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- by Josh W at 7:30 PM EDT on October 20, 2005

Thanks for that. Big help indeed.
edited 11:30 PM EDT October 20, 2005
- by SquareTex at 6:23 AM EDT on October 21, 2005
- Camelot didn't store the Mario Golf music in the same way that they did with Mario Tennis? Odd...
But then, since MT came second, they probably found a better way...
- by Josh W at 9:03 PM EDT on October 21, 2005
- no they didn't, (in the way that how the music is Inited), but i found out how anyways.
More news on this soon.

edited 1:21 AM EDT October 22, 2005
- by hcs at 9:43 PM EDT on October 21, 2005
- Hoorah for Mario Tennis! Hoorah for Josh!
- by Josh W at 10:24 PM EDT on October 21, 2005
- well as per request of marioman, Mario Golf has been released.
See prelim page.
edited 10:58 PM EDT October 22, 2005
- by marioman at 8:01 AM EDT on October 22, 2005
- Thanks for the Mario Golf rip. Again, unless I missed my guess, there is already someone lined up to tag this one. (SquareTex) Therefore, it should be finished soon.
Thanks.
--Edit--
You're a good man. Thanks. (You know that was just a joke right?)
edited 11:10 PM EDT October 22, 2005
- by hcs at 8:27 PM EDT on October 22, 2005
- Josh says Mario Party 2 & 3 are ready, I have them here right now:
newrelease.
I'm going to put these all up at once in a few days, coinciding with the final release of 64th Note v1.0.
- by fishonthecarpet at 10:52 PM EDT on October 22, 2005
- Not the tags Josh, I meant basically fixing the tag barrel thing, and in Banjo Tooie seperating out the tracks in the levels.
Thanks!
- Dr. Mario 64 Uploaded! by marioman at 10:34 AM EDT on October 23, 2005
- He just never ceases to amaze me!! Thanks for the Dr. Mario 64 rip Josh. Incidentally, I just beat the original Dr. Mario yesterday - so I guess that there IS a prize for beating it. Well, not relly, but it is a strange coincidence.
Before a say anything I have never played Dr. Mario 64, so if my question is irrelevent that is why. I was listening to the DM64 USFs and I noticed that most tracks have two versions: a normal version and a fast version. I also noticed that some of the tracks do not have one of those versions. Specifically, the Fever Theme (sparse01) does not appear to have a normal version. (There may be more tracks like that.) Now, I may be wrong, but is the normal version missing or is there only a fast version? As I said, I have never played the game so I don't know for sure, but maybe someone who has played the game can confirm this.
Secondly, thanks SquareTex for the Mario Tennis batch. I will be keeping an eye out for your Mario Golf tags.
Finally, I know that I am bringing up an old issue, but I would just like some more info about it. First of all, I know that hcs tried to rip Rush 2049, and I know that the reason that it couldn't be ripped was because the savestate was messed up. However, is there a way to fix the savestate? Could the problem be similar to Animal Forest and Tetrisphere where the music can only be accessed at a certain point in the game? I know that there is a sound test of sorts in the audio menu. Could activating that fix it? Could Josh's music finder method resolve the problems? I am very unlearned on the specifics on USF ripping, so please don't think that I am trying to be annoying - I would just like to understand the situation a little better.
Thanks for your time, and I will be looking forward the the OFFICIAL release of 64th Note V1.0!
(Oh, and just for the record. The name of the game is Dr. Mario 64. It is listed as Dr. Mario of the USF list. Dr. Mario is for the NES.)
edited 2:49 PM EDT October 23, 2005
- by Josh W at 4:22 PM EDT on October 23, 2005
- coincidence...sure, yes thats it ;)
Well anyway those indicies are the only ones that are in it (unless there are more, like 200 from the others :)
My music finder? Rush 2049?, i dunno. I might try it...when i get the roms.
Well anyway i am now looking for the Music Instrument changer in Banjo Tooie, and i dont know if it is the same, but i will try and find a method not unsimilar to that found in Conkers Bad Fur Day.
In other news heres:
Bomberman 64: The Second Attack
Which is here, not here :)
Oh, and Turok 2 is also similar to Turok 3 in the way of the stupid dynamic code, so i can't see that being done anytime soon.
Whilst on the news of Turok 3, i (tried) to turn SMC on in 64th Note but it seemed to make no difference, but when the savestate is played in Project64 with SMC set to None it crashes in a similar way to 64th Note, but works perfectly with it set to anything else.
Also with the Dk64 Tag Barrel music issue, i found out that the song starts and plays with all instruments for a fraction of a second, then the other instruments phase out so i think im getting closer with that one.
hcs: i tried downloading sim melody, but i kept on getting the weloming "no available slots" error, so i'll try again later.
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