it via word of mouth.

If it's anything like the DS's equivalent, then this should allow conversion to .CBNK and .CWAR as well.
caesar source code by icecream at 12:05 AM EDT on March 28, 2019
Thought I'd let everyone (who cares) know: the source code for caesar is now on github:
https://github.com/kr3nshaw/caesar
Assume all binaries available currently are out of date.
by kr3nshaw at 12:16 AM EDT on March 28, 2019
I'm updating the binary every time I make a commit, so hopefully that's not the case.
by MDHEXT at 3:59 PM EDT on August 27, 2019
i say we should create a new format and have the extension be ".3sf".
by icecream at 2:41 PM EDT on August 30, 2019
I've talked to a few people interested in it and while we all agree that the 3DS needs an equivalent of either "sf" or Nitro Studio (since the playback would be accurate to the console), we have no idea where to even begin. We'd essentially have to program a sound system and none of us have the knowledge or skills to do so. Even Gota7, the author of Citric Composer (who also made Nitro Studio), isn't sure how to approach it. I've spoken to Kermalis about adding compatibility with VG Music Studio, but that's a long shot.

If you know someone that is interested in this and has the skills to do so (preferably someone who has written an *sf format), please let us know.


edited 12:37 PM EDT August 31, 2019
starters by MDHEXT at 11:02 PM EDT on September 14, 2019
for starters, we should begin to examine the 2sf, and gsf formats. these are capable of re-creating different effects for the music they contain. i'd recommend creating a format that doesn't just work for bcsar files, but also their Wii and WiiU variants. stepping back and seeing what all these formats have in common, as well as looking to the structure of other sf formats, will allow us to create a format that is versatile and useful to rippers. i think that the first step should be to map out the file structure of the brsar, bcsar, and bfsar formats. after that, we can begin looking for ways to create a new sf extension based off of the newly acquired knowledge. this thread is now the homebase for the development of this new sf format.

edited 11:02 PM EDT September 14, 2019
by icecream at 10:33 AM EDT on September 15, 2019
I completely agree that the best starting point are the existing *sf formats for other Nintendo consoles. What I meant though was more along the lines of "none of the people I've spoken to know how to read the *sf code", and the people that can haven't expressed any interest yet (again except maybe Kermalis, and since he isn't specifically focusing on B*SAR it's a bit of a shot in the dark). I know there's interest, especially for the Wii U sequences, but no one seems to be committed into actually making it happen. I'd try myself, but I am no programmer. :p

edited 10:34 AM EDT September 15, 2019
by MDHEXT at 12:55 AM EDT on September 16, 2019
instead of reading sf code, try looking at the way the memory is organized compared to the original music files. think "compare 2sf to sdat".
by icecream at 10:01 PM EDT on September 19, 2019
If you have any alternate forms of contact, maybe you can help me find someone to spearhead the programming?

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