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Madagascar (PC) .RWS by TheMygoshi at 2:39 AM EST on February 18, 2015
I ripped the PS2, Xbox, DS version but I want to rip the PC version because the files are in mono on the other platforms.

Here sample: https://mega.co.nz/#!UQRWWB5S!3IO_DzV2LzDr_L7q1_sIgiILP3XP6F3QNIaBfN1GtqU

Thanks

PS: You can see the filenames of the files in the archive when you open the archive in a Hex Editor and you can see ".rwawaveformat" at a time.

edited 7:47 AM EST February 18, 2015
BNSF (SPSIS) from Tales of Zestiria by Alpha23 at 3:54 AM EST on February 18, 2015
Hi!
Does anybody know how I can play the spsis files from Tales of Zestiria? Seems to be some kind of MP3 modification. Here are some samples: http://www.multiup.org/download/6b1cd2a9adf069dfe5a2b00f5cdc2868/spsis22.7z
Thanks for your help! :)
Fahrenheit: Indigo Prophecy - ima adpcm (PARTITIO header) by Alpha23 at 6:28 AM EST on February 18, 2015
Hi!
http://www.multiup.org/download/e9fbf86552ce75d92dd31ac9dbc1f6a5/FIP_ima.7z
Can somebody help me to create a working IMA ADPCM header for these files? Would be great!
Thanks in advance.
Ripping CDDA by Kurausukun at 11:13 AM EST on February 18, 2015
I know I just made a thread here, but whatever.
I have a bin/cue image of a beta of Sonic CD, and I want to rip the audio tracks out of it (obviously in some uncompressed or lossless format). Is there some tool such as VGMToolBox's advanced cutter that I could do this with, or some other way? And don't suggest logging it, please.
Anyone got Soneek's XML Wii U files for VGMToolbox? by TabuuAkugun at 7:54 PM EST on February 18, 2015
The links are broken. I want to extract from BFSARs I'm downloading.
Question about Mario & Luigi Dream Team by hoodlum47 at 5:43 PM EST on February 19, 2015
When this game was ripped, was it done through a ram dump or ROM decryption? I ask because I can't find a proper extractor for the SoundData.arc from the romfs.
[N64 DD] Mario Artist: Talent Studio & Paint Studio OSTs by Lunar at 9:56 AM EST on February 20, 2015
I wasn't sure which thread to post this in :p so have a new one! I hoped these "games" would have USF rips one day, but in lieu of that have some mp3s instead.

http://forums.ffshrine.org/f72/%5Bn64-dd%5D-mario-artist-talent-studio-paint-185990/

AFAIK these titles soundtracks hadn't surfaced on the web before now.
lazyusf2 by kode54 at 8:27 PM EST on February 20, 2015
I attempted a thing. It doesn't work much yet, at all. And not due to the R4300i cores, which all seem to work. Well, at least x86_64 old recompiler works. No x86 32 bit, no NEW_DYNAREC modes.

http://bitbucket.org/kode54/lazyusf2

edited 1:35 AM EST February 21, 2015
bnkextr.exe by peronmls at 5:35 AM EST on February 21, 2015
Okay where can I find bnkextr to extrack BNK files?
All get is this one link and it takes me to some Russian site where I cant find it.
Sonic & All-Stars Racing Transformed (PC) .wav/.wem/.ogg by Gistix at 12:28 PM EST on February 21, 2015
Hello everyone, I'm trying to use ww2ogg on some of the game's sound, It seems to work on some (only tried one) music, but It's not working on smaller files as vehicle and track sound effects, It's returning "Parse error: expected 0x42 fmt if vorb missing"

Samples (They're the same just 7Zip or Windows Zip): http://www.mediafire.com/download/ep2nrffdvp3gmdc/SoundBanks.7z
http://www.mediafire.com/download/tsbd5mgtiyqv0sd/SoundBanks.zip

Tools I used:
.pck QuickBMS script by AlphaTwentyThree
bnkextr by CTPAX-X Team
ww2ogg by hcs
revorb by Yirkha

Is there something I can do to be able to play the files correctly?

ps: I'm using "packed_codebooks_aoTuV_603.bin"

edited 5:35 PM EST February 21, 2015

edited 5:38 PM EST February 21, 2015

edited 8:46 PM EST February 21, 2015

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