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by hcs at 7:48 PM EDT on October 13, 2015
Thanks MarkGrass, IPFS mirror: PSF_Misadventures of Tron Bonne.7z
by Kirishima at 8:50 PM EDT on October 14, 2015
Onto dsf issues, these are less music dsf's and more sfx dsf's but they nonetheless don't play with foobar highly theoretical unlike aodsf (and there are other games with the same issue).

https://www.sendspace.com/file/g2ttl4

edited 8:53 PM EDT October 14, 2015
by marcusss at 9:27 PM EDT on October 14, 2015
Hi I have been trying to rip Baldur's Gate Dark Alliance 2. I managed to rip a few songs and sound great but some have a small stutter every 1 or 2 secs , they are the PS2 (interleaved songs) but the MIB songs play clearly but sometime contain voice files on the last 1 or 2 secs..

examples - Playing fine once converted to wave


OGRECAVE

hamb

Caravan

OnyxTop

Mouth

example - stuttering song
Stuttering Ps2 file

Some working but have some audio garbage at end (guess need to cut off the garbage??)

Original .vat files of songs above. Are you able to genh these without issues???

VAT

I'm pretty sure every .vat audio file for that is Playstation 4 bit ADPCM which uses 400 interleave and 0 header skip @ 24000Hz.

Weird part is when using ADPCM Player v1.44h The songs rip fine using 24000Hz, Stereo and Interleave of 400 after checking with a hex editor to get that info..but when using VGMToolbox, Genh doesn't work using the same info.. Any idea?? They don't play back once genh'd?

Thanks

edited 9:54 PM EDT October 14, 2015
by snakemeat at 10:08 PM EDT on October 14, 2015
I GENH'd the entire mgate.vat file. My guess would be that the files near the start are stereo, but once the stuttering starts (the voices) that the files are mono.

It seems like their should be some sort of index file for these archives to identify the offsets of each subfile. These can often be contained in the games executable, or even in the .vat file itself.
by marcusss at 10:16 PM EDT on October 14, 2015
Well when I the VAT files originally each VAT file contained 10 or so files with offsets ...but when extracting the 1 song I wanted it results in the above files. Some cut out the last second or perhaps loop..

I guess ADPCM player could be wrong with the offsets or more likely I am doing something wrong causing this issue..

Will try with VGM Toolbox but says something about ADPCM not perfect so hope it works.


I guess I will try harder :-)

Thanks for the tips snakemmeat

Actually there are 4 files types on the disc in the audio folder, VGB, VBF, VAT and some other but the 4th was SE only. VGB, VGF and VAT have exactly the same files names, use same offsets for the music and a similar (not exact) file size

These songs can interestingly be ripped using any of the 3 file types.. Could it be multi channel?? I guess the game was 5.1 afterall or just duplicated for some odd reason perhaps



edited 10:33 PM EDT October 14, 2015
by Kirishima at 11:32 PM EDT on October 14, 2015
Yeah, there are those games that use headerless adpcm's that the ADPCM player would end up not ripping correctly. What I initially ended up doing when ripping the arcade version of Soul Calibur 2 was to manually rip it with a hex editor.
by hcs at 6:01 AM EDT on October 15, 2015
IPFS mirrors:
IV.7z from Kirishima
VAT files.zip from marcusss

I didn't bother with the WAVs.
by marcusss at 9:43 AM EDT on October 15, 2015
Well good news is I have ripped almost all the music properly into GenH format. Bad news I still can't get a few "interleave PS2" files working properly as they are stuttering during playback.
.....
Actually I figured out the pattern. MIB files which are the ones that work, had a small header on the 1st line
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

whereas the PS2 files which stutter had data straight away and no header? I guess this was leading to the crackled playback when converted to GenH.. Hmm..I manually added that line before converting with VGMToolbox and VOILA it works :P

Gosh so simple was staring at me the whole time. I feel embarressed now, heh


edited 9:54 PM EDT October 15, 2015
by marcusss at 9:32 PM EDT on October 16, 2015
Well I ripped what music I could find which should be all of it. Most sound great though one or two songs end suddenly..I guess that's how they are ingame.

Getting some files to convert to genh and to loop properly and hex editing~ drove me NUTS but was worth it. I have had enough as the songs seem good enough so here they are :-)


Baldur's Gate - Dark Alliance 2 (PS2 - GENH)

PS2 24khz Stereo ADPCM

Hope someone out there enjoys this ^_^

.. oh and apologies if anything is missing or imperfect and for the most part the naming is how it was on the disc.

Marcus


edited 9:43 PM EDT October 16, 2015
by hcs at 2:18 AM EDT on October 17, 2015
IPFS mirror: BGDAII-GENH.rar

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