Previous Page | Next Page
- by MarkGrass at 7:19 PM EDT on October 3, 2015
- Ah! Okay. Many thanks for the clarification, R. Belmont. I love finding out about this kind of stuff :D
My main point in mentioning that rip wasn't to put CaitSith on blast - I have the utmost respect for the guy - and it certainly wasn't meant to offend or disregard anyone who had documented the error before. Rather, it was to simply point out that mistakes happen.
Suffice to say, if anyone encounters an error with Nisto's rip, it can surly be traced and debugged. No biggie.
- by RB at 10:14 AM EDT on October 4, 2015
- Yeah, anything that expedites the Silent Hill rip is fine with me. I've been waiting since the dawn of PSF for that :)
- by kode54 at 5:06 AM EDT on October 7, 2015
- R. Belmont? I thought RB was Richard Bannister and that R. Belmont usually went by Arbee or R. Belmont?
- by RB at 9:05 AM EDT on October 7, 2015
- Richard is largely out of emulation, so he just goes by "Richard".
I'm using "RB" here because I forgot my password for "Arbee" and there isn't a way to reset it AFAIK.
- by marcusss at 9:51 AM EDT on October 9, 2015
- Hi all
Was trying to rip sengoku Antology for the PS2 (hopefully rip to psf2) but had trouble using VGMToolbox. There are files in the Modules folder such as a driver?? and IRX files as well as large .ngx files (Neo Geo X) in the sound folder.
I wanted to get the music from the games, especially Sengoku 3. I know there are ways to get arcade rips but wanted to hear the PS2 version and see if there are any differences in quality etc.
So I have added links to the driver files and a couple of the .ngx files so hopefully someone can rip it or help me ripping it. Thanks
MODULE FOLDER
SENGOKU 3 ngx
MAIN ngx file
There are a few more ngx files but want to see if it is possile first.
Thanks
Marcus
edited 9:52 AM EDT October 9, 2015
- by marcusss at 12:44 PM EDT on October 9, 2015
- BTW, I tried playing Kileak and Kileak 2 PSFs fro the psf archive here but results in "Decoding failure at 0:00.000 (Unsupported format or corrupted file)" Latest version 2.1.9 of foo psf/aopsf
I ripped the psfs again myself using Mark Grass's Generix Driver 3.00 and the the other 2 drivers in VGMToolbox but same issue so is this a driver issue??
Cheers
edited 12:49 PM EDT October 9, 2015
edited 12:51 PM EDT October 9, 2015
- by kode54 at 12:19 AM EDT on October 10, 2015
- Actually, it's a bug in the new PSF player.
I've found a better one, but it's a godawful mess of C++11 and Boost bullshit. Unfortunately, I need something just like it, only written in C++98 or C89 standards.
- by Kirishima at 12:35 AM EDT on October 10, 2015
- @marcusss
You could try using another foobar psf plugin from here: http://ux.getuploader.com/foobar2000/
It actually lets you select various spu sound plugins including mame's and madnefen's, but I'm not sure how well it works compared to the other one. It includes a modified version of kode54's plugin if you can't get theirs to work.
Sengoku Anthology uses sony adpcm stereo streams with the vag label, but have to be genh'ed (for lack of a better term) to be playable. Use the ADPCM player by FastElbja to for easy extraction and vgmtoolbox to apply genh settings to them.
Settings: Sony/Playstation Adpcm; 2 channels; 20000khz; 0x10 interleave; no loops
edited 1:15 AM EDT October 10, 2015
edited 1:15 AM EDT October 10, 2015
edited 1:16 AM EDT October 10, 2015
edited 1:22 AM EDT October 10, 2015
- by kode54 at 1:56 AM EDT on October 10, 2015
- Those sets, including the Rayman rip, are broken.
They invoke SpuSetCommonMasterVolume and SpuGetCommonMasterVolume with the same parameters. The former accepts (correctly) raw values, while the latter is expecting pointers to memory addresses that the volumes should be read back to. Since the initial volumes are 0x007F, it is attempting to SH the volume to 0x007F, which is an unaligned address to write a halfword to, so it throws a memory access exception, then dies.
- by RB at 5:00 AM EDT on October 10, 2015
- Not to mention that even if your CPU core let you write to 0x7F, that's stomping on reserved BIOS variable space if a real Sony BIOS were present.
But in this case it sounds like the ripper wasn't sure which call went in which direction so they simply did both.
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source